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Forums - Sony - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577

If anyone was thinking of downloading Soul Sac, that's how much memory card space you'll need (from GiantBomb).



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Quell Memento Sliding to PS Vita Soon

+ Posted by Lewis Boadle // Art Director, Fallen Tree Games

In developing Quell Memento for PS Vita, we realized that the project was first started 20 years ago! You see, the game prototype was originally created on an Amstrad CPC computer, way back in 1993! Having said that, it was very different back then – it was called “Last of the Smileys” and was a lot more 8-bit in style. As we set about improving the game for a modern release, we knew that we wanted to have a much more unique visual style. After much discussion, we decided upon a gentle old-fashioned look, in part because we read that the human brain is more intelligent when it is relaxed.

Quell Memento is intended to feel familiar, and to evoke feelings of nostalgia. After all, a game called Memento is always going to be about memories! For this reason, we wanted all the elements to be recognizable from the real world (water droplets, pearls and roses, for example). This would mean, we felt, that the player is able to establish the rules of play quickly, because they know that a pearl is valuable, or that a thorn will likely burst a droplet.

We also decided that the puzzles would be set within an old abandoned house. What could be more peaceful than that? We designed the room to be an attic crumbling with decay. It took a while to get right, because we didn’t want it to be creepy or unpleasant, but we did want to arouse curiosity and make the player wonder “who lived here?”


The reason for this intrigue is that we had felt that a backstory, gradually revealed to the player, would help maintain their interest across the game (we have over 150 puzzles), and keep them going even when it gets challenging. An old man speaks to the player at intervals throughout the game and tells his story. His memories are a little muddled though, and he needs help to reorganise them and bring closure. As the player progresses through the nine chapters, the house transforms back to the way it was when lived in.

Things really clicked into place when we commissioned some beautiful music by composer Steven Cravis – a favorite of ours. He wrote a selection of soothing tracks that not only perfectly suit the story and style, but also actually help players to think.

Most games try to make you feel excited or stressed. We wanted to create a game that helped people unwind, maybe after a long day at school or work. The rear touchpad on PS Vita is a great way to play Quell Memento, as it means the screen is completely unobscured as you try to figure out the best way to complete the puzzles – although the Dpad and the Left Stick can also be used, if preferred.


We’ve tried to explore the core sliding block mechanic as fully as possible and in doing so we’ve added variations of the game rules based around things like light and electricity. As the player advances through the game, the mechanics layer up. Players will need to become smarter by letting the game train their logic skills.

Quell Memento is a very unique game, and we hope it finds a home with people who like ‘thinking’ games. Twenty years in the “making“ – does that make it the longest Vita game in development ever?!

 

Source: http://blog.us.playstation.com/2013/04/26/quell-memento-sliding-to-ps-vita-soon/

 

 

SCE Trademarks “Freedom Wars”, Square Enix “Dr.F”

We’re on trademark watch this weekend and Sony Computer Entertainment, Namco Bandai and Square Enix have filed a few interesting titles in their home country.

In Japan, SCE has added “Freedom Wars” and “YU-NAMA” to the company’s ever expanding  list of trademarks. Destiny of Spirits was filed in North America last month and now the same can be said for Japan.

SCE also filed ”Yūsha no Kuse ni Namaiki da” or “What Did I Do to Deserve This, My Lord?”  which sounds like another installment to Acquire’s  real-time strategy game ( of the same name ) released for the PSP in 2007  may be coming.

Namco Bandai filled for “Brave 4″ and “Brave Soldiers” while Square Enix filed for “Dr. F”. Who wants to bet that the ‘F’ stand for Fantasy?

 

 

Source: http://thesilentchief.com/2013/04/27/sce-trademarks-freedom-wars-square-enix-dr-f/

What do you think? Perhaps some of these registered TM are for PS Vita!



137 mins left... som1 has slow internet



just two more days....



Kresnik said:

If anyone was thinking of downloading Soul Sac, that's how much memory card space you'll need (from GiantBomb).

Hmm, don't know if it's worth the download for me (only have around 2GB left). 



 

Here lies the dearly departed Nintendomination Thread.

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Conegamer said:
Kresnik said:

If anyone was thinking of downloading Soul Sac, that's how much memory card space you'll need (from GiantBomb).

Hmm, don't know if it's worth the download for me (only have around 2GB left). 


Physical > digital anyway, imo.

But yes, you'd be pushing it with 2GB.

I'm surprised how "small" the file size is though.  I don't know how it compares to other Vita games I suppose, but considering they've got 4GB to play with.  1.8GB is the maximum file size for PSP games, iirc.  Makes me wonder what we'll see later in the generation!



RafaelOrix said:

What do you? Perhaps some of these registered TM are for PS Vita!

What Did I Do to Deserve This, My Lord?” definitely is. They announced it way back before the Vita was launched, but they hadn't really said anything about it since.



1,7 Gb is all right.
But there's also the upcoming DLC that we've already seen in Japan to take into account.

I'm still undecided about digital vs. card about Soul Sacrifice...



Kresnik said:
Conegamer said:
Kresnik said:

If anyone was thinking of downloading Soul Sac, that's how much memory card space you'll need (from GiantBomb).

Hmm, don't know if it's worth the download for me (only have around 2GB left). 


Physical > digital anyway, imo.

But yes, you'd be pushing it with 2GB.

I'm surprised how "small" the file size is though.  I don't know how it compares to other Vita games I suppose, but considering they've got 4GB to play with.  1.8GB is the maximum file size for PSP games, iirc.  Makes me wonder what we'll see later in the generation!

Yeah I agree. The file size was pleasantly small, so if I had more room I would likely download it so I can use it on the go, as it were. Nevermind though.



 

Here lies the dearly departed Nintendomination Thread.

badgenome said:
RafaelOrix said:

What do you? Perhaps some of these registered TM are for PS Vita!

What Did I Do to Deserve This, My Lord?” definitely is. They announced it way back before the Vita was launched, but they hadn't really said anything about it since.

True. Wonder if the others are, though.