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Forums - Sony - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577
Kresnik said:

I do understand the context of this being said, but it's more the wider issue it raises of Japan Studio's output for the past generation.

Japan Studio used to make JRPG's.  Then they faffed around in the seventh gen and got a lot of stuff out of the door but managed only two relatively poorly-received JRPG collaborations with Level 5 and then a remake of a PS1 JRPG.

Hmmm... I think you are confusing Japan Studio with SCEJ the publisher. As far as RPGs, I think Japan Studio has only Legend of Dragoon to its name prior to this gen's collaborations on WKC and Demon's Souls.

Where Sony has really fallen down is on the publisher front. They used to pick up a lot of great Japanese games, but since the PS3's early life struggles and their ensuing financial problems that has largely stopped. Not coincidentally, a lot of their old partners seem to be either very chummy with Nintendo now (Level-5), primarily mobile focused, or out of business altogether.



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badgenome said:
Kresnik said:

I do understand the context of this being said, but it's more the wider issue it raises of Japan Studio's output for the past generation.

Japan Studio used to make JRPG's.  Then they faffed around in the seventh gen and got a lot of stuff out of the door but managed only two relatively poorly-received JRPG collaborations with Level 5 and then a remake of a PS1 JRPG.

Hmmm... I think you are confusing Japan Studio with SCEJ the publisher. As far as RPGs, I think Japan Studio has only Legend of Dragoon to its name prior to this gen's collaborations on WKC and Demon's Souls.

Where Sony has really fallen down is on the publisher front. They used to pick up a lot of great Japanese games, but since the PS3's early life struggles and their ensuing financial problems that has largely stopped. Not coincidentally, a lot of their old partners seem to be either very chummy with Nintendo now (Level-5), primarily mobile focused, or out of business altogether.

And he's also ignoring the PSP games they worked on and collaborations like Folklore.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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outlawauron said:

And he's also ignoring the PSP games they worked on and collaborations like Folklore.


Which PSP games did they work on?  I considered Wild ARMs XF, but I didn't count an SRPG in the same bracket as the stuff we were talking about.

Key of Heaven as well, but again, that's more of a Monster Hunter clone and we've already seen that Japan Studio is making a tonne of those.

Is Folklore a JRPG?  I'd consider it a lot more of an adventure game.   We've seen that Japan Studio can still commit to those (i.e. Rain).

badgenome said:

Hmmm... I think you are confusing Japan Studio with SCEJ the publisher. As far as RPGs, I think Japan Studio has only Legend of Dragoon to its name prior to this gen's collaborations on WKC and Demon's Souls.

They collaborated with Level-5 on Rogue Galaxy too.

But quite possible I am confusing them, my point remains though.  I mean, they're not developing Oreshika either are they?  The development is being done by Alfa System.  So we couldn't even be having this discussion if that wasn't what the quote was about.

I generally see Japan Studio as the go-to studio for all Japanese development.  They're collaborate internally on some stuff (Gravity Rush); externally on other stuff (Soul Sacrifice) and have purely internal development on other things (Knack).  

It might be more than SCEJ just commissions stuff, but for some reason I always feel like Japan Studio has a hand in it.  Maybe I'm wrong about that.  And in which case, I'd agree with your second point that where they've really fallen down is picking up stuff to be published by them.

And in which case, it comes back to the point at hand because Oreshika is an example of such a game.



Kresnik said:
outlawauron said:

And he's also ignoring the PSP games they worked on and collaborations like Folklore.


Which PSP games did they work on?  I considered Wild ARMs XF, but I didn't count an SRPG in the same bracket as the stuff we were talking about.

Key of Heaven as well, but again, that's more of a Monster Hunter clone and we've already seen that Japan Studio is making a tonne of those.

Is Folklore a JRPG?  I'd consider it a lot more of an adventure game.   We've seen that Japan Studio can still commit to those (i.e. Rain).

badgenome said:

Hmmm... I think you are confusing Japan Studio with SCEJ the publisher. As far as RPGs, I think Japan Studio has only Legend of Dragoon to its name prior to this gen's collaborations on WKC and Demon's Souls.

They collaborated with Level-5 on Rogue Galaxy too.

But quite possible I am confusing them, my point remains though.  I mean, they're not developing Oreshika either are they?  The development is being done by Alfa System.  So we couldn't even be having this discussion if that wasn't what the quote was about.

And in which case, it comes back to the point at hand because Oreshika is an example of such a game.

I also think of Coded Soul and WKC Dogma Wars (which was localized in Europe but not US). There were also other collabs like Patchwork Heroes, the Badman series, etc.

I also consider Folklore a RPG though. It just has a action combat system around captured minions.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

NesFe said:

Golden WeeK US sale
http://blog.us.playstation.com/2014/04/28/golden-week-sale-celebrates-japanese-games-2/#sf2739777

There are some great vita games on sale:
Persona 4 Golden 15$ for PS+(20$ non PS+), Ys Celceta 20$, Muramasa Rebirth (PS Vita) 8$ (perfect chance to get it and buy the dlc ^^), Atelier games and Dangan Ronpa etc...

Which Atelier vita should i get ? Meruru or Totori ? I'm wiling to bite and try one out at 20$.



Totori, it's the story right before Meruru. Thing is though, if you don't really care much. You can get Meruru and watch the prologue thing, it explains pretty much what happens in a extremely short form lol (don't know how detailed it is, I never watched since I played Totori first)



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badgenome said:
michel3105 said:

Look at the three Final Fantasy XIII games for, say, PS3 (but focusing on 360 wouldn't change much). What's the glòbal demand to be judged, here? More than 5 milions? Or just 800,000?...

I'd say it shows that there is an audience of 5+ million for anything called Final Fantasy, 2.5 million for more of that particular Final Fantasy (XIII), and 800k who just can't stand to leave a trilogy unfinished and/or are named Motomu Toriyama.

 


And that's exactly my point!!! They are different products, their sales are unrelated -----> Total technical nonsense of the "support" theory or the "buy to have the next" formula.

 

But, I wouldn't want you all to believe that I'm not going to buy Oreshika. As a paradox, it's exactly the opposite, because I decided to buy this game as soon as its western release was announced... Not to "show support", but because I believe it will be a game that appeals to me, with a strong narrative aspect and some original ideas that will (hopefully) set it apart from others JRPG.



Kresnik said:

They collaborated with Level-5 on Rogue Galaxy too.

But quite possible I am confusing them, my point remains though.  I mean, they're not developing Oreshika either are they?  The development is being done by Alfa System.  So we couldn't even be having this discussion if that wasn't what the quote was about.

I generally see Japan Studio as the go-to studio for all Japanese development.  They're collaborate internally on some stuff (Gravity Rush); externally on other stuff (Soul Sacrifice) and have purely internal development on other things (Knack).  

It might be more than SCEJ just commissions stuff, but for some reason I always feel like Japan Studio has a hand in it.  Maybe I'm wrong about that.  And in which case, I'd agree with your second point that where they've really fallen down is picking up stuff to be published by them.

And in which case, it comes back to the point at hand because Oreshika is an example of such a game.

Japan Studio is sort of a Japanese version of Sony Santa Monica, doing some of their own games and also pitching in on a lot of smaller devs' games. But they don't work on everything SCEJ publishes and didn't have a hand in the development of the games most people think of when they're talking about SCEJ JRPGs, like Wild ARMs, Dark Cloud, Arc the Lad, etc.

So all I'd take the Oreshika producer's quote to mean is that, if Oreshika sells well, SCEJ will be more inclined to make similar investments in the future. Which kind of goes without saying, though I expect the fate of such things hangs much more on the performance of those rumored PS4 games than on a little game like this.



Thanks for the advice guys, I guess I'm buying Totori and Rain tommorow ^^




michel3105 said:

And that's exactly my point!!! They are different products, their sales are unrelated -----> Total technical nonsense of the "support" theory or the "buy to have the next" formula.

I wouldn't say unrelated. FFXIII was the first game with years of hype behind it, so its sales represented pent up demand and all the other games were bound to sell markedly less than those first 5 million. XIII-2 in a best case scenario might have pushed something like 4 million, but the drop off was worse than it might otherwise have been because reception to XIII had been so mixed. Lightning Returns' sales being less than 20% of XIII's just shows how badly they were beating a dead horse, and it was entirely predictable since it was the sequel to the sequel to a game that people were generally disappointed in.

That's actually a fairly strong relation. Much more so than comparing the sales of two completely unrelated JRPGs (say, Tales of Vesperia vs. Ar tonelico III). But I take your meaning. Each product does tend to stand or fall on its own merits and for very particular reasons. On the other hand, JRPGs are much more of a niche product than, for example, shooters, so their audience's buying habits are more predictable.



Sword Art Hollow Fragment July update to add 30 hours of additional playtime:

http://gematsu.com/2014/04/sword-art-online-hollow-fragment-july-update-increased-level-cap-30-hours-additional-play-time

Basically, new dungeon, weapons, areas, Bosses, events CG and new date with Sachi lol etc... as detailed in article. I wonder if we are getting this update at western release or some time after.