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Dinomax said:
Kasz216 said:
outlawauron said:
Dinomax said:
outlawauron said:
SaviorX said:
alfredofroylan said:



"Our game development has become weaker than expected," admitted Wada. "Revamping it will take one or two years."

Wada attributed the poor state of development to weak communication. Creative leads did not pass on his opinion to their subordinates. Additionally, there was trouble with division of labor amongst technical staff, who were protective and would fulfill only their own roles.


http://www.andriasang.com/e/blog/2011/05/14/wada_on_losses/

This is pretty much Malstrom's worst nightmare coming alive; developers becoming self-important and making what they want rather than what is imperative to sell games. It is similar to how they forcefully added story to S.M. Galaxy despite being told specifically not to.

When people in the company will not do their job it's pretty much anarchy, and the inmates run the asylum. Dont be surprised when Square dies...........

Depending on how you look at it, you could take devs making what they want as a good thing. More originality and freedom to create what they invision rather than including or removing elements to make it more popular. >_>

No, their suppose to make the game popular, so it sells. 

Its their job.  They, serve, us.  It doesn't matter what they want, its what we want. 

Honestly, you people...

It's not so much not giving what 'we' want, but rather not having to worry about making a popular game but making a great game. There are plenty examples of such and without this philsophy, many genres would just dissapear entirely.

People do want more then one thing.  Giving people what they want doesn't mean that you don't make niche games.  It means you focus on what makes people like those niche games.

There are plenty of small studios that survive just on that premise.


We are talking about Square Enix here, not flash game developers.  These guys spend MILLIONS.  They must make it as much mass appeal (popular) as possible, indy developers arent on the same scale of development so they can cater to their tiny niche and be ""artistic"" all they want.

Once your in the big leagues all that goes out the window.  Customer service is first, not development service.  Spend millions you must make millions.

I don't really disagree.   Though there are plenty of "regular" companies that live comofrtably in the niche area.

I just disagree that entire genres would disapear. 

They would still be around... just not in blockbuster form.

Which isn't a bad thing...

I mean, who needs a blockbuster "Major League Baseball management" game.