| JEMC said: The problem with these so called "hardcore gamers" is, to simplify, that they have lost their north. Remember how this started? It was the answer from some fanboys of Sony and Microsoft to the reveal of the Wii and its controller. And Wii's success only made things worse and the hate grew to a point where just having a Wii was seen as a menace to the industry. And now think of these poor guys when Microsoft released not a Wii ripoff like Sony but something without even a single button! |
Actually, the creation of the Hardcore-Casual divide actually started almost a decade before the Wii launched and has its origins in MMORPGs. In particular, I remember Dark Age of Camelot was trying to attract gamers to their game by claiming that you could play in a much more casual way and still get success in the game. Unfortunately, the balance in DAoC was terrible and overpowered classes and realms often defended their classes from being nerfed by claiming that the "Hardcore Gamers" all picked that class/realm and the casuals picked the other classes/realms. There was no evidence of this, and (in fact) there was some suggestion that the opposite was true (gamers with less time and resources flocked to the classes which were known to be overpowered), but a lot of the preconceived notions stuck; and from then on there seemed to be more and more scapegoating on so-called casual gamers without any definition or demonstration that they existed in the way they were portrayed.









