Mr Khan said:
ghost_of_fazz said: This has nothing to do with CPU and GPU compatibility, it's because of the controller ports and memory card slots. Those take a lot of space, and they're not free. So I'm ok with it. |
See, they don't need the controller ports because they can just soft-emulate it now. They couldn't soft-emulate with Wii (and didn't need to), but this one they could just emulate much as they're going to have to emulate Wii
It's the disc drive that's stopping them. That has to be it
|
If that is indeed the main thing stopping them, I would appreciate having an adapter to play GC games. It's not as elegant as Wii's drive, but works nonetheless.
http://www.amazon.com/Pocket-Adapter-Drives-Player-Cartridge/dp/B000067VBS
http://news.worldofapple.com/archives/2007/11/29/apple-developing-solution-for-mini-cd-slot-load-problems/
all the rest is mostly a software problem which shouldn't be that difficult to overcome.
I wonder if Nintendo would go after a third party company who offered such a solution... They could sell the mini-dvd adapter together with a GC memory card/SD card adapter to allow you to transfer your saves (Nintendo actually manufactured sd card adapters for GC back in the day) along with the required software to manage your saves on Wii U and emulate the controller. They could even offer an adapter that connects GC controllers to wiimotes like a CC, as seen here:
http://www.youtube.com/watch?v=1RE_s_X0Cac
Until you've played it, every game is a system seller!
the original trolls
Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US
mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?
Official Member of the Pikmin Fan Club