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Forums - Gaming - Dark Soul's 3 to 4 times Bigger then Demon Soul's ..How do you if your going the wrong way? Kei Horono: "You'll know if you're going the wrong way because you will die"

kitler53 said:
“You’ll know if you’re going the wrong way because you will die."

amazing!!

I dunno... that's just kinda reverting gameplay design back to the NES isn't it?

Like in Dragon Warrior when you wandred to much and ran smack dab into a Magidrake and were confused why an ugly colored version of a Drakey killed you in one shot.

Plus... what if you really suck, then you'd be really lost!



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^Difficulty is lacking these days. I welcome the approach with open arms and a gaping hole in my chest.



Kasz216 said:
kitler53 said:
“You’ll know if you’re going the wrong way because you will die."

amazing!!

I dunno... that's just kinda reverting gameplay design back to the NES isn't it?

Like in Dragon Warrior when you wandred to much and ran smack dab into a Magidrake and were confused why an ugly colored version of a Drakey killed you in one shot.

Plus... what if you really suck, then you'd be really lost!


that's kind of the point though.  as Xen said, difficulty in games is lacking now-a-days (yes portal 2, i'm complaining about you you horrible excuse for a sequel).  i don't want every game to be extreemly difficult but a lot of what make demon souls amazing was the mere fact that it didn't treat you like a idiot that needed to be coddled.  i'm good at video games, like really good.  i completely understand that this isn't going to be for everyone but that sort of what makes it soo great for me.  those that really suck just shouldn't play, simple as that.



kitler53 said:
Kasz216 said:
kitler53 said:
“You’ll know if you’re going the wrong way because you will die."

amazing!!

I dunno... that's just kinda reverting gameplay design back to the NES isn't it?

Like in Dragon Warrior when you wandred to much and ran smack dab into a Magidrake and were confused why an ugly colored version of a Drakey killed you in one shot.

Plus... what if you really suck, then you'd be really lost!


that's kind of the point though.  as Xen said, difficulty in games is lacking now-a-days (yes portal 2, i'm complaining about you you horrible excuse for a sequel).  i don't want every game to be extreemly difficult but a lot of what make demon souls amazing was the mere fact that it didn't treat you like a idiot that needed to be coddled.  i'm good at video games, like really good.  i completely understand that this isn't going to be for everyone but that sort of what makes it soo great for me.  those that really suck just shouldn't play, simple as that.


You can make a game challenging without needing a players wandering to be deadly.



This thread title needs to be longer.

Also, <<insert comment about awesome game being awesome>>



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My hype is 3 to 4 times Bigger than it was for demon's souls :D



The concept of 3-4 times as big sounds good. But they have to execute well. If the levels that are 3 to 4 times as big, aren't created with the same kind of detail and design quality. Or are just big for no reason then that also is a negative.

Demon Soul's Struck the perfect balance of difficulty for me, but you learned from dieing. If they make it hard for the hell of it. Then it's disappointing to me.

Demon's Soul's Gameplay, Difficulty, and Size seemed to strike a perfect balance for me. Which means these changes I don't think are necessarily for the better. But I'm excited and we'll see.



Kasz216 said:
kitler53 said:
Kasz216 said:
kitler53 said:
“You’ll know if you’re going the wrong way because you will die."

amazing!!

I dunno... that's just kinda reverting gameplay design back to the NES isn't it?

Like in Dragon Warrior when you wandred to much and ran smack dab into a Magidrake and were confused why an ugly colored version of a Drakey killed you in one shot.

Plus... what if you really suck, then you'd be really lost!


that's kind of the point though.  as Xen said, difficulty in games is lacking now-a-days (yes portal 2, i'm complaining about you you horrible excuse for a sequel).  i don't want every game to be extreemly difficult but a lot of what make demon souls amazing was the mere fact that it didn't treat you like a idiot that needed to be coddled.  i'm good at video games, like really good.  i completely understand that this isn't going to be for everyone but that sort of what makes it soo great for me.  those that really suck just shouldn't play, simple as that.


You can make a game challenging without needing a players wandering to be deadly.

Yes different difficulty levels is a much better way of doing things...that way players of all skills can play a game.

Games with only one set difficulty level (whether easy or hard) are a really stupid way of going about things.



yo_john117 said:
Kasz216 said:
kitler53 said:
Kasz216 said:
kitler53 said:
“You’ll know if you’re going the wrong way because you will die."

amazing!!

I dunno... that's just kinda reverting gameplay design back to the NES isn't it?

Like in Dragon Warrior when you wandred to much and ran smack dab into a Magidrake and were confused why an ugly colored version of a Drakey killed you in one shot.

Plus... what if you really suck, then you'd be really lost!


that's kind of the point though.  as Xen said, difficulty in games is lacking now-a-days (yes portal 2, i'm complaining about you you horrible excuse for a sequel).  i don't want every game to be extreemly difficult but a lot of what make demon souls amazing was the mere fact that it didn't treat you like a idiot that needed to be coddled.  i'm good at video games, like really good.  i completely understand that this isn't going to be for everyone but that sort of what makes it soo great for me.  those that really suck just shouldn't play, simple as that.


You can make a game challenging without needing a players wandering to be deadly.

Yes different difficulty levels is a much better way of doing things...that way players of all skills can play a game.

Games with only one set difficulty level (whether easy or hard) are a really stupid way of going about things.



Not necessarilly, some games pull it off well. (e.g. Grand Theft Auto)