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Forums - Sales Discussion - Square Enix Revises Earnings Forecasts For Major Loss

outlawauron said:
Dinomax said:
outlawauron said:
SaviorX said:
alfredofroylan said:



"Our game development has become weaker than expected," admitted Wada. "Revamping it will take one or two years."

Wada attributed the poor state of development to weak communication. Creative leads did not pass on his opinion to their subordinates. Additionally, there was trouble with division of labor amongst technical staff, who were protective and would fulfill only their own roles.


http://www.andriasang.com/e/blog/2011/05/14/wada_on_losses/

This is pretty much Malstrom's worst nightmare coming alive; developers becoming self-important and making what they want rather than what is imperative to sell games. It is similar to how they forcefully added story to S.M. Galaxy despite being told specifically not to.

When people in the company will not do their job it's pretty much anarchy, and the inmates run the asylum. Dont be surprised when Square dies...........

Depending on how you look at it, you could take devs making what they want as a good thing. More originality and freedom to create what they invision rather than including or removing elements to make it more popular. >_>

No, their suppose to make the game popular, so it sells. 

Its their job.  They, serve, us.  It doesn't matter what they want, its what we want. 

Honestly, you people...

It's not so much not giving what 'we' want, but rather not having to worry about making a popular game but making a great game. There are plenty examples of such and without this philsophy, many genres would just dissapear entirely.

People do want more then one thing.  Giving people what they want doesn't mean that you don't make niche games.  It means you focus on what makes people like those niche games.

There are plenty of small studios that survive just on that premise.



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Kasz216 said:
outlawauron said:
Dinomax said:
outlawauron said:
SaviorX said:
alfredofroylan said:



"Our game development has become weaker than expected," admitted Wada. "Revamping it will take one or two years."

Wada attributed the poor state of development to weak communication. Creative leads did not pass on his opinion to their subordinates. Additionally, there was trouble with division of labor amongst technical staff, who were protective and would fulfill only their own roles.


http://www.andriasang.com/e/blog/2011/05/14/wada_on_losses/

This is pretty much Malstrom's worst nightmare coming alive; developers becoming self-important and making what they want rather than what is imperative to sell games. It is similar to how they forcefully added story to S.M. Galaxy despite being told specifically not to.

When people in the company will not do their job it's pretty much anarchy, and the inmates run the asylum. Dont be surprised when Square dies...........

Depending on how you look at it, you could take devs making what they want as a good thing. More originality and freedom to create what they invision rather than including or removing elements to make it more popular. >_>

No, their suppose to make the game popular, so it sells. 

Its their job.  They, serve, us.  It doesn't matter what they want, its what we want. 

Honestly, you people...

It's not so much not giving what 'we' want, but rather not having to worry about making a popular game but making a great game. There are plenty examples of such and without this philsophy, many genres would just dissapear entirely.

People do want more then one thing.  Giving people what they want doesn't mean that you don't make niche games.  It means you focus on what makes people like those niche games.

There are plenty of small studios that survive just on that premise.


We are talking about Square Enix here, not flash game developers.  These guys spend MILLIONS.  They must make it as much mass appeal (popular) as possible, indy developers arent on the same scale of development so they can cater to their tiny niche and be ""artistic"" all they want.

Once your in the big leagues all that goes out the window.  Customer service is first, not development service.  Spend millions you must make millions.



Dinomax said:
Kasz216 said:
outlawauron said:
Dinomax said:
outlawauron said:
SaviorX said:
alfredofroylan said:



"Our game development has become weaker than expected," admitted Wada. "Revamping it will take one or two years."

Wada attributed the poor state of development to weak communication. Creative leads did not pass on his opinion to their subordinates. Additionally, there was trouble with division of labor amongst technical staff, who were protective and would fulfill only their own roles.


http://www.andriasang.com/e/blog/2011/05/14/wada_on_losses/

This is pretty much Malstrom's worst nightmare coming alive; developers becoming self-important and making what they want rather than what is imperative to sell games. It is similar to how they forcefully added story to S.M. Galaxy despite being told specifically not to.

When people in the company will not do their job it's pretty much anarchy, and the inmates run the asylum. Dont be surprised when Square dies...........

Depending on how you look at it, you could take devs making what they want as a good thing. More originality and freedom to create what they invision rather than including or removing elements to make it more popular. >_>

No, their suppose to make the game popular, so it sells. 

Its their job.  They, serve, us.  It doesn't matter what they want, its what we want. 

Honestly, you people...

It's not so much not giving what 'we' want, but rather not having to worry about making a popular game but making a great game. There are plenty examples of such and without this philsophy, many genres would just dissapear entirely.

People do want more then one thing.  Giving people what they want doesn't mean that you don't make niche games.  It means you focus on what makes people like those niche games.

There are plenty of small studios that survive just on that premise.


We are talking about Square Enix here, not flash game developers.  These guys spend MILLIONS.  They must make it as much mass appeal (popular) as possible, indy developers arent on the same scale of development so they can cater to their tiny niche and be ""artistic"" all they want.

Once your in the big leagues all that goes out the window.  Customer service is first, not development service.  Spend millions you must make millions.

I don't really disagree.   Though there are plenty of "regular" companies that live comofrtably in the niche area.

I just disagree that entire genres would disapear. 

They would still be around... just not in blockbuster form.

Which isn't a bad thing...

I mean, who needs a blockbuster "Major League Baseball management" game.



Kasz216 said:
Dinomax said:
Kasz216 said:
outlawauron said:
Dinomax said:
outlawauron said:
SaviorX said:
alfredofroylan said:



"Our game development has become weaker than expected," admitted Wada. "Revamping it will take one or two years."

Wada attributed the poor state of development to weak communication. Creative leads did not pass on his opinion to their subordinates. Additionally, there was trouble with division of labor amongst technical staff, who were protective and would fulfill only their own roles.


http://www.andriasang.com/e/blog/2011/05/14/wada_on_losses/

This is pretty much Malstrom's worst nightmare coming alive; developers becoming self-important and making what they want rather than what is imperative to sell games. It is similar to how they forcefully added story to S.M. Galaxy despite being told specifically not to.

When people in the company will not do their job it's pretty much anarchy, and the inmates run the asylum. Dont be surprised when Square dies...........

Depending on how you look at it, you could take devs making what they want as a good thing. More originality and freedom to create what they invision rather than including or removing elements to make it more popular. >_>

No, their suppose to make the game popular, so it sells. 

Its their job.  They, serve, us.  It doesn't matter what they want, its what we want. 

Honestly, you people...

It's not so much not giving what 'we' want, but rather not having to worry about making a popular game but making a great game. There are plenty examples of such and without this philsophy, many genres would just dissapear entirely.

People do want more then one thing.  Giving people what they want doesn't mean that you don't make niche games.  It means you focus on what makes people like those niche games.

There are plenty of small studios that survive just on that premise.


We are talking about Square Enix here, not flash game developers.  These guys spend MILLIONS.  They must make it as much mass appeal (popular) as possible, indy developers arent on the same scale of development so they can cater to their tiny niche and be ""artistic"" all they want.

Once your in the big leagues all that goes out the window.  Customer service is first, not development service.  Spend millions you must make millions.

I don't really disagree.   Though there are plenty of "regular" companies that live comofrtably in the niche area.

I just disagree that entire genres would disapear. 

They would still be around... just not in blockbuster form.

Which isn't a bad thing...

I mean, who needs a blockbuster "Major League Baseball management" game


Sure there are, but the main argument is and still, Square Enix, a very high profile, very expensive  game development company is run amok at the moment and it is costing them millions of dollars.  Which someone came in and argued that this is good despite this is losing the company millions of dollars because this is giving the developers creative freedom, which in returns allows them to release shoddy products that screws the customers out of a quality purchase.


We, meaning, you, me, anyone here, anyone who buys a game, is trying to be sold a product which is  purposely not made for our enjoyment, but so a developer can express himself,  Which I appose strongly.  Video games are toys, they are made to amuse us not for the toy creator to express himself.  I don't demand all gaming outside of mainstream to go away.  I want developers who have the time and budget to make quality products, to make quality products at not at our expense, since WE pay for it. 

Who thinks this is a good idea?  Would you or anyone here be honestly pleased if you ran a company and found out most your workers were doing what they felt like rather than working on what you told them to do?  Square Enix needs to gets some balls and put their workers in their place.  These are not struggling artists off deviantart, there meant to be professionals. 



Kasz216 said:
outlawauron said:
Dinomax said:
outlawauron said:
SaviorX said:
alfredofroylan said:



"Our game development has become weaker than expected," admitted Wada. "Revamping it will take one or two years."

Wada attributed the poor state of development to weak communication. Creative leads did not pass on his opinion to their subordinates. Additionally, there was trouble with division of labor amongst technical staff, who were protective and would fulfill only their own roles.


http://www.andriasang.com/e/blog/2011/05/14/wada_on_losses/

This is pretty much Malstrom's worst nightmare coming alive; developers becoming self-important and making what they want rather than what is imperative to sell games. It is similar to how they forcefully added story to S.M. Galaxy despite being told specifically not to.

When people in the company will not do their job it's pretty much anarchy, and the inmates run the asylum. Dont be surprised when Square dies...........

Depending on how you look at it, you could take devs making what they want as a good thing. More originality and freedom to create what they invision rather than including or removing elements to make it more popular. >_>

No, their suppose to make the game popular, so it sells. 

Its their job.  They, serve, us.  It doesn't matter what they want, its what we want. 

Honestly, you people...

It's not so much not giving what 'we' want, but rather not having to worry about making a popular game but making a great game. There are plenty examples of such and without this philsophy, many genres would just dissapear entirely.

People do want more then one thing.  Giving people what they want doesn't mean that you don't make niche games.  It means you focus on what makes people like those niche games.

There are plenty of small studios that survive just on that premise.

Yes, they survive. But making niche games doesn't give people what they want considering that you're appealing to such a small base. In order to give people what they want, niche games would cease to exist as you're supposed (apparently) only makes games that sell millions. Games that don't, don't deserve to be made as they weren't what we wanted. At least, that's according to the Dinomax school of thought.

And no. I'm not talking just about Square Enix. I'm talking about game developers in general. I never singled out any company in what I said. I just said , "devs" meaing any and all developers.



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