These ideas would not necessarily lead to true milking, Helios. The idea is that you truly create within the framework of what the market wants: e.g. it mandates expanded creativity, but only in the "right" (used in this Malstromist framework) direction. How do you make games that entail arcade style values, how do you make them differently, how do you use them to grow the tastes of your market without alienating them?
There is a lot of room for creativity in that framework. But as with all philosophies, human nature leads to its abuse, hence the milking where they simply find what works and keep using it until it doesn't work.

Monster Hunter: pissing me off since 2010.







