I see some rediculous expectation for units sold for games in order to consider, not a flop.
What exactly is the break-point?
I suppose it is based a lot on the dev cost.
If so, on avg, how many units on Wii/360/PS3 needed to be sold in order to be considered avg?
Many people also quickly put games into flop list after just a few weeks release. What is he "appropriate" week# before deciding whether a game flops or not?
I guess the best example would be SMG where everyone say it flop based on its first few week sales.
And then there are also games that sold extremely well a year or more after its release and suddenly jump over to the mega-success list.