Seece said:
HappySqurriel said: I'm going to wait and see before I count out the Wii U's graphics as "on par" with the current HD consoles, because it is likely that these games are running at 1080p @60fps vs the sub-720p and below 30fps performance of many HD console games, and I doubt many of the visuals we have seen are representative of what the system can do; on top of that I believe many of the people who are making this complaint would make it regardless of what was demoed, and they would claim that Crysis 2 at 1080p with ultra-high detail was essentially a HD console game. On the topic of third party support, the developers don't have to "jump ship" and getting significant third party support is probably much easier with this system than with the Wii. Rather than Nintendo having to fight publishers to devote $10 to $20 Million to producing a game from the ground up for the Wii, Nintendo can argue for $5 to $10 Million be devoted to produce an enhanced port for the Wii U; and since this would be used by strong teams to create enhanced versions of good games this money would probably result in better results for everyone. |
I wasn't talking about devs jumping ship, I was talking about core gamers.
What happens next gen though when PS4 and 720 are miles ahead again? It'll be the same scenario all over again.
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Do you really believe that the PS4 and 720 will be ahead? It is getting harder and more expensive to produce quality graphics. You see this with PC games making very few drastic advancements over the last few years. Crysis is still one of the best looking games of this generation and it came out in 2007 for example. I think it's safe to say that if there is a difference it won't be as significant as that between the Wii and PS360, and games would be possible to port without a total reworking of the system. Furthermore, we have no idea of the Wii U's specifications nor do we have an idea of its abilities. We know however, at the start of its life, it will be able to play some games that push current HD consoles to their limits, and with how Nintendo works, probably at 60 fps and 1080p. Graphics are far less important, and will continue to be until computer technology allows for cost effective significant advancements.