tarheel91 said:
Rath said:
3D screen would really not work. With the 3DS it works because as a handheld you naturally hold it in the right zone. As a controller for a console I doubt you will be holding it as steadily in the zone when you're not looking at the screen, meaning you'd have to re-align yourself everytime you looked down. Would just be a pain.
@Tarheel. You can use a stylus on a capacative screen, it just needs to be conductive.
|
Not really the point. The loss of accuracy is the main killer in regards to capacitive touch screens. On a smartphone with no buttons and large icons, capacitive makes sense. On a video game system with plenty of traditional inputs, an accurate resistive touch screen that can sense pressure differences is better.
To put it differently, you could not do MP: Hunters on a capacitive touch screen.
|
OK so we still don't have the technology for accurate multitouch capable screens. But as far as I know the PSVita has one, we'll see how well it will work with multitouch games.
I kinda agree on the 3D being a pain, maybe when the technology improves and widens the angle where you could see the 3D effec then it would be great.
It's very important for the controller to have clickable thumbsticks, IT'S FREAKING NECESSARY!!!! So please Nintendo include them.
Also the touchpad on the back would be cool but I just don't see many developers taking advantage of it.
But the rear camera opens still more possibilities for gaming although some of you might find it unnecessary.
What I would like for Wii U's controller is it to be a regular controller (with the regular number of buttons, clickable thumbsticks and rumble) mixed with a PSVita (rear and front cameras, multitouch screen and a rear touchpad) and with the ability to display 3D.
Also I would like for the plus and minus buttons to be moved to each side of the screen so I could pause the game and access menus without having to unhold one side of the controller.