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famousringo said:
I think the art style looks great. I just find Link's animations to be a little more clumsy than I'd like. Obviously it's a challenge to stylishly animate a sword arm that's controlled 1:1, but I'm an animation whore, so it bugs me anyway. Also, Link's legs seem like they should be moving more considering how quickly he dances around an enemy.

That is exactly my opinion as well. Blocking (by enemies as well as Link) also looks stiff and unnatural. It is an unfortunate aesthetic flaw, if somewhat understandable.

With regards to the thread at large, I suppose you could say my impression has changed somewhat. I was originally apprehensive about the game, I wanted to see how far Nintendo were willing to go on their experimental path, but I hadn't seen anything worth celebrating yet.

In fact, the motion controls still are not what excites me the most about the combat system; instead, the many ways of fighting a single foe intrigues me. The aesthetic certainly has evolved, and it is near perfect; I was also impressed with what was heard of the soundtrack.

But, perhaps most importantly, the way the game appears to mingle the very best of the design paradigms of The Wind Waker and Phantom Hourglass, with entirely new concepts... The game strikes me as a kind of open-world dungeon crawler, and that's (surprisingly, in my case) not meant as an insult. I also expect to see (more of) the world-building typical of Fujibayashi, so that's something to look out for as well.

All of that I saw in the most recent demos/trailers, so yeah, there has been a change. :D