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Forums - Nintendo - What Developers Think of Wii U

Actually, as much as i liked reading about Wii U`s support, this is what interested me the most: "And then Darksiders II was a natural for it as a launch title because we were already tracking to around those time frames anyway."

Seems that when we get Darksiders 2 release date, we will also get a good idea on when Wii U will launch!



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Developers are usually positive about this point. It's bad for business to piss of bunch of gamers who may in the future be buying your games. Being positive makes few enemies.


Found the five year life cycle comment interesting (that Ninty were going inside the generation) because 2006 to 2012 is longer than five years. Don't quite get what he was saying.



Rath said:
Developers are usually positive about this point. It's bad for business to piss of bunch of gamers who may in the future be buying your games. Being positive makes few enemies.


Found the five year life cycle comment interesting (that Ninty were going inside the generation) because 2006 to 2012 is longer than five years. Don't quite get what he was saying.

I also find that comment vexing. If people are already labeling Wii U a half-step, it's going to be an annoying generation again...



Monster Hunter: pissing me off since 2010.

I want to see Cliff Blezinski, or Hideo Kojima on the Wii U.



RolStoppable said:
Nintendo is setting up themselves to get owned big time with the Wii U. The name of the console suggests that it is the successor to the Wii, but in reality it is a follow-up to the Gamecube. And knowing that, it's going to mimick the "success" of the Gamecube.

Remember how things played out at the end of the Nintendo 64 era. The conventional wisdom was that Nintendo had to greatly appeal to third parties, if they ever wanted a chance to be relevant in the home console market again. So they put out the Gamecube, a system that was easy to port to. And Nintendo got plenty of ports, but only for a while. Then third parties started to abandon the system and made the usual excuses. Most amusingly was Acclaim who blamed their poor financial results repeatedly on the Gamecube and once they had ceased to support Nintendo's system, it didn't take long until they went bankrupt with their PS2 and Xbox games. Not hard to see that Acclaim's problem wasn't the Gamecube, but rather Acclaim themselves.

Anyway, my point is that the Wii U is in the same boat as the Gamecube, attempting to fight a battle that Nintendo can only lose.

Gamecube mainly failed due to marketshare, and Nintendo having weak first party games.

Non-DVD compatibility was also a factor in the early-mid 2000s.

Just look at the software difference:

Wii GC

27 games above 3m

17* games above 5m (Donkey Kong is guaranteed)

8 games above 10 million

5 games above 3m

3 games above 5m

Nintendo had no type of gimmick with the Gamecube. There was no online, no new innovative controller, no interactive interface, no DVD,...just GC-GBA connectivity....which a whopping 4 games supported.

Nothing stood out for the Gamecube in comparison to the competition. It literally introduced nothing new to gaming except the Wavebird, period.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

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As I said before and some said it as well, I want to games from them, than I can believe their words.



 And proud member of the Mega Mario Movement!

More of EA Frank Gibeau about Wii U:

Q: John Riccitiello was on stage at Nintendo’s E3 conference earlier this month, the first time he’s been on stage with the company before. EA is obviously betting big on the Wii U.
Frank Gibeau: We were really blown away by the unique innovation that Nintendo brings with the Wii U controller on a high performance machine. The ability to do HD graphics and access game experiences in a completely novel way and a way that’s never been seen before, it really struck our fancy. We were excited by what Nintendo presented to us, we thought about it and it fits well with what we’re trying to do with our franchises like FIFA and Madden and Battlefield. There’s great horsepower there, great innovation and Nintendo’s got fantastic branding. We’re platform agnostic as a company so if we find something we believe will have success commercially and critically, and has a business model that works for us, we’re in.

Q: How long have you been working with Nintendo behind the scenes on that?
Frank Gibeau: We’ve had it for a little while, I can’t really go into the details of it. We’ve had machines and we’ve been working on games. At the E3 press conference what was really important for us was to establish the relationship and talk about a few things, what we’re thinking about and excited about, and we’ll show games when they’re looking ready, when they’re looking tight.

Q: It’s still important for EA to get in there and grab the first mover advantage on new hardware?
Frank Gibeau: Absolutely. It served us well on PlayStation 2 and PlayStation 3. Getting in early is partly about being a successful transition company and figuring out where the hardware is going to go. With the Wii U it’s important for us to get there on day one so we can get in and build as big an audience as possible.

Q: The risk is that if it’s doesn’t have the impact you’d expect, it’s a big gamble…
Frank Gibeau: We’ve been doing this for 25 years and trying to pick platforms and more often than not we get it right. I hope we have this one right. That’s the gamble.

http://www.gamesindustry.biz/articles/2011-06-28-eas-frank-gibeau-interview

EA wants to be a "good" partner.



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Prediction: No Zelda HD for Wii U, quietly moved to the succesor

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RolStoppable said:
SaviorX said:

Gamecube mainly failed due to marketshare, and Nintendo having weak first party games.

Non-DVD compatibility was also a factor in the early-mid 2000s.

Just look at the software difference:

Wii GC

27 games above 3m

17* games above 5m (Donkey Kong is guaranteed)

8 games above 10 million

5 games above 3m

3 games above 5m

Nintendo had no type of gimmick with the Gamecube. There was no online, no new innovative controller, no interactive interface, no DVD,...just GC-GBA connectivity....which a whopping 4 games supported.

Nothing stood out for the Gamecube in comparison to the competition. It literally introduced nothing new to gaming except the Wavebird, period.

If the 3DS is any indication, then the Wii U will have weak first party games too and then the saving grace becomes that touchscreen controller that nobody will really care about due to the weak software lineup. Worse, if Nintendo sticks to the one controller per system statement, then the multiplayer aspect takes a huge hit. Just think about examples like selecting plays in Madden on the controller, so that your opponent can't see what you are up to. Well, that's restricted to that one player who has the sole Wii U controller. Other games that use the Wii U controller for similar stuff will be equally silly and Nintendo surviving on just singleplayer and online gaming... you know how realistic that sounds.

I (and everyone else interested in the system, I´m sure) really hope that doesn´t happen...but if it does, then for the first time ever I´ll seriously reconsider buying a Nintendo console..I´ve had every Nintendo system released (except the Virtual Boy) and the WiiU would possibly be the first time I don´t get on the train.Local multiplayer is too important for me.

Also, am I the only one who doesn´t like Miis in a new 2D Mario at all?



RolStoppable said:

If the 3DS is any indication, then the Wii U will have weak first party games too and then the saving grace becomes that touchscreen controller that nobody will really care about due to the weak software lineup. Worse, if Nintendo sticks to the one controller per system statement, then the multiplayer aspect takes a huge hit. Just think about examples like selecting plays in Madden on the controller, so that your opponent can't see what you are up to. Well, that's restricted to that one player who has the sole Wii U controller. Other games that use the Wii U controller for similar stuff will be equally silly and Nintendo surviving on just singleplayer and online gaming... you know how realistic that sounds.

As far as weak first party games, I think we're all just going to have to wait until E3 '12 before we can assume this; hopefully Nintendo has learned something from the 3DS launch.

But addressing your single controller point, Reggie has already stated that two Wii U controllers can be supported simultaneously.  I believe the reason this was downplayed at E3 was probably because not every game can be supported this way, and Nintendo didn't want to create false hope for that.  Something like Crysis 2, for example, would be tough to stream to several controllers flawlessly at the same time, as it's a very intensive game to do so.  However, two people playing Madden and having their play calling and such on their independent screens should be no problem at all.



After reading all those comments, one has the impression that only two of them (EA and THQ) are already working for the system while most of the others haven't even got their hands on it.

This is nothing to get excited about, is quite the opposite!



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