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RolStoppable said:
chocoloco said:
I probably got through a third of the game before I gave up. It had fun moments mixed in with mostly boring ones. I got tired of having to either run around for half an hour going where the fuck do I go and secondly I got tired of going to IGN to cheat my way to a faster experience. Games have changed and Zelda has not with it, we need faster pacing, talking characters and help finding the next dungeon.It is so boring wondering the land going "what did I miss?" So you are not alone I sold that game and lost hype for the series myself. Even though next year I Wii light up my wii finally again to play Skyward Sword. It remains low on my priorities because of the huge disappointment I had with Twilight Princess.

My god, if you already have trouble to know where to go in a game like Twilight Princess...

I could understand that complaint, if it related to the water temple as that is definitely a section of the game that actually can be confusing, but the rest...

Any more streamlining and the Zelda series will feature Schlauchleveldesign.

In my defense, I was drunk through half of it. I quit before that because there was a horrible part where you had to protect a wagon and some old lady and that elven chick and it drove me nuts. My main problem is I am used to fast paced games with a lot of action. Nintendo could remedy this by making it harder with more action. After looking up schlauch on google, I think there is no reason to make it linear, just add a radar that show how to get to point B on the map. A radar is a super valuable way not to waste time in going from place to place. In the temples, I would not ask for a radar, but outside of them I say it would speed up the action to make it more fun.