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RolStoppable said:
So much for Resident Evil 5 not being possible on the Wii and the "but it's too much work to redo textures" excuse. That first real battle area of RE5 looks pretty good for running on hardware that is clearly inferior to the HD consoles.


The bigger issue is that Nintendo has stubbornly insisted on using the incredibly obtuse TEV shader system, making Wii (and Gamecube) programming infinitely more difficult for developers used to PC-based architectures (OpenGL). They have finally abandoned this with the 3DS and Cafe, which allows developers to port engines and code from PC-based development (PS360PC games) to those platforms. Significantly downgraded of course, but the 3DS is running MT Mobile, which is a version of the very same MT Framework Capcom uses on consoles, and it's also what they'll be using on PSV.