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Forums - Gaming Discussion - Gran Turismo 5 and Forza 3 PHYSICS HELP

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Scoobes said:
Michael-5 said:
Using Nurburgring specifically, they both have their pro's and cons.

GT5 has the Nurburgring tracks accurate to 12 inches of elevations, don't know exactly what Forza is, but GT5 has the track more accurately modeled.

GT5 will have better car physics on the very first lap, on the premium cars (not the standard one), but not in every regard. From my experience with the game GT5 will model weight transfer during cornering more accurately then Forza, but Forza will model body roll more accurately. This is because in Forza Motorsport 3, engine locations are only placed in general areas (front, mid, rear), where GT5 places them exactly where they belong.

However Forza Motorsport 3 has more accurate real time tire deformation, so after just 1 lap Forza Motorsport 3 will begin to model cars better. Tire deformation on just 1 lap on Nurburgring in real life makes a huge difference, that's why all lap times for production cars are set on new tires, on the first lap. Playing Forza you notice this.

So to sum it up, GT5 Premium cars model weight transfer and cornering in general more accurately for about the first ten minutes of a race. Most races fall within this duration. However anything long, and Forza Motorsport 3 does it better.

However none of this matters, Forza Motorsport 4 will be much better then both games in every aspect.

If you're doing endurance races GT5 will simulate the tire wear. Best person to ask about this espect is lestatdark as he's the only one I know of who's done 24hr racing on GT5 (and probably the endurance races on Forza too).

OP: I think the tracks (surface, width etc.) are more accurately represented in GT5 than in Forza 3. Drive down Circuit de la Sarthe on one then the other I find the road surface more noticable on GT5 plus the width of the track is wider in Forza 3 than in GT5.

I've done 2 24heures du mans 1 with 908HDi and the other with Mark IV (lost but was still fun to drive)



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evolution_1ne said:
Scoobes said:
Michael-5 said:
Using Nurburgring specifically, they both have their pro's and cons.

GT5 has the Nurburgring tracks accurate to 12 inches of elevations, don't know exactly what Forza is, but GT5 has the track more accurately modeled.

GT5 will have better car physics on the very first lap, on the premium cars (not the standard one), but not in every regard. From my experience with the game GT5 will model weight transfer during cornering more accurately then Forza, but Forza will model body roll more accurately. This is because in Forza Motorsport 3, engine locations are only placed in general areas (front, mid, rear), where GT5 places them exactly where they belong.

However Forza Motorsport 3 has more accurate real time tire deformation, so after just 1 lap Forza Motorsport 3 will begin to model cars better. Tire deformation on just 1 lap on Nurburgring in real life makes a huge difference, that's why all lap times for production cars are set on new tires, on the first lap. Playing Forza you notice this.

So to sum it up, GT5 Premium cars model weight transfer and cornering in general more accurately for about the first ten minutes of a race. Most races fall within this duration. However anything long, and Forza Motorsport 3 does it better.

However none of this matters, Forza Motorsport 4 will be much better then both games in every aspect.

If you're doing endurance races GT5 will simulate the tire wear. Best person to ask about this espect is lestatdark as he's the only one I know of who's done 24hr racing on GT5 (and probably the endurance races on Forza too).

OP: I think the tracks (surface, width etc.) are more accurately represented in GT5 than in Forza 3. Drive down Circuit de la Sarthe on one then the other I find the road surface more noticable on GT5 plus the width of the track is wider in Forza 3 than in GT5.

I've done 2 24heures du mans 1 with 908HDi and the other with Mark IV (lost but was still fun to drive)

You're as insane as lest then, lol. I got to the Suzuka race and just burned out



Scoobes said:
evolution_1ne said:
Scoobes said:
Michael-5 said:
Using Nurburgring specifically, they both have their pro's and cons.

GT5 has the Nurburgring tracks accurate to 12 inches of elevations, don't know exactly what Forza is, but GT5 has the track more accurately modeled.

GT5 will have better car physics on the very first lap, on the premium cars (not the standard one), but not in every regard. From my experience with the game GT5 will model weight transfer during cornering more accurately then Forza, but Forza will model body roll more accurately. This is because in Forza Motorsport 3, engine locations are only placed in general areas (front, mid, rear), where GT5 places them exactly where they belong.

However Forza Motorsport 3 has more accurate real time tire deformation, so after just 1 lap Forza Motorsport 3 will begin to model cars better. Tire deformation on just 1 lap on Nurburgring in real life makes a huge difference, that's why all lap times for production cars are set on new tires, on the first lap. Playing Forza you notice this.

So to sum it up, GT5 Premium cars model weight transfer and cornering in general more accurately for about the first ten minutes of a race. Most races fall within this duration. However anything long, and Forza Motorsport 3 does it better.

However none of this matters, Forza Motorsport 4 will be much better then both games in every aspect.

If you're doing endurance races GT5 will simulate the tire wear. Best person to ask about this espect is lestatdark as he's the only one I know of who's done 24hr racing on GT5 (and probably the endurance races on Forza too).

OP: I think the tracks (surface, width etc.) are more accurately represented in GT5 than in Forza 3. Drive down Circuit de la Sarthe on one then the other I find the road surface more noticable on GT5 plus the width of the track is wider in Forza 3 than in GT5.

I've done 2 24heures du mans 1 with 908HDi and the other with Mark IV (lost but was still fun to drive)

You're as insane as lest then, lol. I got to the Suzuka race and just burned out

1000km Suzuka is one of my favorite events I want to beat it with every Super GT car in the game

oh but I've never done one by myself (24hours) always me and 2 of my friends do 3-4 hour shifts



Aldro said:

Hey guys,

I'm not sure if you guys can even help me out here:

Lets say you take a premium car of your choice from GT5 onto the Nurburgring map on GT5, Then do the exact same thing on Forza 3 (under the same conditions).


What game will deliver the best physics?

Can anyone explain how Game A delivers better physics than Game B, like on what parts..? Do we have any advanced-tech guys here?

HELP IS VERY APPRECIATED.


cause you feel,see and sense whats happening

 

for example when you crash,if the physical damaged u incurred doesn't have an impact on your cars driving and or has a fake impact(created out of dev's ass)in the virtual world then phsicality of the crash is non-existant but if you crash and the speed and what your crashing with replicates what will happen in real life  similar crash than physics is properly applied in the game

same for the view of your car,if your car deforms according to the to the similar crash in real life,it has been rightly implemented



evolution_1ne said:
Michael-5 said:
Using Nurburgring specifically, they both have their pro's and cons.

GT5 has the Nurburgring tracks accurate to 12 inches of elevations, don't know exactly what Forza is, but GT5 has the track more accurately modeled.

GT5 will have better car physics on the very first lap, on the premium cars (not the standard one), but not in every regard. From my experience with the game GT5 will model weight transfer during cornering more accurately then Forza, but Forza will model body roll more accurately. This is because in Forza Motorsport 3, engine locations are only placed in general areas (front, mid, rear), where GT5 places them exactly where they belong.

However Forza Motorsport 3 has more accurate real time tire deformation, so after just 1 lap Forza Motorsport 3 will begin to model cars better. Tire deformation on just 1 lap on Nurburgring in real life makes a huge difference, that's why all lap times for production cars are set on new tires, on the first lap. Playing Forza you notice this.

So to sum it up, GT5 Premium cars model weight transfer and cornering in general more accurately for about the first ten minutes of a race. Most races fall within this duration. However anything long, and Forza Motorsport 3 does it better.

However none of this matters, Forza Motorsport 4 will be much better then both games in every aspect.

lol people who don't know what their talking about XD

question: when was the last time you played GT5

Friday for GT5, also I've put in about 80 hours total for GT5 and Forza 3 each.



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