badgenome said:
SxyxS said:
I think you've analysed some things pretty well.Throwing AAA games at vita wouldn't have done so much for vita success as people expect.Maybe 50% more sales ,but not significantly more.The success in Japan is not based on sony AAA games with established ip's.
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Hard to tell, but we'll never know since it's impossible to do that now anyway. Developers were at their most open toward the Vita before the launch when it might have turned out to be a success and they still didn't get on board, so they're certainly not going to come running now that it is definitely a failure.
But just because the Wii U is failing doesn't mean there isn't a market for home consoles, and I don't think I'd draw any conclusions about the handheld market from the Vita's performance. It is simply a poorly handled product... or a barely handled product, in SCEA's case.
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Barely hadled product is the accurate description.
Sony themselve admitted that they didn't cared too much for psp but they said they'd change it but that didn't really happen,or at least not in the way we may realise.But they are to blame for that.
But..we have to stay fair.
There are several factors we like to ignore.
1)development costs exploded from psp to vita.(ask nintendo when they switched from Wii to HD Wii U.They underestimated costs and realised that they can't produce and release games at the same pace they did with wii or do with 3DS.The same with ps vita games:neither Sony nor 3rd parties can release vita games at the same rate they did for psp.
Considering that Bend and Guerilla Cambridge already have started to develop ps4 games their studios must have a lot of staff and this staff already has been working on a vita game for 2 years=vita games seem to be pretty expensive(i guess 1/3 of ps3 games as minimum)
2)If you can chose to develop an HD game for a struggling plattform with small userbase and 10% chance for profit or for a succesfull one(ps3) with 90% chance of success you will chose the 90% chance as you don't want to risk to ruin your studio.(+sony studios
3)2.5 years ago i'd had said"there's no problem developing games for vita but since than lot of has changed.Many developers moved tomobile gaming and ios/android+ microsoft started to hire skilled developers on a huge scale(for 343 studios,black tusk etc)=good developers are hard to find these days
4)Sony is financially in bad shape-i'm pretty sure you know that.They can't throw money at whatever they want to.They have to focus on profit& i guess are pushed by their major shareholders to do so.Things are not so easy aa they seem.
5)they (sony)already sacrificed Gravity Rush(should have been ps3 game),another uncharted would have sold 3mio+ on ps3,killzone 2 mio+.All these games for vita meant throwing pearls before swine as the germans say.
6)Let's compare Sony output for Vita with that of Nintendo for Wii.
PSP was a mediocre success,Wii was very very huge.The motivation + money ressources was much much bigger for Nintendo to support Wii U than for Sony to support Vita.
Nintendo has released in the first year a cheap shovelware compilation(Nintendoland) a recycled low budget 2D jump'n'run(2D mario)+a cheaoer luigi an HD Zelda and just two AAA titles(pikmin,3D Mario)
Sony has released first year three AAA games(UV,GR,Wipeout)Resistance,Unit13,Baseball,Escape Plan.
Though Nintendo had a better far better perspective for their new console Sony delivered more.Though Nintendo has a very big Studio and can work in a much more effective way by simply shiftiting instantly one coder from one team to another when his job is done at a project as almost all Nintendo developers work in one huge building sony did a better job-not in sales and success but in delivering.
7)Murphys Law-
Sometimes things works sometimes they don't.
Buzz was a huge success on ps2,but nothing on ps3.The same with dr kawashima or wii fit.Eye toy and sing star worked on last gen but in this gen noone gives a shit and even the far superior kinect cam is failing.Some strategies work just on handhelds some just on consoles and some only in a certain period.Some can be explained(too many cheap brain&body shaping games/vids ruined kawashima and wii fit) Some not(Why is zelda oot HD selling much better than a new zelda on 3DS
.There are some very very smart people out there working for Nintendo,Sony and Micoisoft and if there is a bullet proof formula to success they'd already discovered it ,but this formula obviously does not really exist.
much text short summary.
I'm not really amazed with Sonys support for Vita but considering all facts and especially the fact that Sony is supporting the vita better than nintendo the Wii U though they are in financial trouble i think they what they can .Not from a gamers perspective but from an overall perspective where economics,gaming,the support of 3 consoles at the same time.
The only thing i can really blame them is that they didn't deliver a gt or gta HD game for vita as this is a pretty easy way to generate hype and sales and satisfy gamers.(on the other hand:Why isn't nintendo trying to get GTA5 for WiiU??)And why the hell can't they wrap some vitas in coluored plastic forwestern people .This works in japan it will work here and as they can produce coloured controllers for ps4 on day 1.
We shouldn't stick our nose in Sonys Ass but let's stay a little bit fair .I've experienced a worser game support on Gamecube or N64(covered by great quality)and Dreamcast and haven't cried ,why should i start now?