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Forums - Gaming - First Details of AC Revelations from GI

In the latest issue of GameInformer (#218), they have the first details on Ubisoft’s upcoming Assassin’s Creed: Revelations. Introducing new gameplay elements like the hookblade and weapon crafting, Revelations is looking to offer more gameplay variety and depth than preview Assassin’s Creed titles.

With the issue now in the hands of subscribers, information regarding the detail has emerged. Below, you can find a summary of the game revealed in the magazine. Be sure to purchase GameInformer #218 when it hits stands in the coming weeks.

Summary:

- The bulk of the game is set in Constantinople which will be split into 4 huge districts (Constantin, Beyazid, Imperial and Galata)
- You'll also visit Cappadocia
- Ezio is over 50 years old in this game
- Ezio has a new item called the hookblade which allows him to use ziplines throughout the city. UBI says that it speeds up navigation by about 30%
- You can also use the hookblade to reach out and pull enemies in for a combo
- Ezio can now make bombs through a crafting system. UBI says that there are over 300 bomb types
- They've modified the control scheme so that circle/B will control the hookblade and triangle/Y will control project weapons and bombs
- Eagles vision has become eagle sense. "Eagle sense let's you focus on a character and see where he's been," Amancio says. "You'll get an approximation of where he will go. If you're able to detect the path a guard will take, you can run ahead, set a bomb, and create a trap or an ambush."
- They've expanded on the Borgia Towers concept in order to create a new system. Throughout the city there are Assassin's Den's, you'll need to complete various assault scenarios in order take down the Templar presence (UBI says that there's more variety than in the Borgia Towers). Once you obtain a den you'll be able to upgrade the buildings in that region along with adding ziplines across the rooftops. You'll also be able to change the guards from being hostile to neutral.
- You can lose control of you dens as you gain notoriety. You'll be able to send your own troops after the templars if you're unable to make it back to the specific den that's being attacked. You can do that by making it to any of the other dens that you currently control. You'll also be able to install a master assassin to control a specific den and you'll never have to worry about it being taken over.
- The assassin leveling mechanic has been increased from 10 to 15
- In order to make the world more immersive they've done away with traditional side missions in favor of random events. For example you may be traveling through a city and notice a shop owner being robbed or a little girl asking for help
- They're using a new type of capture facial technology called Mocam that GI describes as an "intriguing amalgamation of traditional animation, performance capture and the fascinating new style of performance on display in games like LA Noire."
- Desmond is placed back inside Animus where he finds a safe mode called the 'Black Room'. You'll be able to access Desmond's lost memories through that back door
- The gameplay during Desmond's game is described as narrative-fueled puzzle sequences. "Through the manipulation and creation of geometry with the game world, Desmond seeks to reintegrate the splintered layers of his subconscious."
- Multiplayer is returning but this time they're trying to give more focus to the narrative since that's a big part of AC
- You'll be able to custom your character appearance and weapons as well as create guilds.



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Hookblade sounds awesome.

Getting rid of side missions... not so much. Should've have implemented both side missions and random events like Red Dead Redemption did.



meh. i want a new engine. and a remake of ac since it was crappy and i love the crusades.



Being in 3rd place never felt so good

Constantinople !!! (Κωνσταντινούπολη) yes as a greek i am proud of the game having the city named constantinople and not instabul !!!



Wow Ezio is over 50 years old here!



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Sounds good, just make sure it isn't as glitchy as Brotherhood was.



Sounds fucking amazing!!! Can't wait!!!

It's going to be heartbreaking playing as a 50 year old Ezio :(

I hope he doesn't die at the end cause I have a bad feeling that's where we are headed.



Losing control of stuff I've already conquered does not sound like fun to me. Everything else sounds good though. I hope all 4 districts of the city aren't in 4 different loading zones, because that would get annoying after awhile.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

Good, good. Now make it be more about being an assassin and less about being a supersoldier and I'll be happy. Brotherhood was extremely easy and there wasn't really enough reason to hide most of the time. Even AC2 was easy but without the chain system it was still a lot harder.

themanwithnoname said:

Losing control of stuff I've already conquered does not sound like fun to me. Everything else sounds good though. I hope all 4 districts of the city aren't in 4 different loading zones, because that would get annoying after awhile.

Hmm, personally I find it refreshing. I thought it took from immersion that the Borgia just let it all happen in Brotherhood without ever fighting back.



I cant wait to get my assassin on again......................till AC3 comes out !