By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577

Golden WeeK US sale
http://blog.us.playstation.com/2014/04/28/golden-week-sale-celebrates-japanese-games-2/#sf2739777

There are some great vita games on sale:
Persona 4 Golden 15$ for PS+(20$ non PS+), Ys Celceta 20$, Muramasa Rebirth (PS Vita) 8$ (perfect chance to get it and buy the dlc ^^), Atelier games and Dangan Ronpa etc...

Which Atelier vita should i get ? Meruru or Totori ? I'm wiling to bite and try one out at 20$.




Around the Network

Muramasa is free in Europe in May, so unless you're just in a rush to play, it might be frugal to wait a few more months...



badgenome said:

I'm not sure how else they would judge demand other than by sales, so I don't really see a problem with it as long as their expectations for a very niche game like Oreshika are reasonable. But Sony should have already learned their lesson about this when they declined to localize Demon's Souls only for it to go on to be a million seller for Atlus. There's money in the right kind of RPGs.

And better for Namco to say, "We'll bring over Tales of Xillia 2 if Tales of Xillia sells well," than their previous, "We can bring over more Tales games if Splatterhouse and Dead to Rights sell well." That sets up a damned if you do, damned if you don't situation because if their western action games sell well, Namco is just going to make more western action games.

Your exactly correct. Fans of a niche genre need to show that they exist with the games you buy. Even if the product aren't exactly the same, they need to know that their market (ie. people in this thread) wants games aimed at them.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

outlawauron said:
badgenome said:

I'm not sure how else they would judge demand other than by sales, so I don't really see a problem with it as long as their expectations for a very niche game like Oreshika are reasonable. But Sony should have already learned their lesson about this when they declined to localize Demon's Souls only for it to go on to be a million seller for Atlus. There's money in the right kind of RPGs.

And better for Namco to say, "We'll bring over Tales of Xillia 2 if Tales of Xillia sells well," than their previous, "We can bring over more Tales games if Splatterhouse and Dead to Rights sell well." That sets up a damned if you do, damned if you don't situation because if their western action games sell well, Namco is just going to make more western action games.

Your exactly correct. Fans of a niche genre need to show that they exist with the games you buy. Even if the product aren't exactly the same, they need to know that their market (ie. people in this thread) wants games aimed at them.


No, guys!  That "need" verb that outlaw uses sounds very wrong to me... ;)

Also, for complex cultural products, demand and sales can be (and usually are) totally unrelated. The formula demand = sales works for commodities, McDonald, grocery products, European fast fashion and such... But videogames and other cultural products are bought upon expectations, promises, lifestyle, beliefs and temporary factors.

Look at the three Final Fantasy XIII games for, say, PS3 (but focusing on 360 wouldn't change much). What's the glòbal demand to be judged, here? More than 5 milions? Or just 800,000?...

http://www.vgchartz.com/gamedb/?name=final+fantasy+xiii&publisher=&platform=PS3&genre=&minSales=0&results=200



michel3105 said:

Look at the three Final Fantasy XIII games for, say, PS3 (but focusing on 360 wouldn't change much). What's the glòbal demand to be judged, here? More than 5 milions? Or just 800,000?...

I'd say it shows that there is an audience of 5+ million for anything called Final Fantasy, 2.5 million for more of that particular Final Fantasy (XIII), and 800k who just can't stand to leave a trilogy unfinished and/or are named Motomu Toriyama.



Around the Network
badgenome said:
michel3105 said:

Look at the three Final Fantasy XIII games for, say, PS3 (but focusing on 360 wouldn't change much). What's the glòbal demand to be judged, here? More than 5 milions? Or just 800,000?...

I'd say it shows that there is an audience of 5+ million for anything called Final Fantasy, 2.5 million for more of that particular Final Fantasy (XIII), and 800k who just can't stand to leave a trilogy unfinished and/or are named Motomu Toriyama.

I think this one covers where I fall into this.



NesFe said:

Which Atelier vita should i get ? Meruru or Totori ? I'm wiling to bite and try one out at 20$.


I'd start with Totori.  Makes more chronological sense and is still an excellent, excellent game.

I've heard lots of people who love Meruru and quite a few others who don't enjoy it as much.  Haven't played it myself (planning to the next time there's an EU sale) but just finished Totori Plus and it was excellent.



badgenome said:

I'm not sure how else they would judge demand other than by sales, so I don't really see a problem with it as long as their expectations for a very niche game like Oreshika are reasonable. But Sony should have already learned their lesson about this when they declined to localize Demon's Souls only for it to go on to be a million seller for Atlus. There's money in the right kind of RPGs.


It's just frustrating because Sony have been responsible for some really enjoyable JRPG's over the years, only for their support of the genre to come down to "buy this game or there might not be any more!"

I mean, to me Oreshika looks great, but it's niche as hell.  It'll struggle to sell well in the west compared to something more globally-orientated like Legend of Dragoon or Rogue Galaxy just because it is filled to the brim with Japanese culture stuff which isn't mainstream over here.

It'd be like Sony telling Ape Escape fans "buy the new PS Move version or we won't make any more platformers!"

... except that already seems to have happened :'(



Kresnik said:

It's just frustrating because Sony have been responsible for some really enjoyable JRPG's over the years, only for their support of the genre to come down to "buy this game or there might not be any more!"

See, I don't think Sony has said that at all. I'm frustrated, too, by Sony's downplaying over the past generation of the sorts of very Japanese games - particularly RPGs - that originally brought them to the dance. But Oreshika's producer only said something I'd consider rather obvious in the context of hyping up his own game: if this very niche game sells well, it could convince SCEJ to devote more resources to RPGs. Well, that's pretty logical. The problem is that we then have Takao and ATXAlchemy putting such an overemphasis on it that, if you didn't know better, you'd think Shu Yoshida himself had said the fate of Wild Arms hinges on Oreshika's sales. It doesn't, but Oreshika selling well can only mean good things for both SCEJ and RPGs.



badgenome said:

See, I don't think Sony has said that at all. I'm frustrated, too, by Sony's downplaying over the past generation of the sorts of very Japanese games - particularly RPGs - that originally brought them to the dance. But Oreshika's producer only said something I'd consider rather obvious in the context of hyping up his own game: if this very niche game sells well, it could convince SCEJ to devote more resources to RPGs. Well, that's pretty logical. The problem is that we then have Takao and ATXAlchemy putting such an overemphasis on it that, if you didn't know better, you'd think Shu Yoshida himself had said the fate of Wild Arms hinges on Oreshika's sales. It doesn't, but Oreshika selling well can only mean good things for both SCEJ and RPGs.


I do understand the context of this being said, but it's more the wider issue it raises of Japan Studio's output for the past generation.

Japan Studio used to make JRPG's.  Then they faffed around in the seventh gen and got a lot of stuff out of the door but managed only two relatively poorly-received JRPG collaborations with Level 5 and then a remake of a PS1 JRPG.

We've supposedly moved into a new era of Japan Studio now (and it certainly seems that way, given the calibre of titles they've started releasing since 2012) but now we've got to put our money where our mouth is on something they used to do anyway before they lost their way.  Seems daft.  Especially when they're sitting on a trove of IP's that they killed off over the years (Dark Cloud; Legend of Dragoon; Wild ARMs) which would be much more relevant to such a decision but we're basing it on a sequel to a cult classic which never left Japan.

It's better than having no hope for future Japan Studio JRPG's, but not by much.