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I see some rediculous expectation for units sold for games in order to consider, not a flop.

What exactly is the break-point?

I suppose it is based a lot on the dev cost.

If so, on avg, how many units on Wii/360/PS3 needed to be sold in order to be considered avg?

Many people also quickly put games into flop list after just a few weeks release. What is he "appropriate" week# before deciding whether a game flops or not?

I guess the best example would be SMG where everyone say it flop based on its first few week sales.

And then there are also games that sold extremely well a year or more after its release and suddenly jump over to the mega-success list.