The Goron Mines make for a great dungeon, mostly because of the setting. The diversity of it is impressive; there are volcanic chambers, submerged caves, open areas, and even temple altars, and the whole place is interspersed with well-implemented mechanical contraptions. I wish all dungeons would exhibit the same creative use of their respective settings.
I’ve been thinking about the focus on greater ‘realism’ in Twilight Princess. It is felt in Link’s movements, the combat, item interaction, etc. For the most part it is fine, such as the new way doors are opened, but it can also be bothersome, as with the climbing. Skyward Sword retains some of these features, but it will be interesting to see how the designers deviate from the template where appropriate.







