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Forums - Nintendo - 01Net Strikes Yet Again: Iwata near firing

LordTheNightKnight said:
gumby_trucker said:
LordTheNightKnight said:
"Nintendo is a business, not a charity."

That's a great rebuttal to such a mindset. Art is not charity. Casablanca wasn't made out of Warner Bros. wishing to bless the world with such a film. Neither was The Godfather, which wasn't even something Coppola wanted to make, but his small studio was going under.

Art is business, not a charity.

I think reviniente hit the nail on the head with this one as to why it's such a delicate issue. When your business is art there really does exist a fundamental conflict of interest at the very core. Personally I think there is very little correlation between good art and good business - for every "Godfather" there is a "Blade Runner", for every Michelangelo there is a Van Gogh. Good art is about making money just as much as running a good business is about artistic expression; Sometimes the two work together, sometimes they don't.

Thankfully the industry is smart enough to realize that long-term growth is important enough to account for some short-term losses. Hell, even Little King's Story is getting a sequel!


Van Gogh was more a victim of artists around him having their own ideas of what art should be, and when people outside that got a look at his work, it became popular. It's a similar thing to Star Trek, which turned mainstream enough to have a film franchise (it was the medicrity of Voyager and the crap of Enterprise that brought it down), but when the show was on, the network tried to screw it.

So the mainstream can actually make popular what those in art circles think is bad.

And of course the "mediocrity" of Voyager was a reaction to the critically well-received but non-traditional Deep Space 9...



Monster Hunter: pissing me off since 2010.

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Mr Khan said:
LordTheNightKnight said:
gumby_trucker said:
LordTheNightKnight said:
"Nintendo is a business, not a charity."

That's a great rebuttal to such a mindset. Art is not charity. Casablanca wasn't made out of Warner Bros. wishing to bless the world with such a film. Neither was The Godfather, which wasn't even something Coppola wanted to make, but his small studio was going under.

Art is business, not a charity.

I think reviniente hit the nail on the head with this one as to why it's such a delicate issue. When your business is art there really does exist a fundamental conflict of interest at the very core. Personally I think there is very little correlation between good art and good business - for every "Godfather" there is a "Blade Runner", for every Michelangelo there is a Van Gogh. Good art is about making money just as much as running a good business is about artistic expression; Sometimes the two work together, sometimes they don't.

Thankfully the industry is smart enough to realize that long-term growth is important enough to account for some short-term losses. Hell, even Little King's Story is getting a sequel!


Van Gogh was more a victim of artists around him having their own ideas of what art should be, and when people outside that got a look at his work, it became popular. It's a similar thing to Star Trek, which turned mainstream enough to have a film franchise (it was the medicrity of Voyager and the crap of Enterprise that brought it down), but when the show was on, the network tried to screw it.

So the mainstream can actually make popular what those in art circles think is bad.

And of course the "mediocrity" of Voyager was a reaction to the critically well-received but non-traditional Deep Space 9...


No. What has been said by the crew and cast shows that Voyager was the result of just plain bad creative decisions (Rick Berman proclaiming that the human characters were to be toned down, which is why the acting is almost uniformly wooden).

As for DS9, a major factor can be chalked up to having the appearance of theme schizophrenia to those not watching the show (like making the Klingons the seeming bad guys out of nowhere in season 4*), thus making them not interested in tuning in at all.

* Again, that's to people not watching it. Then again, I watched the show, and even I knew it was a bug stunt when I saw that announced.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

"It's the job of Nintendo's developers to make the games the market wants. If they don't like it, then they should look for another job. If they think they can do whatever they want, then they will be taught a lesson by the market. If your job is entertainment, then you can only really be satisfied when your audience is satisfied. Your job is not to entertain yourself. And it's called a job, because it is work."

For one thing, the best stage entertainers (as in music stars, comedians, and theater actors), have said that it's not about goofing around. It's about working your ass off and pleasing the crowd.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

RolStoppable said:

It's the job of Nintendo's developers to make the games the market wants. If they don't like it, then they should look for another job. If they think they can do whatever they want, then they will be taught a lesson by the market. If your job is entertainment, then you can only really be satisfied when your audience is satisfied. Your job is not to entertain yourself. And it's called a job, because it is work.

Your last paragraph reads as if you were high when you typed it. It's completely lacking awareness of recent events.

That's a dangerous position, Rol. I have nothing against you personally, but I don't think you quite realize what you're implying with that statement.

For one, it's a terrible stance with regards to creative output. Creativity, be it business oriented or otherwise, cannot - must not - be relegated to deferent stance as regards to the whims of the market. That kind of reaction-based logic only leads to me-too products - you only have the existing market/products to gauge what is desirable, after all - something which is completely at odds with Nintendo's business practices. Even if we ignore the artistic side of the matter - and the fallacious nature of that line of thinking has already been discussed in this thread - you must realize that most original products are not created in order to sate a demand from the market. They are created, by the whims of the designers, to fill a potential purpose in the lives of consumers - in effect, creating a new market. That's what happened with the Wii, and it would not have happened if Nintendo did not consider factors other than the will of their consumers.

You might argue, here, that the "market" consists of a (theoretically unlimited) body of potential consumers - essentially every free individual with purchasing power - and that Nintendo should strive to appeal to these people as well, but that's nothing more than a fantasy. Nintendo cannot serve these people simply because they have no way of knowing what kinds of products they crave. Make no mistake, the Wii was made with a particular (untapped) market in mind.

As an aside, the 'consumer based' kind of design propagated by the likes of Malstrom is an unhistorical pipe-dream - while it has recently been rediscovered, the arcade paradigm will again fade with time, just as every other cultural movement.

What's most important to note, however, is that market deference would not lead Nintendo to make more of the kind of games you want. As you will remember, there is no way of knowing what the market truly wants until it has been tested - but then you're relying on the creative judgments of the developers to bring forth an original product in the first place. If we remove that freedom from the equation, then a reliance on your proposed buisness ethic would simply result in an even more stagnant, suits-driven market, where concepts and IPs are truly milked to death, and nothing new (or old) is ever (re)introduced.

But that's not the true crux of the matter - you and I both know there is nothing wrong with developers having a modicum of creative freedom. What truly sinks your ship, as our friend Gumby already pointed out - and as Nintendo illustrated with the Wii (in spite of what Malstrom thinks) - is that they are not obliged to serve their old market, not even for the sake of maximizing their profits (which is far from guaranteed, anyway). The dichotomy you're trying to construct between a successful product (serving the market) and artistic freedom is a false one, and if a developer (or artist) cannot please their market, they are perfectly free to try their luck elsewhere (with or without a new product). As a business, you can argue that Nintendo are rationally obliged to make a profit from their ventures, but you can't say how they should do it.

See, what bothers me about this whole affair is this insistence on 'good business practice' or 'obligations' or (implicit) 'utilitarianism' as a quick-and-dirty rhetoric - a blanket justification - for your* own egotistical interests. It's conceited and hypocritical, and in the same league as that faux-pas BS about 'good art/aesthetics' (see http://en.wikipedia.org/wiki/Argumentum_ad_populum).

Let's be honest - as a consumer, I'm not interested in Nintendo serving anyone but my own interests. Neither, I'm sure, are you. Good thing too, because that's a perfectly reasonable position to have in relation to a business. Now, as a person, I care about Nintendo's designers - I admire them as craftsmen and empathize with them as human beings - and I care about good art. Unlike you, I have no bias towards Nintendo's old design paradigm. Is that the only thing that separates us? Not at all - but it is the reason I'm posting this. And now I'm done - hopefully I won't regret it, though I'm honestly always displeased with my writing in retrospect...

*Used in a non-specific sense



These ideas would not necessarily lead to true milking, Helios. The idea is that you truly create within the framework of what the market wants: e.g. it mandates expanded creativity, but only in the "right" (used in this Malstromist framework) direction. How do you make games that entail arcade style values, how do you make them differently, how do you use them to grow the tastes of your market without alienating them?

There is a lot of room for creativity in that framework. But as with all philosophies, human nature leads to its abuse, hence the milking where they simply find what works and keep using it until it doesn't work.



Monster Hunter: pissing me off since 2010.

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Yes, that's why I mentioned the practicality of the matter. In a perfect world (or rather, in a world of perfect information) you could serve and maintain your market for an extended period of time, but in reality you don't know for sure what will actually work - except that which has already succeeded. This is true regardless of which framework you are working within.

For the record, I am aware that this is not actually Rol's, Malstrom's or anyone's position - I'm only showing the result of taking the concept, as expressed by Rol, to its logical extreme.

As for Malstrom, my only real objection against him (and his 'political agenda') in this context is the notion that no game developer can function/serve a market outside the proposed framework, which is simply absurd



 

Gnac said:
amp316 said:
How about we wait until the thing's out before passing judgment?

That is not how hating works.





The BuShA owns all!

ramses01 said:
milkyjoe said:
M.U.G.E.N said:
Mr Khan said:
M.U.G.E.N said:
HappySqurriel said:
Are these the same people who made up the moronic second analogue stick rumour for the 3DS?

Shouldn't someone develop a reputation before you believe the (most likely fake) rumours they spread?


They already have the rep.a VERY good rep...vita and WiiU details they put out were very much spot on and they did it before reveal. THAT is what's worrisome about this, this has a good chance of actually being true

let's hope they work out the issues before release...but have to wonder since it's less than a year to the rumored release date.

But they also blew the whole "Vita will have its RAM halved" thing. They're definitely putting a lot of chips on the table at once, credibility wise, with these 3DS and Wii U rumors in quick succession


they didn't blow it though, for all we know it might be true. We never had concrete evidence of what the original RAM for Vita was like, and the rumor might have been about an early model. But they were very very good with the psv and WIu Info, wouldn't be surprised if this was true as well

what's their 3ds rumor?

Except they weren't vague on the Vita RAM thing. They specifically stated it had been cut to 256MB from 512MB. This was obviously wrong.


Well given their track record, it is fairly reasonable to assume that they were right about that one given the announced price.  However, the idea of 256M generated such a backlash, that sony could have easily changed their minds.

Yeah I'd guess Sony had at least theoretical plans and maybe even working prototypes of PSV with 256 mbs that were examined at certain point of time. If that site got their hands on one of those then 256mb rumor would be explained.



PROUD MEMBER OF THE PSP RPG FAN CLUB

"Creativity, be it business oriented or otherwise, cannot - must not - be relegated to deferent stance as regards to the whims of the market."

That assumes the mainstream market works on a whim. That is not true. One of the things Malstrom argues is that human nature never changes (culture can change*, morals can change, tastes can change, but human nature does not), and that any work that will "hold, as 'twere, the mirror up to nature" (Hamlet, Act III, Scene II) has the makings of a classic. That is why myths from cultures long gone still hold up.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

RolStoppable said:
Helios said:

Yes, that's why I mentioned the practicality of the matter. In a perfect world (or rather, in a world of perfect information) you could serve and maintain your market for an extended period of time, but in reality you don't know for sure what will actually work - except that which has already succeeded. This is true regardless of which framework you are working within.

For the record, I am aware that this is not actually Rol's, Malstrom's or anyone's position - I'm only showing the result of taking the concept, as expressed by Rol, to its logical extreme.

As for Malstrom, my only real objection against him (and his 'political agenda') in this context is the notion that no game developer can function/serve a market outside the proposed framework, which is simply absurd

I fail to see the logic in what you said.

All I see are people who put ideas forth that Nintendo is currently doing the right thing or at least not the wrong things. How can it even be up for question whether or not Nintendo should make more games that are similar to the ones that made the DS and Wii successful? There is only one answer and that is "yes, they should".


Because it doesn't matter what rights Nintendo has in what games they want to make. The market has the right not to buy what they don't like, and Nintendo needs their customers' money.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs