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Forums - Nintendo - Has your Skyward Sword impression changed?

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Yeah, i´m liking it more and now i`m really looking forward to it! Got a feeling it`s going to be better than i think!



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RCTjunkie said:

Basically:

E3 2010: :/

GDC 2011: :)

E3 2011: :D

Yes, this exactly.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

Basically:

E3 2010: :/

GDC 2011: :)

E3 2011: :D

What are your thoughts?

my thoughts:

E3 2010: =D !

GDC 2011: =DDDDDDD !!!!!!!!!

E3 2011: preordered a game I already gave on N64 and GC (with master quest)...... I hate remakes. (but I got a cool golden case as a preorder bonus :p)



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

famousringo said:
I think the art style looks great. I just find Link's animations to be a little more clumsy than I'd like. Obviously it's a challenge to stylishly animate a sword arm that's controlled 1:1, but I'm an animation whore, so it bugs me anyway. Also, Link's legs seem like they should be moving more considering how quickly he dances around an enemy.

That is exactly my opinion as well. Blocking (by enemies as well as Link) also looks stiff and unnatural. It is an unfortunate aesthetic flaw, if somewhat understandable.

With regards to the thread at large, I suppose you could say my impression has changed somewhat. I was originally apprehensive about the game, I wanted to see how far Nintendo were willing to go on their experimental path, but I hadn't seen anything worth celebrating yet.

In fact, the motion controls still are not what excites me the most about the combat system; instead, the many ways of fighting a single foe intrigues me. The aesthetic certainly has evolved, and it is near perfect; I was also impressed with what was heard of the soundtrack.

But, perhaps most importantly, the way the game appears to mingle the very best of the design paradigms of The Wind Waker and Phantom Hourglass, with entirely new concepts... The game strikes me as a kind of open-world dungeon crawler, and that's (surprisingly, in my case) not meant as an insult. I also expect to see (more of) the world-building typical of Fujibayashi, so that's something to look out for as well.

All of that I saw in the most recent demos/trailers, so yeah, there has been a change. :D



It will get an overall 85% at best. Graphics suck, music is lame compared to that of SMG, and the gameplay looks bland.



 

        

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Well honestly I love the Zelda games and from the get go was excited for SkywardSword, I loved WindWaker and I think the art style is a cross between WW and TP. I can't wait to get my hands on it, though I have to say with OoT on 3DS coming Sunday I'm going to be Zelda'd out by the end of the year. Can't wait to play both OoT and SS.



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

Cheebee said:
RCTjunkie said:

Basically:

E3 2010: :/

GDC 2011: :)

E3 2011: :D

Yes, this exactly.

me too !!!!



Hm. The E3 trailer actually brought my hype down quite a notch; it focuses pretty heavily on story and shows lots of friendly NPCs. (Which were delightfully absent in previous trailers.) And the flying reminds me of the sucky parts of Wind Waker.

Still, it's one of my most anticipated games of the year, though that's not so much a compliment to Zelda as it is a slam on most other upcoming releases.



It was my most hyped title before and after E3 and almost certainly will stay like that until it's release




dany612 said:
It will get an overall 85% at best. Graphics suck, music is lame compared to that of SMG, and the gameplay looks bland.

I really doubt it. The last three home console games have scored 97, 95 and 99.

Heck, Phantom Hourglss scored a 90 and pretty much all the reviewers didn't like it. I don't think this highly hyped and looked-forward to game with all the promise will be anything less than a 95. Infact, the lowest scoring Zelda game is 87. Now THAT'S a record



 

Here lies the dearly departed Nintendomination Thread.