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Kasz216 said:
outlawauron said:
Dinomax said:
outlawauron said:
SaviorX said:
alfredofroylan said:



"Our game development has become weaker than expected," admitted Wada. "Revamping it will take one or two years."

Wada attributed the poor state of development to weak communication. Creative leads did not pass on his opinion to their subordinates. Additionally, there was trouble with division of labor amongst technical staff, who were protective and would fulfill only their own roles.


http://www.andriasang.com/e/blog/2011/05/14/wada_on_losses/

This is pretty much Malstrom's worst nightmare coming alive; developers becoming self-important and making what they want rather than what is imperative to sell games. It is similar to how they forcefully added story to S.M. Galaxy despite being told specifically not to.

When people in the company will not do their job it's pretty much anarchy, and the inmates run the asylum. Dont be surprised when Square dies...........

Depending on how you look at it, you could take devs making what they want as a good thing. More originality and freedom to create what they invision rather than including or removing elements to make it more popular. >_>

No, their suppose to make the game popular, so it sells. 

Its their job.  They, serve, us.  It doesn't matter what they want, its what we want. 

Honestly, you people...

It's not so much not giving what 'we' want, but rather not having to worry about making a popular game but making a great game. There are plenty examples of such and without this philsophy, many genres would just dissapear entirely.

People do want more then one thing.  Giving people what they want doesn't mean that you don't make niche games.  It means you focus on what makes people like those niche games.

There are plenty of small studios that survive just on that premise.

Yes, they survive. But making niche games doesn't give people what they want considering that you're appealing to such a small base. In order to give people what they want, niche games would cease to exist as you're supposed (apparently) only makes games that sell millions. Games that don't, don't deserve to be made as they weren't what we wanted. At least, that's according to the Dinomax school of thought.

And no. I'm not talking just about Square Enix. I'm talking about game developers in general. I never singled out any company in what I said. I just said , "devs" meaing any and all developers.



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