By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - why final fantasy fails today.

selnor said:

Anyone here old enough to remember the nes and she's original releases and reviews will remember no awesome CGI. In fact for the first 6 iterations final fantasy was never known for uber visuals. Plenty of games at that time looked better.

Back then final fantasy was known solely for a huge playable story and fantastic turnbased combat with great exploration.

At the turn of the ps1 era, moving into 3d square wowed us with the uncanny ability to show us visuals that weren't possible on those consoles in game. They were fantastic rewards for progressing throgh the game. But more importantly in that transitional ps1 time, square kept all the gameplay elements that made ff the series it was. Great battles, diverse level system, exploration, towns, discovery. You wanted to check every corner of a house. This held TRUE to the last iteration of the ps1 era.

As time went on through the ps2 Gen, the CGI remained. And to an extent still wowed. But the effect was less. Why? Because ingame visuals were starting to look great.This proposed an issue. The series started to show signs on the gameplay front that hinted to streamlining. Ff10 still retained most of the tidbits from previous iterations. But take a closer look and you will see things changing. Going in houses was less apparant. Searching them even less so. Leveling system much more streamed and set.

Move on to today and final fantasy is almost unrecognisable in gameplay. People are much less impressed about CGI these days than the ps1 era. Because ingame visuals have taken such a high turn. But think of this a moment.

What is the first house you enter in final fantasy 13? ..........

Disc 2!

What is the first draws or pot or cat or dog or bookshelf you interact with or search?

What's the first shop keeper you have an unusual conversation with?

In fact until the end of disc 2 you are Laays entirely on a street with no doors houses, sell nothing or some pathway through some area again with no life.

final fantasy used to connect you to the world it created. You could interact with people. Go through their wardrobes.

Go back and play any final fantasy game on ps1. See the difference in gameplay. Even the battle system is easy as pie now. You can complete ff13 by simply not thinking. Just level up along a line. Always have a healer as was one of the options and press a.

yes ff still has guys called cid, moogles and a horrible excuse for gfs. But it doesn't have anything remotely close to the gameplay the series is known for.

Tales, eternal sonata and especially lost odyssey have more in common with final fantasy than final fantasy of today.

Rant over.

To say the truth all the FF games are technical masterpieces, FF3 is one of the best looking game on the old NES, while FF6 is probably the best looking game of the SNES (with Star Ocean). Even FF1 is a very good looking game, compared to the contemporary Zelda (!) and Zelda II (!!). So I'd say that the technical part has nothing to do with the evolution (or devolution) of the gameplay.

It seems to me that dumbed down gameplay is a characteristic of this late age of videogames, and it is not just a problem of FF or other JRPGs. Probably it is a phenomenon that's more evident among story driven videogames (JRPG, not action RPG, Point&Click Adventures, Heavy Rain-like and so on...) because this kind of games already had good stories years ago, so they cannot improve on the story, while their gameplay worsens. Action-driven games, on the other side, used to have shitty stories, so they still seem to be good just because their stories improved. I.E. to me Bioshock was a dumbed down FPS.



Around the Network
pariz said:
maximus22 said:
Maybe that's why I felt so ripped off after beating FF13. They only gave me one disk!!

Epic!

 

Still, I loved XIII.

Of course it had little in common with old time rpgs. But I was open to the new experience and I enjoyed it.

People need to enjoy what they are offered for what it is and not bitch around for what it isn't.

How can you just accept the mediocrity from a series that has up till this point released masterpiece after masterpiece?



Great post, that's exactly what I thought of FFXIII. I hope they make FF back like it was... :(



darkknightkryta said:
pariz said:
maximus22 said:
Maybe that's why I felt so ripped off after beating FF13. They only gave me one disk!!

Epic!

 

Still, I loved XIII.

Of course it had little in common with old time rpgs. But I was open to the new experience and I enjoyed it.

People need to enjoy what they are offered for what it is and not bitch around for what it isn't.

How can you just accept the mediocrity from a series that has up till this point released masterpiece after masterpiece?

Mediocrity is relative, we all know that. Square Enix is free to do what they want with their OP and the public is free to react to that the way they feel. Keep in mind that audiences are complex "entities" and though lots of fans disliked the game, many other loved it. As far as I know the game didn't sell bad at all, regardless of bad critics and fanboys whining like babies. But pretending Final Fantasy series not to try new things is something weird.
The game failed to reach universal claim and I think that's something that won't happen ever again to a Final Fantasy game. Expectations are ridiculously high each and every time and people love to bash old glories as much as adolescents love pointing out their parents flaws. It makes them feel they are somehow more important.



People are calling doom and gloom on the series for abandoning most of what made the series what it is. But XIII is the only one that dumbed it down. FF XII is as hardcore a FF as can be. You may not dig how the battles flow, but from a strategy point of view, XII is unmatched so far. The exploration is a bit overdone (even if there are no "world map exploration", and the leveling system allows you to create what you want of your characters (even if with a bit of leveling up, all characters end up being roughly the same)...

So yeah, people generalize about the series just because XIII was sub-par compared to what came before. But I don't see how the series is going downhill and getting worse. It's only one game, the last one, that did a lot of things wrong.



Around the Network

I completely agree with the OP.

I just got into Lost Odyssey this weekend and it reminded me of what Final Fantasy XIII was lacking. I love barging into people's houses and searching their pots, drawers and dressers, walking around a town trying to find everything I can to give me an extra edge later in battle. I also love having tons of things to collect (seeds, items for sidequests, ingredients for rings), having a world map and being able to decide where I want to go.

FFXIII was just walking down a long corridor while a story unfolds (a poorly told one too).



Signature goes here!

selnor said:

Anyone here old enough to remember the nes and she's original releases and reviews will remember no awesome CGI. In fact for the first 6 iterations final fantasy was never known for uber visuals. Plenty of games at that time looked better.


Actually, FFIV was a massive leap since graphically and FFVI was simply amazing for it's painted backgrounds (I remember being in awe at the Magitec armor walking up to Narshe) and mutliple characters moving at once. 

Though I actually agree with what you're saying, FF games have always tried to push the visuals as hard as they could.



You're a bit late to the party, lol. I completely agree though, XIII completely abandoned so much of what makes the series (and JRPGs) great. X at least still retained some of the aspects of the previous Final Fantasy's. I suppose the odd one is XII which was quite traditional but suffered from development problems and changes in focus which meant characters like Vaan and Penelo were completely pointless (among other problems).

Mind you, XIII also had massive development problems:

http://www.gamasutra.com/view/news/30640/Exclusive_Behind_The_Scenes_of__Square_Enixs_Final_Fantasy_XIII.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+GamasutraNews+%28Gamasutra+News%29

Playing it I can see these faults in action (and so can you by the OP). Unless you really like the story and characters (which I didn't, in fact I hated all of them to some degree) theres not much that's particularly enjoyable in XIII.

Sounds like they recognise the problems so hopefully XIII-2 and XIII Versus are actually good.



I agree with everything in your post but at the end I still love Final Fantasy 13. Can't wait to see what they going to do with FF13 versus for my PS3 and FF13-2 for my 360.



I think it's kind of like some folks' opinions of Obama. Back at the beginning of the gen a lot of people were upset that it was supposed to be an exclusive for PS3 that would have definitely put PS3 over the 360 a long time ago if had been kept exclusive and come out in 2008. Then a lot of PS3 fans got ticked off that it was coming to 360 as well, so all of this this animosity towards this game has colored later impressions of it.