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Forums - Nintendo Discussion - So, I have Twilight Princess. And I have no will to play it at all.

 

What you should do with the game is...

Just keep playing it, it get's better 66 55.00%
 
Trow it away, it is the s... 17 14.17%
 
I don't know lol 8 6.67%
 
I rather play Ocarina of Time 3D 8 6.67%
 
Burn it to the ground, burn it! 3 2.50%
 
I don't want not to see the poll results 18 15.00%
 
Total:120

It gets much much much much MUCH better as you progress, and in the end its one of the greatest experiences you've played.



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I probably got through a third of the game before I gave up. It had fun moments mixed in with mostly boring ones. I got tired of having to either run around for half an hour going where the fuck do I go and secondly I got tired of going to IGN to cheat my way to a faster experience. Games have changed and Zelda has not with it, we need faster pacing, talking characters and help finding the next dungeon.It is so boring wondering the land going "what did I miss?" So you are not alone I sold that game and lost hype for the series myself. Even though next year I Wii light up my wii finally again to play Skyward Sword. It remains low on my priorities because of the huge disappointment I had with Twilight Princess.



Play it or I will have you banned.



Linkasf said:
SvennoJ said:
It was a bit by the numbers and I didn't like the whole dark side game play stuff. I played it at a slow burn and someone else finished it off for me when I lost interest at the end.
It wasn't bad, not great either so soon after playing Okami.

I honestly felt that the atmosphere when Link is an adult in OOT is much darker than Twilight Princess. Okami pumped me up to play Twilight again after getting it. Played through TP 3 times, and they were all in separate years. Over all though, I think that it was a graet game, just bit too easy. WInd Waker is better than it, and so is OOT. However, I have still yet to play other Zelda games to say how it stacks up against them.

It wasn't so much the dark atmosphere that bothered me. The sound effect that kept playing in that mode was annoying the crap out of me. I was glad to get back to the normal mode asap every time. I can still hear it in my head. Worst sound effect ever.

I would like to play windwaker again, a 720p version of that game would be awesome, same for oot.



SvennoJ said:
Linkasf said:
SvennoJ said:
It was a bit by the numbers and I didn't like the whole dark side game play stuff. I played it at a slow burn and someone else finished it off for me when I lost interest at the end.
It wasn't bad, not great either so soon after playing Okami.

I honestly felt that the atmosphere when Link is an adult in OOT is much darker than Twilight Princess. Okami pumped me up to play Twilight again after getting it. Played through TP 3 times, and they were all in separate years. Over all though, I think that it was a graet game, just bit too easy. WInd Waker is better than it, and so is OOT. However, I have still yet to play other Zelda games to say how it stacks up against them.

It wasn't so much the dark atmosphere that bothered me. The sound effect that kept playing in that mode was annoying the crap out of me. I was glad to get back to the normal mode asap every time. I can still hear it in my head. Worst sound effect ever.

I would like to play windwaker again, a 720p version of that game would be awesome, same for oot.

Yeah I remember that sound effect, wasn't very good to me either. Ah I remember those horrible enemy music... man I wish they didn't sound like what they sounded like. >.>

Wind Waker in 720p would look quite amazing, OOT... not so much :p I like the 3DS rehash, or whatveer people like to call it. I'm not sure if it woulda benefitted from Hd visuals, but I think at the same time it would have a similar feel as the 3DS oot. I don't want another OOT anymore though, especially after finishing it. I want it to stay the way it is. Very nice game.



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Final-Fan said:
RolStoppable said:
Mr Khan said:

Translation issue, then. "Woodfall," puts more emphasis on the "fall," making you imagine at least a primarily wet forest, but Dammerwald doesn't have anything to do with "wet" does it?

Nope, it doesn't. More like dusk or dawn.

I don't get it.  Why is "fall" in "Woodfall" supposed to imply wetness?  Rain??  I would imagine a lot of downed trees etc., old mossy stuff. 

I'd say the same, but the temple is located at the basis of a waterfall, making the nature of that reference fairly evident...

Actually, the water-spewing volcano of the Deku Swamp is probably one of the coolest locations in any Zelda game, I've always thought.



RolStoppable said:
chocoloco said:
I probably got through a third of the game before I gave up. It had fun moments mixed in with mostly boring ones. I got tired of having to either run around for half an hour going where the fuck do I go and secondly I got tired of going to IGN to cheat my way to a faster experience. Games have changed and Zelda has not with it, we need faster pacing, talking characters and help finding the next dungeon.It is so boring wondering the land going "what did I miss?" So you are not alone I sold that game and lost hype for the series myself. Even though next year I Wii light up my wii finally again to play Skyward Sword. It remains low on my priorities because of the huge disappointment I had with Twilight Princess.

My god, if you already have trouble to know where to go in a game like Twilight Princess...

I could understand that complaint, if it related to the water temple as that is definitely a section of the game that actually can be confusing, but the rest...

Any more streamlining and the Zelda series will feature Schlauchleveldesign.

In my defense, I was drunk through half of it. I quit before that because there was a horrible part where you had to protect a wagon and some old lady and that elven chick and it drove me nuts. My main problem is I am used to fast paced games with a lot of action. Nintendo could remedy this by making it harder with more action. After looking up schlauch on google, I think there is no reason to make it linear, just add a radar that show how to get to point B on the map. A radar is a super valuable way not to waste time in going from place to place. In the temples, I would not ask for a radar, but outside of them I say it would speed up the action to make it more fun.



i know what you mean beuli2 - i did finish the game but i didn't have much fun during any of it. once completed i self-summarized the game as the greatest game i've ever hated.

i'm not saying TP is a bad game, in fact i really think it is technically the best zelda game ever. but if you have play literally all of the previous too much of the content and ideas are "classic" aka recycled. the problem for me was that i could call too much of the game. "i'll come back to this heart container once i get my hookshot", "note to self - bombable wall here", "oh lookee, i get the bow an arrow in this dungeon".

for me, R&C is in the same spot. i want to love the franchise but i also want it to die.



chocoloco said:
I probably got through a third of the game before I gave up. It had fun moments mixed in with mostly boring ones. I got tired of having to either run around for half an hour going where the fuck do I go and secondly I got tired of going to IGN to cheat my way to a faster experience. Games have changed and Zelda has not with it, we need faster pacing, talking characters and help finding the next dungeon.It is so boring wondering the land going "what did I miss?" So you are not alone I sold that game and lost hype for the series myself. Even though next year I Wii light up my wii finally again to play Skyward Sword. It remains low on my priorities because of the huge disappointment I had with Twilight Princess.


Wow, you call yourself a gamer???

"we need faster pacing, talking characters and help finding the next dungeon.It is so boring wondering the land going "what did I miss?"  

You are from the COD generation I guess. 



chocoloco said:
RolStoppable said:
chocoloco said:
I probably got through a third of the game before I gave up. It had fun moments mixed in with mostly boring ones. I got tired of having to either run around for half an hour going where the fuck do I go and secondly I got tired of going to IGN to cheat my way to a faster experience. Games have changed and Zelda has not with it, we need faster pacing, talking characters and help finding the next dungeon.It is so boring wondering the land going "what did I miss?" So you are not alone I sold that game and lost hype for the series myself. Even though next year I Wii light up my wii finally again to play Skyward Sword. It remains low on my priorities because of the huge disappointment I had with Twilight Princess.

My god, if you already have trouble to know where to go in a game like Twilight Princess...

I could understand that complaint, if it related to the water temple as that is definitely a section of the game that actually can be confusing, but the rest...

Any more streamlining and the Zelda series will feature Schlauchleveldesign.

In my defense, I was drunk through half of it. I quit before that because there was a horrible part where you had to protect a wagon and some old lady and that elven chick and it drove me nuts. My main problem is I am used to fast paced games with a lot of action. Nintendo could remedy this by making it harder with more action. After looking up schlauch on google, I think there is no reason to make it linear, just add a radar that show how to get to point B on the map. A radar is a super valuable way not to waste time in going from place to place. In the temples, I would not ask for a radar, but outside of them I say it would speed up the action to make it more fun.

The wagon escort mission was one of the more action-oriented parts of that game (up around that joust), unless you had an issue of where the wagon was supposed to be going, but even then i seem to remember the game making that evident.

"Harder with more action," is what a lot of Zelda fans would like to see, actually, but then those who propose the games become harder also want to see less linearity and to see the games become more obtuse, like their forebears on the NES/SNES/Game Boy



Monster Hunter: pissing me off since 2010.