outlawauron said:
You're incredibly wrong. Big games with big teams equal big cost. Every Final Fantasy since the PS1 era (and I can only limit it there because lack of information about earlier entries) has cost 20 million or more to develop. FF9 was $40 million and FF12 was even more. Shenmue was the famous big budget title at $70 million. Not a chance Super Mario Galaxy, Smash bros, Mario Kart, etc. cost less than $10 million. |
no chance?
maybe i'm wrong but,
Mario galaxy eg is using almost the same engine as mario 64.
Similar structure as mario 64,low res textures,the same no-AI,low polygon count.It is similar to little big planet level editor pushed to HD and most time spent on fine tuning and balancing.
Mario Kart.Almost the same story,some tracks,some cars.(maybe the new mario will pass 10mio budget because of HD.
I had a similar arguement with a nintendo fanboy some weeks ago who explained me that even W101 won't be a an epic flop because of small teams low cost.And i think he was right.
btw-imo most Nintendo Titles are AAA as I use this term for high quality full prize games .But in terms of budget they aren't.There is a reason why nintendo is the most successful corporation considering number of workers and profit.
that does not work if you produce 6 50mio dollar titles a year









It won't hurt 

