By using this site, you agree to our Privacy Policy and our Terms of Use. Close
outlawauron said:
badgenome said:

I'm not sure how else they would judge demand other than by sales, so I don't really see a problem with it as long as their expectations for a very niche game like Oreshika are reasonable. But Sony should have already learned their lesson about this when they declined to localize Demon's Souls only for it to go on to be a million seller for Atlus. There's money in the right kind of RPGs.

And better for Namco to say, "We'll bring over Tales of Xillia 2 if Tales of Xillia sells well," than their previous, "We can bring over more Tales games if Splatterhouse and Dead to Rights sell well." That sets up a damned if you do, damned if you don't situation because if their western action games sell well, Namco is just going to make more western action games.

Your exactly correct. Fans of a niche genre need to show that they exist with the games you buy. Even if the product aren't exactly the same, they need to know that their market (ie. people in this thread) wants games aimed at them.


No, guys!  That "need" verb that outlaw uses sounds very wrong to me... ;)

Also, for complex cultural products, demand and sales can be (and usually are) totally unrelated. The formula demand = sales works for commodities, McDonald, grocery products, European fast fashion and such... But videogames and other cultural products are bought upon expectations, promises, lifestyle, beliefs and temporary factors.

Look at the three Final Fantasy XIII games for, say, PS3 (but focusing on 360 wouldn't change much). What's the glòbal demand to be judged, here? More than 5 milions? Or just 800,000?...

http://www.vgchartz.com/gamedb/?name=final+fantasy+xiii&publisher=&platform=PS3&genre=&minSales=0&results=200