By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Square Enix Details Luminous Studio (Their new, multiplatform, DX11, next-gen ready engine)

An early glimpse at the engine that will power Square Enix's next generation games.

 

Posted on 08.26.2011 at 15:45, by Anoop Gantayat

Technology Writer Zenji Nishikawa was given access to Square Enix's technology department for an early look the company's new Luminous Studio engine. Speaking with Square Enix CTO Yoshihisa Hashimoto, lead engineer Hiroshi Iwasaki and lead artist Ryo Iwata, Nishikawa was able to get some preliminary details on the engine that will power Square Enix's next generation games.

Here's a bit of what he reported at Impress Watch today.

Luminous Studio is similar to a full engine like Unreal Engine or Unity. In other words, it has all the tools for the various game development processes, from asset editing on. The developers are working to make the engine high quality, easy to use, flexible, high speed, compact, and supporting both manual and automatic methods.

The engine is a Square Enix Japan project. However, Iwasaki, Iwata and Hashimoto did travel to IO Interactive in Denmark and Eidos Montreal in Canada to see those studios' technologies.

The engine is being developed separately from IO's Glacier 2 Engine and Crystal Dynamics' CDC Engine. However, the Japanese tech staff is is sharing source code with their overseas counterparts, and will be making use of the overseas technology. An example is a procedural approach animation demo that was shown at last year's CEDEC developers conference). This was mostly technology adopted from the overseas studios. You can see a video of the procedural approach animation demo in the Impress Watch article.

Real vs Luminous. The left is a real shot. The right is rendered using Luminous.

Luminous Studio will be compatible with any hardware that can handle programmable shaders. It will work with PS3, Xbox 360 and Windows PC, for instance. When asked about working with hardware like Wii and 3DS that don't have programmable shaders, Hashimoto said they're actively looking into making it compatible.

Regarding next generation hardware, Luminous Studio is being made Direct X 11 generation ready to a high degree. The graphics engine component has a Direct X 11 native mode.

The Luminous Studio team is placing a lot of emphasis on animation. They believe that things like high quality lighting, shading and modeling will be standard stuff in the coming generations, and having unnatural animation will stand out. The studio will include systems for procedural animation, full body IK, and so forth.

Another major focus is artificial intelligence.

The Luminous Studio Shader Editor and Asset Browser.

At present, there is no plan to license Luminous Engine for external use. It will be used within Square Enix Group, says Hashimoto. However, it will also be used by external studios who work on Square Enix projects.

Square Enix hopes to publicize Luminous Studio to make it into somewhat of a brand. This will involve showing to the public the engine's logo (which isn't finalized yet) and the technology demo they're currently working on.

Regarding the technology demo, this is being worked on by Square Enix's Visual Works staff, the group that's known for its CG movie work. They currently haven't decided on the specifics about whether they'll make the technology demo target Direct X 11 generation GPUs exclusively, or also be scalable to earlier generation hardware.

Hashimoto expects to be able to show the technology demo in late 2012 or 2013. He wouldn't say when Luminous Studio will be complete or what its first game will be, but he did promise many details to come in 2012.

Although not mentioned in Nishikawa's article, this year's CEDEC development conference will kick off in Yokohama on September 6. First details on Luminous were shared at last year's CEDEC, so you may want to be on the lookout for more bits and pieces this year.

 

 

 

Source: http://www.andriasang.com/e/blog/2011/08/26/luminous_studio_detailed/

 



A banner stolen from some site xD

Release Final Fantasy Versus XIII nowwwwwwwwww!!! lol :P

Around the Network

LISTEN! do you hear that? it's the sound of Crystal Tools being flushed into the toilet...



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

NiKKoM said:
LISTEN! do you hear that? it's the sound of Crystal Tools being flushed into the toilet...


That's only Natural though. Crystal Tool's is compatible with current gen consoles, lots of developers will be dropping current engines in place of newer ones... well Xxcept Activion and EA

I want to see this engine in action.



No troll is too much for me to handle. I rehabilitate trolls, I train people. I am the Troll Whisperer.

NiKKoM said:
LISTEN! do you hear that? it's the sound of Crystal Tools being flushed into the toilet...

And what games did they use it for, anyway? That something something 13 and what else?

Too bad because the graphics in that game were actually great.

@Xxain: did you read the details? it's a multipurpose engine. I.E DX11 but also other older stuff like the PS360.



Around the Network
Xen said:
NiKKoM said:
LISTEN! do you hear that? it's the sound of Crystal Tools being flushed into the toilet...

And what games did they use it for, anyway? That something something 13 and what else?

Too bad because the graphics in that game were actually great.

@Xxain: did you read the details? it's a multipurpose engine. I.E DX11 but also other older stuff like the PS360.



yea I did read that but doesn't change my point. Xxcept old egines to dropped in place of in preparation for next gen. What you rather have? CC that only works with current gen or a advance next engine that integrates current gen?

^Haha, yeah, after a coffee and rereading your post you're right. And yeah, the latter.



Xxain said:
NiKKoM said:
LISTEN! do you hear that? it's the sound of Crystal Tools being flushed into the toilet...


That's only Natural though. Crystal Tool's is compatible with current gen consoles, lots of developers will be dropping current engines in place of newer ones... well Xxcept Activion and EA


EA is using Frostbite 2.0



looks to close to real sky net



FF15 will probably be the first to use the engine.