By using this site, you agree to our Privacy Policy and our Terms of Use. Close
 

What do you think the future of this thread should be

Comparing Third Party Series 21 36.21%
 
Comparing Third Party Games 16 27.59%
 
Locked 20 34.48%
 
Total:57

I voted Lost Odyssey.

Valkerya Chronicles is a great game, one of the best gameplay systems I have seen this gen, and a great artistic art style. However the game is short (beat it in 25 hours), and the story is only good, nothing special.

Lost Odyssey is a much longer game (took me 60 hours to beat it including a 3 hour DLC). It has better graphics, and just one of the most polished and immersive stories I have playing in a JRPG. This is a classic turn based JRPG, and Hironobu Sakaguchi really made a game to the quality of older Final Fantasy's.

It's battle system is also addictive. It's as if this game came straight from the SNES era, and if you ask most people, SNES/PS1 era JRPG's were the best. The main character is a bad ass, each individual character feels important in their own way, and the ending is one of the best I've seen in a JRPG. Just a flawless JRPG, in a time where they are no longer appreciated.

That said Valkerya Chronicles is my favorite PS3 game, but it just doesn't hold a candle to Lost Odyssey.



What is with all the hate? Don't read GamrReview Articles. Contact me to ADD games to the Database
Vote for the March Most Wanted / February Results

Around the Network
demonfox13 said:
Michael-5 said:
I voted Left 4 Dead 2, but it barely won. Both games are great, but they both have strong weaknesses which make me want to never play these games again after I beat them and spend 10 hours online.

Left 4 Dead 2 didn't improve Left 4 Dead that much. It's really short, and when you play with random people, the experience can be fun as hell, or a waste of time. Multiplayer is unbalanced, one team is often far better then the other, and to be honest the game just lacks content.

As for Killzone 3, the campaign is fun as hell, but there are serious flaws to the game design. First of all, I can't continue a co-op campaign in single player or vice versa, this is a huge b***h for me, so much I wouldn't even consider this a co-op game. It's the most annoying thing not being able to finish a game because of this and having to start all over. On top of this, multiplayer is even more unbalanced, however this time it's because of the maps. Every map has a spot where you can just go on kill streaks without contest, and too many people camp.

So really L4D2 wins because there are less flaws. Killzone 3 overall is a better game. The campaign is the best in the series, and it's one of the best looking FPS's I've ever seen. Environments are believable and beautiful, voice acting is great, and you actually care for the story. Take away annoying Rico, and make the game more co-op friendly, and it would rank among the better FPS's this gen. As for L4D2, fun as hell game, especially when you have 4 people you know to play with, but when you're on your own, after your friends have moved on, it's a drag.


Huh? No offense but either you kinda....are not that great in mp or .....nvm man. I have played through every map every class so far except for the latest 2 from the recent DLC and no class feels unbalanced and any minor advantage has been situational. For example in any corridor/indoor area in Frozen Dam, I can pick off a infiltrator rushing casually at me. If you have trouble going from ISA to Helghast side in FD because of snipers then you are not that good at all. In boulevard the same thing as well as concourse. Try becomming more diverse with your class strategies. Cloak off a blind side and communicate with a tactician to pick people off (if you're an infiltrator). As a marksman cloak with an silenced smg on top of doors and around corners. It's easy to pick cloaked marksmen with medics with bots. Also don't forget that advanced marksmen have radar jamming so that is a dead giveaway that they are near (assuming you are smart enough to pay attention to your radar. As a tactician mainly rely on wits as far as spotting people (paying attention to when cross hair is red) and learn to use your counterstrike reflexes (as in everytime you get in a room check your blindspot corners fast). As an engineer set turrets up in blindspots in rooms and learn to set up C4's in opposing sides of turrets where potential victims will most likely try to strafe to crush turrets. As a tactician your air support should always be set up at your tac-spawns closer to corridor type areas so snipers do not pick them off out in the open (especially in salumon market). Any camp spot you chose should always be backed up with mines at about 10 ft away from you at your blind side, while grenades are for full on assaults (unless you're an infiltrator where you drop them behind u when you rush in to melee and get out and they follow you). I can write up a whole set of strats you should follow, and although I left my clan since I recently took a KZ break for college and internship, I'd be happy to play with you. As for co-op you can continue where you left off.

I'm the one that exploits the maps flaws and gets 10-20 kill streaks, so no I'm pretty good in MP, and aren't you basically telling me some of the exploits?

I don't know the map names by heart, but every map in Killzone 3 has a chockhold location, or a hidden camping spot. In the jetpack map with the energy thing in the middle, you can easily fly off about a third way into the map and hide on a high temporary platform. You can also hide underground in the middle spawn, most people who spawn there never look into the corner, and just try to run out. If you have spawn, people just run in hoping no one is there.

Another map has 2 mechs, one on each side. Get in the mech and minimum, you have a 10 kill streak. If the enemy team mech dies, you can easily finish the entire map without dying. This is why this map only ever has 4 gamers or so playing it.

It's a fun as hell game, and if you play a game with only good people, these camp sites just become easy targets, and then the action is fun as hell. Multiplayer for both games is fun as hell, and it's a close call. However the poorly constucted co-op system is a major flaw IMO, and online gets repetative after a while.



What is with all the hate? Don't read GamrReview Articles. Contact me to ADD games to the Database
Vote for the March Most Wanted / February Results

Oh man Valkyria Chronicles is just amazing. It has everything. Comedy, Drama, Action, Thinking, Giant boobs, and at one point it made me cry... I love this game so much



Michael-5 said:
demonfox13 said:
Michael-5 said:
I voted Left 4 Dead 2, but it barely won. Both games are great, but they both have strong weaknesses which make me want to never play these games again after I beat them and spend 10 hours online.

Left 4 Dead 2 didn't improve Left 4 Dead that much. It's really short, and when you play with random people, the experience can be fun as hell, or a waste of time. Multiplayer is unbalanced, one team is often far better then the other, and to be honest the game just lacks content.

As for Killzone 3, the campaign is fun as hell, but there are serious flaws to the game design. First of all, I can't continue a co-op campaign in single player or vice versa, this is a huge b***h for me, so much I wouldn't even consider this a co-op game. It's the most annoying thing not being able to finish a game because of this and having to start all over. On top of this, multiplayer is even more unbalanced, however this time it's because of the maps. Every map has a spot where you can just go on kill streaks without contest, and too many people camp.

So really L4D2 wins because there are less flaws. Killzone 3 overall is a better game. The campaign is the best in the series, and it's one of the best looking FPS's I've ever seen. Environments are believable and beautiful, voice acting is great, and you actually care for the story. Take away annoying Rico, and make the game more co-op friendly, and it would rank among the better FPS's this gen. As for L4D2, fun as hell game, especially when you have 4 people you know to play with, but when you're on your own, after your friends have moved on, it's a drag.


Huh? No offense but either you kinda....are not that great in mp or .....nvm man. I have played through every map every class so far except for the latest 2 from the recent DLC and no class feels unbalanced and any minor advantage has been situational. For example in any corridor/indoor area in Frozen Dam, I can pick off a infiltrator rushing casually at me. If you have trouble going from ISA to Helghast side in FD because of snipers then you are not that good at all. In boulevard the same thing as well as concourse. Try becomming more diverse with your class strategies. Cloak off a blind side and communicate with a tactician to pick people off (if you're an infiltrator). As a marksman cloak with an silenced smg on top of doors and around corners. It's easy to pick cloaked marksmen with medics with bots. Also don't forget that advanced marksmen have radar jamming so that is a dead giveaway that they are near (assuming you are smart enough to pay attention to your radar. As a tactician mainly rely on wits as far as spotting people (paying attention to when cross hair is red) and learn to use your counterstrike reflexes (as in everytime you get in a room check your blindspot corners fast). As an engineer set turrets up in blindspots in rooms and learn to set up C4's in opposing sides of turrets where potential victims will most likely try to strafe to crush turrets. As a tactician your air support should always be set up at your tac-spawns closer to corridor type areas so snipers do not pick them off out in the open (especially in salumon market). Any camp spot you chose should always be backed up with mines at about 10 ft away from you at your blind side, while grenades are for full on assaults (unless you're an infiltrator where you drop them behind u when you rush in to melee and get out and they follow you). I can write up a whole set of strats you should follow, and although I left my clan since I recently took a KZ break for college and internship, I'd be happy to play with you. As for co-op you can continue where you left off.

I'm the one that exploits the maps flaws and gets 10-20 kill streaks, so no I'm pretty good in MP, and aren't you basically telling me some of the exploits?

I don't know the map names by heart, but every map in Killzone 3 has a chockhold location, or a hidden camping spot. In the jetpack map with the energy thing in the middle, you can easily fly off about a third way into the map and hide on a high temporary platform. You can also hide underground in the middle spawn, most people who spawn there never look into the corner, and just try to run out. If you have spawn, people just run in hoping no one is there.

Another map has 2 mechs, one on each side. Get in the mech and minimum, you have a 10 kill streak. If the enemy team mech dies, you can easily finish the entire map without dying. This is why this map only ever has 4 gamers or so playing it.

It's a fun as hell game, and if you play a game with only good people, these camp sites just become easy targets, and then the action is fun as hell. Multiplayer for both games is fun as hell, and it's a close call. However the poorly constucted co-op system is a major flaw IMO, and online gets repetative after a while.


lol either you are lying about the kills you got OR you got to play against some real real weak opponents..both maps you mentioned I have played to death and you are just wrong. It does have some point of camping (uc is the only game I have seen than has countered camping really well in MP) BUT no way in hell against a good or even decent player you can get away with it easily. the maps you are talking about are cornith highway and turbine concourse. and no you can't get away with mechs that easily either..few good shots, one RPG shot and you are dead..or heck one good sniper and you are dead...so this is just nonsense

and 4 gamers? LOL i have no idea what to tell you there other than this is just utter bs.....i got into a few games which by errors had 1-4 people but in no way is that the norm..snipers LOVE Cornith Highway as far as I know...and warzone is a lot of fun in that map since its a BIG map...I play as infiltrator mainly and pretty much all maps are great playgrounds for me...fave being bigarsk blvd

the ONLY gripe I have with kz3 mp is some of the spawn points but that's about it

seriously either you are lying, or had a very little time with the mp OR for some weird reason got the luck of playing against some real weak ass opponents...what's your rank in KZ3?

oh and I won't even comment on can finish the map without dying bit if the enemy mech is down HAHAHAHA I mean ffs..I sometimes play in maps where none of my team mates don't even use the mech for the whole game! we STILL win



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

M.U.G.E.N said:
Michael-5 said:
demonfox13 said:
Michael-5 said:
I voted Left 4 Dead 2, but it barely won. Both games are great, but they both have strong weaknesses which make me want to never play these games again after I beat them and spend 10 hours online.

Left 4 Dead 2 didn't improve Left 4 Dead that much. It's really short, and when you play with random people, the experience can be fun as hell, or a waste of time. Multiplayer is unbalanced, one team is often far better then the other, and to be honest the game just lacks content.

As for Killzone 3, the campaign is fun as hell, but there are serious flaws to the game design. First of all, I can't continue a co-op campaign in single player or vice versa, this is a huge b***h for me, so much I wouldn't even consider this a co-op game. It's the most annoying thing not being able to finish a game because of this and having to start all over. On top of this, multiplayer is even more unbalanced, however this time it's because of the maps. Every map has a spot where you can just go on kill streaks without contest, and too many people camp.

So really L4D2 wins because there are less flaws. Killzone 3 overall is a better game. The campaign is the best in the series, and it's one of the best looking FPS's I've ever seen. Environments are believable and beautiful, voice acting is great, and you actually care for the story. Take away annoying Rico, and make the game more co-op friendly, and it would rank among the better FPS's this gen. As for L4D2, fun as hell game, especially when you have 4 people you know to play with, but when you're on your own, after your friends have moved on, it's a drag.


Huh? No offense but either you kinda....are not that great in mp or .....nvm man. I have played through every map every class so far except for the latest 2 from the recent DLC and no class feels unbalanced and any minor advantage has been situational. For example in any corridor/indoor area in Frozen Dam, I can pick off a infiltrator rushing casually at me. If you have trouble going from ISA to Helghast side in FD because of snipers then you are not that good at all. In boulevard the same thing as well as concourse. Try becomming more diverse with your class strategies. Cloak off a blind side and communicate with a tactician to pick people off (if you're an infiltrator). As a marksman cloak with an silenced smg on top of doors and around corners. It's easy to pick cloaked marksmen with medics with bots. Also don't forget that advanced marksmen have radar jamming so that is a dead giveaway that they are near (assuming you are smart enough to pay attention to your radar. As a tactician mainly rely on wits as far as spotting people (paying attention to when cross hair is red) and learn to use your counterstrike reflexes (as in everytime you get in a room check your blindspot corners fast). As an engineer set turrets up in blindspots in rooms and learn to set up C4's in opposing sides of turrets where potential victims will most likely try to strafe to crush turrets. As a tactician your air support should always be set up at your tac-spawns closer to corridor type areas so snipers do not pick them off out in the open (especially in salumon market). Any camp spot you chose should always be backed up with mines at about 10 ft away from you at your blind side, while grenades are for full on assaults (unless you're an infiltrator where you drop them behind u when you rush in to melee and get out and they follow you). I can write up a whole set of strats you should follow, and although I left my clan since I recently took a KZ break for college and internship, I'd be happy to play with you. As for co-op you can continue where you left off.

I'm the one that exploits the maps flaws and gets 10-20 kill streaks, so no I'm pretty good in MP, and aren't you basically telling me some of the exploits?

I don't know the map names by heart, but every map in Killzone 3 has a chockhold location, or a hidden camping spot. In the jetpack map with the energy thing in the middle, you can easily fly off about a third way into the map and hide on a high temporary platform. You can also hide underground in the middle spawn, most people who spawn there never look into the corner, and just try to run out. If you have spawn, people just run in hoping no one is there.

Another map has 2 mechs, one on each side. Get in the mech and minimum, you have a 10 kill streak. If the enemy team mech dies, you can easily finish the entire map without dying. This is why this map only ever has 4 gamers or so playing it.

It's a fun as hell game, and if you play a game with only good people, these camp sites just become easy targets, and then the action is fun as hell. Multiplayer for both games is fun as hell, and it's a close call. However the poorly constucted co-op system is a major flaw IMO, and online gets repetative after a while.


lol either you are lying about the kills you got OR you got to play against some real real weak opponents..both maps you mentioned I have played to death and you are just wrong. It does have some point of camping (uc is the only game I have seen than has countered camping really well in MP) BUT no way in hell against a good or even decent player you can get away with it easily. the maps you are talking about are cornith highway and turbine concourse. and no you can't get away with mechs that easily either..few good shots, one RPG shot and you are dead..or heck one good sniper and you are dead...so this is just nonsense

and 4 gamers? LOL i have no idea what to tell you there other than this is just utter bs.....i got into a few games which by errors had 1-4 people but in no way is that the norm..snipers LOVE Cornith Highway as far as I know...and warzone is a lot of fun in that map since its a BIG map...I play as infiltrator mainly and pretty much all maps are great playgrounds for me...fave being bigarsk blvd

the ONLY gripe I have with kz3 mp is some of the spawn points but that's about it

seriously either you are lying, or had a very little time with the mp OR for some weird reason got the luck of playing against some real weak ass opponents...what's your rank in KZ3?

oh and I won't even comment on can finish the map without dying bit if the enemy mech is down HAHAHAHA I mean ffs..I sometimes play in maps where none of my team mates don't even use the mech for the whole game! we STILL win

well im level 42 (iirc, max level's 45 right?) :). i have a ~2.2 KDR, and i snipe people out of mechs all the time. 

also i dont know what hes talking about, saying if the other teams mech dies he goes undefeated. Does he not know Mechs spawn again



Around the Network
osamanobama said:
M.U.G.E.N said:
Michael-5 said:
demonfox13 said:
Michael-5 said:
I voted Left 4 Dead 2, but it barely won. Both games are great, but they both have strong weaknesses which make me want to never play these games again after I beat them and spend 10 hours online.

Left 4 Dead 2 didn't improve Left 4 Dead that much. It's really short, and when you play with random people, the experience can be fun as hell, or a waste of time. Multiplayer is unbalanced, one team is often far better then the other, and to be honest the game just lacks content.

As for Killzone 3, the campaign is fun as hell, but there are serious flaws to the game design. First of all, I can't continue a co-op campaign in single player or vice versa, this is a huge b***h for me, so much I wouldn't even consider this a co-op game. It's the most annoying thing not being able to finish a game because of this and having to start all over. On top of this, multiplayer is even more unbalanced, however this time it's because of the maps. Every map has a spot where you can just go on kill streaks without contest, and too many people camp.

So really L4D2 wins because there are less flaws. Killzone 3 overall is a better game. The campaign is the best in the series, and it's one of the best looking FPS's I've ever seen. Environments are believable and beautiful, voice acting is great, and you actually care for the story. Take away annoying Rico, and make the game more co-op friendly, and it would rank among the better FPS's this gen. As for L4D2, fun as hell game, especially when you have 4 people you know to play with, but when you're on your own, after your friends have moved on, it's a drag.


Huh? No offense but either you kinda....are not that great in mp or .....nvm man. I have played through every map every class so far except for the latest 2 from the recent DLC and no class feels unbalanced and any minor advantage has been situational. For example in any corridor/indoor area in Frozen Dam, I can pick off a infiltrator rushing casually at me. If you have trouble going from ISA to Helghast side in FD because of snipers then you are not that good at all. In boulevard the same thing as well as concourse. Try becomming more diverse with your class strategies. Cloak off a blind side and communicate with a tactician to pick people off (if you're an infiltrator). As a marksman cloak with an silenced smg on top of doors and around corners. It's easy to pick cloaked marksmen with medics with bots. Also don't forget that advanced marksmen have radar jamming so that is a dead giveaway that they are near (assuming you are smart enough to pay attention to your radar. As a tactician mainly rely on wits as far as spotting people (paying attention to when cross hair is red) and learn to use your counterstrike reflexes (as in everytime you get in a room check your blindspot corners fast). As an engineer set turrets up in blindspots in rooms and learn to set up C4's in opposing sides of turrets where potential victims will most likely try to strafe to crush turrets. As a tactician your air support should always be set up at your tac-spawns closer to corridor type areas so snipers do not pick them off out in the open (especially in salumon market). Any camp spot you chose should always be backed up with mines at about 10 ft away from you at your blind side, while grenades are for full on assaults (unless you're an infiltrator where you drop them behind u when you rush in to melee and get out and they follow you). I can write up a whole set of strats you should follow, and although I left my clan since I recently took a KZ break for college and internship, I'd be happy to play with you. As for co-op you can continue where you left off.

I'm the one that exploits the maps flaws and gets 10-20 kill streaks, so no I'm pretty good in MP, and aren't you basically telling me some of the exploits?

I don't know the map names by heart, but every map in Killzone 3 has a chockhold location, or a hidden camping spot. In the jetpack map with the energy thing in the middle, you can easily fly off about a third way into the map and hide on a high temporary platform. You can also hide underground in the middle spawn, most people who spawn there never look into the corner, and just try to run out. If you have spawn, people just run in hoping no one is there.

Another map has 2 mechs, one on each side. Get in the mech and minimum, you have a 10 kill streak. If the enemy team mech dies, you can easily finish the entire map without dying. This is why this map only ever has 4 gamers or so playing it.

It's a fun as hell game, and if you play a game with only good people, these camp sites just become easy targets, and then the action is fun as hell. Multiplayer for both games is fun as hell, and it's a close call. However the poorly constucted co-op system is a major flaw IMO, and online gets repetative after a while.


lol either you are lying about the kills you got OR you got to play against some real real weak opponents..both maps you mentioned I have played to death and you are just wrong. It does have some point of camping (uc is the only game I have seen than has countered camping really well in MP) BUT no way in hell against a good or even decent player you can get away with it easily. the maps you are talking about are cornith highway and turbine concourse. and no you can't get away with mechs that easily either..few good shots, one RPG shot and you are dead..or heck one good sniper and you are dead...so this is just nonsense

and 4 gamers? LOL i have no idea what to tell you there other than this is just utter bs.....i got into a few games which by errors had 1-4 people but in no way is that the norm..snipers LOVE Cornith Highway as far as I know...and warzone is a lot of fun in that map since its a BIG map...I play as infiltrator mainly and pretty much all maps are great playgrounds for me...fave being bigarsk blvd

the ONLY gripe I have with kz3 mp is some of the spawn points but that's about it

seriously either you are lying, or had a very little time with the mp OR for some weird reason got the luck of playing against some real weak ass opponents...what's your rank in KZ3?

oh and I won't even comment on can finish the map without dying bit if the enemy mech is down HAHAHAHA I mean ffs..I sometimes play in maps where none of my team mates don't even use the mech for the whole game! we STILL win

well im level 42 (iirc, max level's 45 right?) :). i have a ~2.2 KDR, and i snipe people out of mechs all the time. 

also i dont know what hes talking about, saying if the other teams mech dies he goes undefeated. Does he not know Mechs spawn again

lol you're good..I'm just above 1. rank is Major General 1

and I dunno, something tells me he has no idea what he is talking about and/or he spent very lil time with the game. remember him saying something similar and weird a while back also about kz3 mp not having progression/unlocks etc or something



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

This one, really have to depend on the mood. All in all, they're so different (and good), that you would want to keep them both. Too bad each one is exclusive, isn't it? :p

Anyway, as a more traditional RPG, and with better production values, Lost Odyssey wins my vote. LO is the only good "Final Fantasy" we have this gen.



Valkyria Chronicles. Both are nice games. Both have some nice characters in both, some bad. Both stories, are okay.

Though lost odyssey's dreams blow away, anything story-wise in valkyria chronicles. Problem is, you just read them.

But Valkyria Chroncles gameplay is way better, though not quite perfectly balanced. It's got a innovative mix of real-time mixed in. With a much better graphics aesthetics.

Lost Odyssey's battle system felt like a bad version of the judgement ring from the Shadow Hearts Series, Developed by nautilus (Which now is essentially feelplus)



Valkyria Chronicles because the game was a good merger of different game genres, while LO was just a great JRPG.



Valkyria Chronicles

so addicting.