Just got the bombs. Back to Outset Island.
Started Master Quest. Mirroring is quite disorienting, and the fact that everything cuts 1 whole heart off is disconcerting. I thought it was 2x damage, but Keese usually do 1/4th heart of damage, right?
Gives you incentive to get more heart pieces early, that does. But Link's Awakening was good practice, as now i'm really in the Zelda puzzle-solving and prudent-combat mindset

Monster Hunter: pissing me off since 2010.
Placed the 3 pearls in Wind Waker.
Now that I think about, I actually stopped at this point 7-8 years ago. So this is all new and exciting to me.
| Fab_GS said: Placed the 3 pearls in Wind Waker. Now that I think about, I actually stopped at this point 7-8 years ago. So this is all new and exciting to me. |
You didn't do the tower of the Gods?
Also in the future is the Earth Temple, which I think is my favourite of all the zelda dungeons I have played after Twilight Princess' Snowpeak Ruins.

TWRoO said:
You didn't do the tower of the Gods? Also in the future is the Earth Temple, which I think is my favourite of all the zelda dungeons I have played after Twilight Princess' Snowpeak Ruins. |
I stopped while I was in the beginning of the Tower of Gods. I really don't know why. Anyway that's all in the past now. 
At the moment, I'm at the second floor. Just learned the Command Melody.
I haven't played a lot of Zeldas.
I recently played Majora's Mask, played the first hour of Twilight Princess and Phantom Hourglass when they were released, and I'm playing Wind Waker now. So my favorite dungeon so far is Stone Tower Temple from Majora's Mask.
If it wasn't for this thread I wouldn't have given this brilliant series a chance. So thank you, Khuutra.
Just about at the end of Twilight Princess. I've been thinking more about the conceptual themes associated with each dungeon. The Arbiter's Grounds, for example, could be summed up as 'unearthing what is hidden.' The theme is applicable, on some level, to just about everything which happens in that temple; design, puzzle and story. The Temple of Time, on the other hand, communicates thoughts of balance, symmetry and a sense of recursion - perfectly in line with what we have been told about the way the goddesses judge merit, yes?
Awesome...I played Zelda, Zelda 2 for the NES original, this past weekend....

| Helios said: Just about at the end of Twilight Princess. I've been thinking more about the conceptual themes associated with each dungeon. The Arbiter's Grounds, for example, could be summed up as 'unearthing what is hidden.' The theme is applicable, on some level, to just about everything which happens in that temple; design, puzzle and story. The Temple of Time, on the other hand, communicates thoughts of balance, symmetry and a sense of recursion - perfectly in line with what we have been told about the way the goddesses judge merit, yes? |
What then of the others? I like to categorize things based on themes or attributes
Did the junk between Deku Tree and Dodongo's Cavern today. The only boring part of having to run through this game twice is do all the stuff that's exactly the same. I did catch those adorable crayon drawings in Malon's bedroom, though

Monster Hunter: pissing me off since 2010.
| Helios said: Just about at the end of Twilight Princess. I've been thinking more about the conceptual themes associated with each dungeon. The Arbiter's Grounds, for example, could be summed up as 'unearthing what is hidden.' The theme is applicable, on some level, to just about everything which happens in that temple; design, puzzle and story. The Temple of Time, on the other hand, communicates thoughts of balance, symmetry and a sense of recursion - perfectly in line with what we have been told about the way the goddesses judge merit, yes? |
You inspired me to start a thread about dungeons http://gamrconnect.vgchartz.com/thread.php?id=132120
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Mr Khan said:
What then of the others? I like to categorize things based on themes or attributes |
I would say the Forest Temple is about Link's relation to nature. The dungeon centers around elements which can be hostile and/or impeding (apes, wind) before being made useful.
The Goron Mines are a test, as Cor Goron says. They are literally about mastering oneself and one's (inanimate) environment. Fire is an old symbol of that kind of tribulation, of course.
The Lakebed Temple is mechanistic, even more so than the Goron Mines. There is very little you can do without its water-powered machinery. In a sense it is about control, but it is about being at the mercy of an alien force/construct. Also, water tends to be considered a passive element, but here it's power is truly made evident.
The Snowpeak Ruins are about relationships and trust in others. The "warmth" of the Yeti's friendship/love is contrasted with the "cold" hostility of the ruined mansion.
The City in the Sky is, I think, above all subversive of expectations. The contrast of the farcical Oocca - based on http://en.wikipedia.org/wiki/Another_World_(M._C._Escher) - the dilapidated state of their city, and the archetypal high-fantasy symbol, the dragon (technically a wyvern), is not coincidental, I think.
The Twilight Palace is relates the respective qualities of light and darkness, and illustrates that shadow is not diametrically opposed to either of them.
Hyrule Castle, as a dungeon, is a symbol of death and decadence. The melancholia of the place relates the game's overall theme of regret (the ghosts, King Bullblin).
tolu619: That's nice. I might post there later.