RolStoppable said:
naznatips said:
RolStoppable said: So much for Resident Evil 5 not being possible on the Wii and the "but it's too much work to redo textures" excuse. That first real battle area of RE5 looks pretty good for running on hardware that is clearly inferior to the HD consoles. |
The bigger issue is that Nintendo has stubbornly insisted on using the incredibly obtuse TEV shader system, making Wii (and Gamecube) programming infinitely more difficult for developers used to PC-based architectures (OpenGL). They have finally abandoned this with the 3DS and Cafe, which allows developers to port engines and code from PC-based development (PS360PC games) to those platforms. Significantly downgraded of course, but the 3DS is running MT Mobile, which is a version of the very same MT Framework Capcom uses on consoles, and it's also what they'll be using on PSV.
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I don't buy it. Maybe you could get away with this, if it wasn't Capcom we are talking about here. You know, the company who originally concipated Resident Evil 4 as a Gamecube exclusive game. It's not like they don't have skilled developers who had worked with the Wii/Gamecube architecture before.
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In case you forgot, most of the RE4 team is gone, and their Wii games are all rail shooters. It's not a matter of knowing the tech, it's a matter of being able to port the engine, which isn't just hard between TEV and OpenGL, it's not possible. Remember the PS2 wasn't using OpenGL either. Only the Xbox, Xbox 360, and PS3 have to date in home consoles, but it's easily the better system. I'm not saying they couldn't have made RE5 on Wii. They could have, but it would have taken a brand new engine and a lot of work. A lot more than it took to make these 3DS games, which look better than what we likely would have seen on Wii (certainly better than their rail shooters).