By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Developers are usually positive about this point. It's bad for business to piss of bunch of gamers who may in the future be buying your games. Being positive makes few enemies.


Found the five year life cycle comment interesting (that Ninty were going inside the generation) because 2006 to 2012 is longer than five years. Don't quite get what he was saying.