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Forums - Sony - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577
Tom3k said:
badgenome said:

Lazily porting over a few B-tier PS3 games is not good support, and these are Sony's own efforts. 

This is actually the saddest thing about Vita...

Amazing Spiderman, Epic Mickey 2, GOW Collection (AGAIN!!!!)... There's nothing wrong with porting games to Vita, if they actually would port GOOD games. GoW is OK, but for crying outloud how many times are we supposed to play same shit?

Puppeteer was left to die on PS3... Was it so hard or so expensive to make a freaking Vita port.... But nooo, here's Spiderman...

I really don't get that Amazing Spiderman port. I wonder if it was originally due in 2012 and axed around the time Call of Duty: Black Ops 2's port was cancelled.

I wonder if Activision had actually chosen to drop the format and Sony decided to fund a ressurection of that too. Angry Birds is another Activision (published) game that just suddenly turned up out of nowhere.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

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I swear, games like Puppeteer, Undiscovered Unfinished Swan and such needs to be on the Vita but Sony waste their money on something else. -_-



RawrJa said:
Sony is approaching the Vita all wrong. The games are not the problem anymore.PS Vitas and the memory cards are too expensive. This been Sony problem for years, not making shit affordable. People been complaining about this for years. I strongly believe the PS4 is made by two different companies.


The Vita is being out sourced by Sony hahahahaha xD



Tom3k said:

This is actually the saddest thing about Vita...

Amazing Spiderman, Epic Mickey 2, GOW Collection (AGAIN!!!!)... There's nothing wrong with porting games to Vita, if they actually would port GOOD games. GoW is OK, but for crying outloud how many times are we supposed to play same shit?

Puppeteer was left to die on PS3... Was it so hard or so expensive to make a freaking Vita port.... But nooo, here's Spiderman...

Oh, yeah. I forgot that Sony was the one behind getting Epic Mickey 2 ported.

Jesus Christ... I rest my fucking case! These people are insane!



Sony is in the business of pricing themselves out of business. The Vita is no different. I'm surprised they went with a reasonable price for the PS4.



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badgenome said:
Tom3k said:

This is actually the saddest thing about Vita...

Amazing Spiderman, Epic Mickey 2, GOW Collection (AGAIN!!!!)... There's nothing wrong with porting games to Vita, if they actually would port GOOD games. GoW is OK, but for crying outloud how many times are we supposed to play same shit?

Puppeteer was left to die on PS3... Was it so hard or so expensive to make a freaking Vita port.... But nooo, here's Spiderman...

Oh, yeah. I forgot that Sony was the one behind getting Epic Mickey 2 ported.

Jesus Christ... I rest my fucking case! These people are insane!

That one kind of makes sense to me. They were going for a younger audience. Same with LBP, Tearaway, that pets game and quite a few other ones.



naruball said:

That one kind of makes sense to me. They were going for a younger audience. Same with LBP, Tearaway, that pets game and quite a few other ones.

But opening your wallet to port a poorly received game that didn't sell much the first time around? That doesn't even qualify to be called a half-assed effort, so why bother? I mean, I would understand if they had paid out for a port of Disney Infinity. Not that it sold all that well, either, but at least it would have been timely.



naruball said:
darkknightkryta said:
Alright guys, serious question here, what did/do you want Sony to do? The games are there. The marketing "was" there. What more do you want from them? They released most of their franchises on the Vita minus God of War and GT, with God of War needing a hiatus period. They managed to get two of gaming's hottest franchises in Assassin's Creed and Call of Duty on the platform (Though Declassified being a shit game is all on Activision's head). The PSPs biggest success came from Capcom and Capcom is very finicky in who they want out of gaming (Nintendo one day, Sony another). The only franchise Sony needs to try and court is GTA, but I'm sure Rockstar is done with portables period.

Another thing to mention, things aren't exactly rosey for the 3DS either. Nintendo essentially threw everything they had at the 3DS, managed to pay off Monster Hunter, and yet it may or may not pass GBA's lifetime sales. And realistically, the 3DS is only selling alright squarely on children and Monster Hunter. The dedicated game handheld market is shrinking at a huge rate and I don't even think the 3DS' successor will survive. So other than throwing billions of dollars at third parties, and god knows they spent enough on them with regards to the Vita, what do you want them to do? It's not like any of the third parties have seen good sales out of their titles (They've seen alright, but it's obviously not enough outside of japan).

God of War Ascension and GT6 (they could have called it something else) should have been psvita titles. They should have put more pressure on their first party studios to make vita titles. Aren't they working for them anyway, as in they are their employees? They should have given incentives to big 3rd parties to port some of their big games (Agito/type-0, Monster Hunter Frontier, even a smaller version of FF 13) to the vita. They could have paid Namco for a Tekken. So many missed opportunities. All the vita needed was SOME hype; all it got was Gravity Rush and Uncharted. After that, no matter how cool Tearaway was, it couldn't change people's minds.

I mentioned my piece about God of War, though I think Ascensions was on PS3 as its swan song.  GT 6 needed to just get completed, though they should make a new Vita title for it I agree, but I honestly don't think Polyphony can work on two games at once (Look at GT on PSP).  They did make first party titles, I mentioned they put all their franchises minus 2 on the Vita (Well and Twisted Metal).  They gave incentives to third parties, think Ubisoft and Activision made their Vita titles because they wanted to?  Street Fighter X Tekken most likely was paid for by Sony.  EA put their titles on the Vita, and despite alright sales, it wasn't enough for them to make more.  And if the smaller titles (Epic MIckey, Borderlands) are the only titles 
Sony can get out of third parties, what more can they do?  Tekken isn't a system seller anymore, and it hasn't been since Tekken 5 (Look at Tekken 6 and Tag 2 sales).  Hell Tekken 6 didn't move any copies on PSP despite Tekken 5 on PSP selling a lot.  So what are these lost opportunities?  The VIta launched with a strong lineup that lasted well over the year and then some.  Japan initially sided with Niintendo (Cause god forbid they make multiplatform titles) and now they've sided with Apple so all that's left are smaller titles (Which are coming back in droves).  It's not like the effort wasn't there, it was, they just didn't make any returns.  Why should they pump another billion into Vita if the market isn't there? (Note my piece about NIntedo and the shrinking handheld market).  Like, I want more Vita titles, but we have to face the reality of the business.  Sony isn't and won't make money on the Vita, bar some miracle (Like Monster Hunter was with the PSP). 



badgenome said:
SxyxS said:

I think you've analysed some things pretty well.Throwing AAA games at vita wouldn't have done so much for vita success as people expect.Maybe 50% more sales ,but not significantly more.The success in Japan is not based on sony AAA games with established ip's.

Hard to tell, but we'll never know since it's impossible to do that now anyway. Developers were at their most open toward the Vita before the launch when it might have turned out to be a success and they still didn't get on board, so they're certainly not going to come running now that it is definitely a failure.

But just because the Wii U is failing doesn't mean there isn't a market for home consoles, and I don't think I'd draw any conclusions about the handheld market from the Vita's performance. It is simply a poorly handled product... or a barely handled product, in SCEA's case.

Barely hadled product is the accurate description.

Sony themselve admitted that they didn't cared too much for psp but they said they'd change it but that didn't really happen,or at least not in the way we may realise.But they are to blame for that.

But..we have to stay fair.

 

There are several factors we like to ignore.

1)development costs exploded from psp to vita.(ask nintendo when they switched from Wii to HD Wii U.They underestimated costs and realised that they can't produce and release games at the same pace they did with wii or do with 3DS.The same with ps vita games:neither Sony nor 3rd parties can release vita games at the same rate they did for psp.

Considering that Bend and Guerilla Cambridge already have started to develop ps4 games their studios must have a lot of staff and this staff already has been working on a vita game for 2 years=vita games seem to be pretty expensive(i guess 1/3 of ps3 games as minimum)

2)If you can chose to develop an HD game for a struggling plattform with small userbase and 10% chance for profit  or for a succesfull one(ps3) with 90% chance of success you will chose the 90% chance as you don't want to risk to ruin your studio.(+sony studios

3)2.5 years ago i'd had said"there's no problem developing games for vita but since than lot of has changed.Many developers moved tomobile gaming and ios/android+ microsoft started to hire skilled developers on a huge scale(for 343 studios,black tusk etc)=good developers are hard to find these days

4)Sony is financially in bad shape-i'm pretty sure you know that.They can't throw money at whatever they want to.They have to focus on profit& i guess are pushed by their major shareholders to do so.Things are not so easy aa they seem.

5)they (sony)already sacrificed Gravity Rush(should have been ps3 game),another uncharted would have sold 3mio+ on ps3,killzone 2 mio+.All these games for vita meant throwing pearls before swine as the germans say.

6)Let's compare Sony output for Vita with that of Nintendo for Wii.

PSP was a mediocre success,Wii was very very huge.The motivation + money ressources was much much bigger for Nintendo to support Wii U than for Sony to support Vita.

Nintendo has released in the first year a cheap shovelware compilation(Nintendoland) a recycled low budget 2D jump'n'run(2D mario)+a cheaoer luigi an HD Zelda and just two AAA titles(pikmin,3D Mario)

Sony has released first year three AAA games(UV,GR,Wipeout)Resistance,Unit13,Baseball,Escape Plan.

Though Nintendo had a better far better perspective for their new console Sony delivered more.Though Nintendo has a very big Studio and can work in a much more effective way by simply shiftiting instantly one coder from one team to another when his job is done at a project as almost all Nintendo developers work in one huge building sony did a better job-not in sales and success but in delivering.

7)Murphys Law-

Sometimes things works sometimes they don't.

Buzz was a huge success on ps2,but nothing on ps3.The same with dr  kawashima or wii fit.Eye toy and sing star worked on last gen but in this gen noone gives a shit and even the far superior kinect cam is failing.Some strategies work just on handhelds some just on consoles and some only in a certain period.Some can be explained(too many cheap brain&body shaping games/vids ruined kawashima and wii fit) Some not(Why is zelda oot HD selling much better than a new zelda on 3DS

.There are some very very smart people out there working for Nintendo,Sony and Micoisoft and if there is a bullet proof formula to success they'd already discovered it ,but this formula obviously does not really exist.

much text short summary.

I'm not really amazed with Sonys support for Vita but considering all facts and especially the fact that Sony is supporting the vita better than nintendo the Wii U though they are in financial trouble i think they what they can .Not from a gamers perspective but from an overall perspective where economics,gaming,the support of 3 consoles at the same time.

The only thing i can really blame them is that they didn't deliver a gt or gta HD game for vita as this is a pretty easy way to generate hype and  sales and satisfy gamers.(on the other hand:Why isn't nintendo trying to get GTA5 for WiiU??)And why the hell can't they wrap some vitas in coluored plastic forwestern people .This works in japan it will work here and as they can produce coloured controllers for ps4 on day 1.

We shouldn't stick our nose in Sonys Ass but let's stay a little bit fair .I've experienced a worser game support on Gamecube or N64(covered by great quality)and Dreamcast and haven't cried ,why should i start now?



Tom3k said:
badgenome said:

Lazily porting over a few B-tier PS3 games is not good support, and these are Sony's own efforts. 

This is actually the saddest thing about Vita...

Amazing Spiderman, Epic Mickey 2, GOW Collection (AGAIN!!!!)... There's nothing wrong with porting games to Vita, if they actually would port GOOD games. GoW is OK, but for crying outloud how many times are we supposed to play same shit?

Puppeteer was left to die on PS3... Was it so hard or so expensive to make a freaking Vita port.... But nooo, here's Spiderman...

Tomek.You can believe whatever you want but what in hell makes you believe that Puppeteer has the chance to succeed on Vita.

This is a niche of a niche niche game.It barely sold on ps3 and it would sell 1/10th of ps3 sales on Vita and 1/10 out of zero is 0.

I'd rather see a sly or ratchet hd collection on vita or journey or tokiy jungle as they had a chance to be profitable at some point