Helios said:
LordTheNightKnight said: "Creativity, be it business oriented or otherwise, cannot - must not - be relegated to deferent stance as regards to the whims of the market."
That assumes the mainstream market works on a whim. That is not true. One of the things Malstrom argues is that human nature never changes (culture can change*, morals can change, tastes can change, but human nature does not), and that any work that will "hold, as 'twere, the mirror up to nature" (Hamlet, Act III, Scene II) has the makings of a classic. That is why myths from cultures long gone still hold up. |
That would a valid criticism, if by 'whims of the market' I was referring to anything other than the myriad of cases of scientifically documented cultural malleability.(1) The rise and fall of traditional adventure games is a good example.(2) It is incredibly conceited of Malstrom to assume that our current paradigm of games has anything but a temporary appeal (since, naturally, he not only posits that there is an essential human nature, but holds that he alone has found the key to our enjoyment of video games(3)). The arcade paradigm has, in any case, shown examples of both zeniths and nadirs, which would indicate that it is not a cultural constant.(4)
Moreover, if popular culture is not subverted, we would never experience change. That was the original point of that argument, and it still strikes me as a fatal flaw in your little episteme.(5)
As an aside, you are aware that your reading of that passage from Hamlet relies on a particular socio-linguistic basis, don't you?(6) I could deconstruct it, if I wanted to. Who, indeed, is actually to say that 'natural meaning' is everlasting?(7) Similarly, what makes you so sure a Japanese reading of Hamlet will even come to that same conclusion?(8)
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1. That's not what a "whim" means.
http://www.thefreedictionary.com/whim
* 1. A sudden or capricious idea; a fancy.
* 2. Arbitrary thought or impulse
A maleable culture is a different thing, so using that word just invited confusion.
Also, when cultures change, it actually is a good idea to change with it. The point I, Malstrom, and others, maintain is that the games that are classics are STILL classics, and that has NOT changed, or else the sales on those would drop.
2. That genre is about PC gamers, which is a different thing than the arcade style, which is where games like Mario and Zelda come into play. Plus genre popularity does NOT prove an entire market shift, just that one genre lost its appeal. The problem is PREMATURELY deciding certain types of games lose their appeal BEFORE the market does.
3. He has not declared that. And from what he writes, he actually wants that not to be the case. I think you just are pretending he's claiming that so you can slap a false label of arrogance to try to discredit him. We aren't buying it.
4. That's not a culture thing. That's just about genres working, not working, saturating, and getting replaced when people get sick of the saturation.
5. "human nature" is NOT the same thing as "popular culture". We aren't claiming pop culture doesn't change. So that was not a point in that argument, so you are claiming a fatal flaw that doesn't exist.
6. Unless the words in that line have different meanings back then, than as of now, and that sentence structure was different, then the basis isn't that much differnt. Plus the actual context of the line is Hamlet trying to help the people in the play, which is directly related to art. So the context actually fit's the way Malstrom uses that line.
7. "human nature" is also not the same as "natural meaning". As for who's to say, that's what the fields of history and anthropology are about.
8. You are missing the point of him using that term. He's not claimng "they should read Hamlet", but that the best art does what Hamlet describes, even if they never heard of the play.