RolStoppable said:
My god, if you already have trouble to know where to go in a game like Twilight Princess... I could understand that complaint, if it related to the water temple as that is definitely a section of the game that actually can be confusing, but the rest... Any more streamlining and the Zelda series will feature Schlauchleveldesign. |
In my defense, I was drunk through half of it. I quit before that because there was a horrible part where you had to protect a wagon and some old lady and that elven chick and it drove me nuts. My main problem is I am used to fast paced games with a lot of action. Nintendo could remedy this by making it harder with more action. After looking up schlauch on google, I think there is no reason to make it linear, just add a radar that show how to get to point B on the map. A radar is a super valuable way not to waste time in going from place to place. In the temples, I would not ask for a radar, but outside of them I say it would speed up the action to make it more fun.