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Forums - Nintendo - All right gamrConnect, we're going to play Zelda games together!

RolStoppable said:
Mr Khan said:
How the hell do i make the frog do anything? I went through the stupid signpost maze twice to try to talk to him and got nothing for my trouble, then i decided to try going straight to the eagle's nest, then no, you need a key...

Decently productive day, since turning over every stone i possibly could got me a couple heart pieces, an expansion on the amount of magic powder i can carry, and the magic lens, but it didn't get me any progress

Where is Marin, where is this "ocarina" that some fish was telling me about, how do i get Mamu to do anything besides yell at me? How do i get the key?!?

Fear not, for I have played a good deal of Link's Awakening already. You get the ocarina in the starting village, there's a house with stones in front of its door (north of the shop), enter it and do what has to be done. Marin should still be in the animal village, if you already took her there and you can learn a song, if you talk to her after getting the ocarina (or she could be back to her own village, standing near the bird statue, but I am not sure). The fish will also teach you a song, obviously. And Mamu... well, he will say something different when you got the ocarina. Since you've already gone twice through the lame signpost maze, I tell you that you should have 300 rupees with you, otherwise he won't teach you his song. So everything is tied to the ocarina.

As for the key, return to the starting village and push the bird statue to the side. Go down the stairs and play Mamu's song to bring the bird back to life who will then follow you. On your way to the eagle's nest there's a long stair leading out of the deep water. Go up there and enter the first cave you see. Grab the bird to cross the large hole and collect the key.

...

As for my own progress in Ocarina of Time, I am twelve hours in and... ah, screw it. I am done with the game, got 100 % completion in twelve hours. Which is exactly the same amount of time as a good decade ago when I last timed how long that takes. But back then I knew the game a lot better and this time I wasted quite a lot of time going back and forth needlessly at times. I guess I have to blame the Nintendo 64 PAL version of OoT which runs 17 % slower which is the reason why I managed the same time on the 60 Hz Gamecube version of the game despite being slower.

Huh, i always assumed that place was the 8th dungeon, as i went inside once, got killed quickly, and fled. Never would've thought to try there...



Monster Hunter: pissing me off since 2010.

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The Goron Mines make for a great dungeon, mostly because of the setting. The diversity of it is impressive; there are volcanic chambers, submerged caves, open areas, and even temple altars, and the whole place is interspersed with well-implemented mechanical contraptions. I wish all dungeons would exhibit the same creative use of their respective settings.

I’ve been thinking about the focus on greater ‘realism’ in Twilight Princess. It is felt in Link’s movements, the combat, item interaction, etc. For the most part it is fine, such as the new way doors are opened, but it can also be bothersome, as with the climbing. Skyward Sword retains some of these features, but it will be interesting to see how the designers deviate from the template where appropriate.



Got about halfway through the Eagle's Nest, and i'm stuck on what this green orb is for. Should i throw it at the pillars, or where do i take it?



Monster Hunter: pissing me off since 2010.

RolStoppable said:
Mr Khan said:
Got about halfway through the Eagle's Nest, and i'm stuck on what this green orb is for. Should i throw it at the pillars, or where do i take it?

Yes, you should throw it at the pillars. The orb remains at the spot you left it, even if you go down to the first floor again. The orb will go back to its starting point, if it falls down a hole though, so be careful while throwing it (I managed to throw it against a pillar only to see it bounce back right into a hole).

Can i reset it by leaving the dungeon altogether? I moved it somewhere, and i have to do quite a bit of work to get it out of that room...



Monster Hunter: pissing me off since 2010.

Apparently it *doesn't* reset if you leave the dungeon, but i was able to get it out of where i had it anyway, then the dungeon fell pretty easily, though the Bird was a bit of a pain

Do i play the Mambo now to advance? The Mambo teleported me somewhere random last time, i wonder...



Monster Hunter: pissing me off since 2010.

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RolStoppable said:
Mr Khan said:
Apparently it *doesn't* reset if you leave the dungeon, but i was able to get it out of where i had it anyway, then the dungeon fell pretty easily, though the Bird was a bit of a pain

Do i play the Mambo now to advance? The Mambo teleported me somewhere random last time, i wonder...

The Mambo teleports you to the house where you can buy a potion that automatically fills up all of your hearts when you run out of them. Aside from that it has no other use as far as I know.

To advance go west from the hen house.

I presume i'm missing an ocarina song, though, because i have the Mambo and the Frog Song, which are numbered 2 and 3, and the game left a hint involving the Ocarina



Monster Hunter: pissing me off since 2010.

Guys, I need your advice. I just finished OoT3D and I can't decide what to play next. I'm torn between Wind Waker and Phantom Hourglass. Which one do you find more enjoyable?

I've already played Wind Waker up until the point where you fish for Triforce pieces but then my save file got deleted.

The problem is that playing on a handheld is easier for me since playing with a cabled controller is kinda torturing but I just can't decide lol.



 

Mambo's song teleports you to Mambo's pond, yes, but it also brings you to the entrance of the dungeon you're currently in. Quite useful, I've found.

Mr Khan's plight is interesting in light of the current backslash against "handholding." It is clear that the older titles are quite unforgiving if you do miss out on something. I personally never had any problems with this... but I am used to the older school of 2D Zelda design.

Of course, I don't mind the the way Twilight Princess handles the player - it is quite subtle, actually - though the game is ultimately very linear. Would it even be a good thing to find a balance? It depends on what you want from the game, I suppose, though I personally wouldn't mind a return to the Ocarina of Time model. Skyward Sword probably won't be the game to do that, though.



Helios said:
Mambo's song teleports you to Mambo's pond, yes, but it also brings you to the entrance of the dungeon you're currently in. Quite useful, I've found.

Mr Khan's plight is interesting in light of the current backslash against "handholding." It is clear that the older titles are quite unforgiving if you do miss out on something. I personally never had any problems with this... but I am used to the older school of 2D Zelda design.

Of course, I don't mind the the way Twilight Princess handles the player - it is quite subtle, actually - though the game is ultimately very linear. Would it even be a good thing to find a balance? It depends on what you want from the game, I suppose, though I personally wouldn't mind a return to the Ocarina of Time model. Skyward Sword probably won't be the game to do that, though.

I haven't had too many problems, mostly given that Ulrira is usually handholding enough, it's just that i wrecked the hint curve by getting the Face Key before tackling the Catfish Maw, and then it started falling out of order

My most recent question i could have answered myself, given that going west of the hen house is basically process of elimination, the only part of the map i haven't thoroughly explored yet, and i do remember the one part that i needed a better shield to advance past (some cave with a flamethrower), i was just asking because i could



Monster Hunter: pissing me off since 2010.

Mr Khan said:
Helios said:
Mambo's song teleports you to Mambo's pond, yes, but it also brings you to the entrance of the dungeon you're currently in. Quite useful, I've found.

Mr Khan's plight is interesting in light of the current backslash against "handholding." It is clear that the older titles are quite unforgiving if you do miss out on something. I personally never had any problems with this... but I am used to the older school of 2D Zelda design.

Of course, I don't mind the the way Twilight Princess handles the player - it is quite subtle, actually - though the game is ultimately very linear. Would it even be a good thing to find a balance? It depends on what you want from the game, I suppose, though I personally wouldn't mind a return to the Ocarina of Time model. Skyward Sword probably won't be the game to do that, though.

I haven't had too many problems, mostly given that Ulrira is usually handholding enough, it's just that i wrecked the hint curve by getting the Face Key before tackling the Catfish Maw, and then it started falling out of order

My most recent question i could have answered myself, given that going west of the hen house is basically process of elimination, the only part of the map i haven't thoroughly explored yet, and i do remember the one part that i needed a better shield to advance past (some cave with a flamethrower), i was just asking because i could



Heh. That's why the player is said to be an agent of chaos... But what's important is if the designer is willing to let it get to that point. A game as linear as Twilight Princess simply doesn't let the player wreck the hint system, except by some critical design flaw.