RolStoppable said:
It's the job of Nintendo's developers to make the games the market wants. If they don't like it, then they should look for another job. If they think they can do whatever they want, then they will be taught a lesson by the market. If your job is entertainment, then you can only really be satisfied when your audience is satisfied. Your job is not to entertain yourself. And it's called a job, because it is work.
Your last paragraph reads as if you were high when you typed it. It's completely lacking awareness of recent events.
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That's a dangerous position, Rol. I have nothing against you personally, but I don't think you quite realize what you're implying with that statement.
For one, it's a terrible stance with regards to creative output. Creativity, be it business oriented or otherwise, cannot - must not - be relegated to deferent stance as regards to the whims of the market. That kind of reaction-based logic only leads to me-too products - you only have the existing market/products to gauge what is desirable, after all - something which is completely at odds with Nintendo's business practices. Even if we ignore the artistic side of the matter - and the fallacious nature of that line of thinking has already been discussed in this thread - you must realize that most original products are not created in order to sate a demand from the market. They are created, by the whims of the designers, to fill a potential purpose in the lives of consumers - in effect, creating a new market. That's what happened with the Wii, and it would not have happened if Nintendo did not consider factors other than the will of their consumers.
You might argue, here, that the "market" consists of a (theoretically unlimited) body of potential consumers - essentially every free individual with purchasing power - and that Nintendo should strive to appeal to these people as well, but that's nothing more than a fantasy. Nintendo cannot serve these people simply because they have no way of knowing what kinds of products they crave. Make no mistake, the Wii was made with a particular (untapped) market in mind.
As an aside, the 'consumer based' kind of design propagated by the likes of Malstrom is an unhistorical pipe-dream - while it has recently been rediscovered, the arcade paradigm will again fade with time, just as every other cultural movement.
What's most important to note, however, is that market deference would not lead Nintendo to make more of the kind of games you want. As you will remember, there is no way of knowing what the market truly wants until it has been tested - but then you're relying on the creative judgments of the developers to bring forth an original product in the first place. If we remove that freedom from the equation, then a reliance on your proposed buisness ethic would simply result in an even more stagnant, suits-driven market, where concepts and IPs are truly milked to death, and nothing new (or old) is ever (re)introduced.
But that's not the true crux of the matter - you and I both know there is nothing wrong with developers having a modicum of creative freedom. What truly sinks your ship, as our friend Gumby already pointed out - and as Nintendo illustrated with the Wii (in spite of what Malstrom thinks) - is that they are not obliged to serve their old market, not even for the sake of maximizing their profits (which is far from guaranteed, anyway). The dichotomy you're trying to construct between a successful product (serving the market) and artistic freedom is a false one, and if a developer (or artist) cannot please their market, they are perfectly free to try their luck elsewhere (with or without a new product). As a business, you can argue that Nintendo are rationally obliged to make a profit from their ventures, but you can't say how they should do it.
See, what bothers me about this whole affair is this insistence on 'good business practice' or 'obligations' or (implicit) 'utilitarianism' as a quick-and-dirty rhetoric - a blanket justification - for your* own egotistical interests. It's conceited and hypocritical, and in the same league as that faux-pas BS about 'good art/aesthetics' (see http://en.wikipedia.org/wiki/Argumentum_ad_populum).
Let's be honest - as a consumer, I'm not interested in Nintendo serving anyone but my own interests. Neither, I'm sure, are you. Good thing too, because that's a perfectly reasonable position to have in relation to a business. Now, as a person, I care about Nintendo's designers - I admire them as craftsmen and empathize with them as human beings - and I care about good art. Unlike you, I have no bias towards Nintendo's old design paradigm. Is that the only thing that separates us? Not at all - but it is the reason I'm posting this. And now I'm done - hopefully I won't regret it, though I'm honestly always displeased with my writing in retrospect...
*Used in a non-specific sense