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badgenome said:

See, I don't think Sony has said that at all. I'm frustrated, too, by Sony's downplaying over the past generation of the sorts of very Japanese games - particularly RPGs - that originally brought them to the dance. But Oreshika's producer only said something I'd consider rather obvious in the context of hyping up his own game: if this very niche game sells well, it could convince SCEJ to devote more resources to RPGs. Well, that's pretty logical. The problem is that we then have Takao and ATXAlchemy putting such an overemphasis on it that, if you didn't know better, you'd think Shu Yoshida himself had said the fate of Wild Arms hinges on Oreshika's sales. It doesn't, but Oreshika selling well can only mean good things for both SCEJ and RPGs.


I do understand the context of this being said, but it's more the wider issue it raises of Japan Studio's output for the past generation.

Japan Studio used to make JRPG's.  Then they faffed around in the seventh gen and got a lot of stuff out of the door but managed only two relatively poorly-received JRPG collaborations with Level 5 and then a remake of a PS1 JRPG.

We've supposedly moved into a new era of Japan Studio now (and it certainly seems that way, given the calibre of titles they've started releasing since 2012) but now we've got to put our money where our mouth is on something they used to do anyway before they lost their way.  Seems daft.  Especially when they're sitting on a trove of IP's that they killed off over the years (Dark Cloud; Legend of Dragoon; Wild ARMs) which would be much more relevant to such a decision but we're basing it on a sequel to a cult classic which never left Japan.

It's better than having no hope for future Japan Studio JRPG's, but not by much.