brendude13 said:
A203D said:
Why is this good?? - this suggests that it will have more cutscenes than the amazingly dull 6 hours of cutscenes in FF13. somthing i wont allow myself to endure again.
either way i doubt the sales will make up for the 6 years the game has been in development, adversly neither will 6 hours of cutscenes.
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"amazingly dull 6 hours of cutscenes in FF13."
...Are you serious? It is one of the only times that a cutscene longer than 5 minutes hasn't put me to sleep. With most other games, I am mashing every button trying to skip the cutscenes, because they are so mind numbingly boring. I happily sat through every cutscene FFXIII through at me, it was either rediculously beautiful, action packed and epic or contained a huge amount of character and story development.
The irony is, FFXIII has a cutscene skip feature in the first place, so why are you complaining?
Anyway...
The more cutscenes the better, I am a sucker for pretty pre-rendered cutscenes, especially CGI. Although I want Square Enix to put all that content in, 2 Blu-Ray discs aren't needed. Can't they just add more layers to the Blu-Ray disc anyway?
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Dont get me wrong i enjoy cutscenes - but the reason you enjoyed FF13 cutscenes so much was because the gameplay was boring. the cutscenes provided a much needed relief from the monotonous structure of the game.
the problem i have is that they were boring imo. if you've played Assassin's Creed, or even Dragon Quest 8, or FF12, theres a lot of cutscenes but the cutscenes explore the personalities of the characters while at the same time driving the game foward. some of the cutscenes are very exciting and explosive in the delivery of important plot devices.
but the cutscenes in FF13 were not good man, they just kept repeating the same thing. "its our fous", "Serah said so". everyone becomes too toucy feeling in each cutscene. theres 6 hours of cutscenes - but the world is not really discussed, a lot of what happens is based on the characters having some sort of emotional baggage then alluding to it, but not really talking about it.
sort of like a lot of the cutscenes beat around the bush, they never go into detail, and we're meant to keep playing the game because the cutscenes sate our appetite, so we always want to know what happens but nothing really does happen. the story keeps going round in circles until we get to Gran Pulse - the story is not good either, i've recently finished Tactics Ogre and the story in that game has no equal imo (except obviously games by that team). compared to that the story in FF13 is very poor.