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Forums - Nintendo - All right gamrConnect, we're going to play Zelda games together!

Khuutra said:
Mr Khan said:
Did anyone catch what they replaced the pictures of Mario & Friends in the palace with?

Also: when you're going in for the Sun's Song, what in the blue depths of hell is the meaning behind Navi going green around a few of the skeletons in that first chamber? I always wrote that off as poor programming before, but that can't be the excuse now...

Isn't that a level from Super Mario  World?

Looked more like NSMB to me, but yeah. 3D depth effect made it a little harder to see, and i think they added bars on that window...



Monster Hunter: pissing me off since 2010.

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Mr Khan said:
Khuutra said:
Mr Khan said:
Did anyone catch what they replaced the pictures of Mario & Friends in the palace with?

Also: when you're going in for the Sun's Song, what in the blue depths of hell is the meaning behind Navi going green around a few of the skeletons in that first chamber? I always wrote that off as poor programming before, but that can't be the excuse now...

Isn't that a level from Super Mario  World?

Looked more like NSMB to me, but yeah. 3D depth effect made it a little harder to see, and i think they added bars on that window...

Yeah, I noticed that NSMB reference as well. There are also many, many posters and other visual gags added to the game. I personally like Malon's (?) drawings.

Navi turns green for unknown reasons at several points in the game (there is also a similarly "useless" spot on Death Mountain, for instance). Usually she reacts to invisible objects, but I was never able to discover the secret behind all of them. PS. King Zora's slow-ass movement is still one of the best-worst practical jokes in the series.

Yay, just beat A Link to the Past! Again..

And I only needed 77 tries.. X.x



updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.

Silver-Tiger said:

Yay, just beat A Link to the Past! Again..

And I only needed 77 tries.. X.x


How many of those were in Misery Mire?



Khuutra said:
Silver-Tiger said:

Yay, just beat A Link to the Past! Again..

And I only needed 77 tries.. X.x


How many of those were in Misery Mire?

give me a second, I've played the german version, i need to check which dungeon Misery Mire is.

EDIT: 2 only, but I lost 18 times in the skull wood palace. And how I abhorred the wallmasters, I curse the evil developer who came up with that idea!



updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.

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3d effect plays off well when Death Mountain is erupting on you



Monster Hunter: pissing me off since 2010.

Mr Khan said:
Helios said:
Finished up Death Mountain + lots of childhood side-quest frolicking.

I was struck by the implications of the game's relatively open-ended structure today. It's interesting how the game uses what seems to be a prototypal template for world-exploration - the main plot is completely linear, but the way you make your way across the world isn't.

The freedom is nice, but it does have some consequences for the narrative. The fact that you always start at a fixed location only exasperates this phenomenon - though it functions well as a means to control the pacing. In particular, the gravitas of Link's departure from the forest isn't quite so impactful when one realizes he returns almost immediately (upon saving and quitting). It's not a problem by any means - particularly since the pathos of that particular plot isn't completely unraveled until later on - but it makes me wonder why Nintendo didn't just let the player start the game where he last left off. Compare this to Link's departure from Outset (and the player's relative lack of freedom) in The Wind Waker.

On the plus side, Ocarina offers an elegant diegetic solution to the problem of re-treading; the Lost Woods. It is fortunate that the original concept (carried over from LoZ) of a magic forest where the paths led nowhere and everywhere, also made the starting location a perfect hub of shortcuts.

The fact that the Temple of Time turns up in the Lost Woods in Twilight Princess is perfectly in-line with the forest's function in Ocarina of Time, which I thought was a nice touch.

You know i never really made that connection. Perhaps because i never really did any dicking around in childhood until after i managed to get all the Warp Songs, though the Lost Woods shortcut is still one of only two ways to get to Zora's Domain quickly (and the second way is shut down in adulthood)

It always disappointed me that Zora's Domain wouldn't thaw after finishing the Ice Caverns and Water Temple.  I spent hours just wandering around Hyrule as a kid, and whenever I'd get to Zora's Domain, I would make me feel somewhat sad, knowing what it once was, and what it was now doomed to forever be.

Edit:

You guys are really tempting me to go out and buy a 3DS and the Ocarina of Time on my way home from work.  -_-

Somebdoy talk me out of making a mistake I really can't afford right now!

Edit 2:



Me: Twilight Princes.

So I can troll Skyward Sword at release and see how much better Twilight Princess was.



Playing Majora's Mask



Add me.

I'm playing through Ocarina of Time 3D right now.

Other than that I've beaten every Zelda game I own but I still need to get my hands on:
Legend of Zelda
Legend of Zelda: Four Swords Adventure
Legend of Zelda: Oracle of Ages
Zelda II: Adventures of Link