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Forums - Sales - Have any AAA 3rd party Wii games bombed?

I think of a AAA game relative to likely budget for the title, and sales expectations of the publisher. So in my definition I would not have considered Just Dance a AAA title but I think Just Dance 2 was, because Ubisoft had very high expectations and the marketing for the title was built in and did not start after the game started selling well like the first title.

So using my own strategy I would classify these as AAA 3rd party Wii titles.

1. Just Dance 2 - Huge Success

2. Epic Mickey - performed around expectations

3. Monster Hunter Tri - performed around expectations

4. Goldeneye Wii - probably a little on the low side of expectations

- I think an argument could be made that RE: Darkside Chronicles was a AAA title, based on Capcom's initial expectations and the success of Umbrella Chronicles.

-Red Steel 2 - probably borderline AAA, but Ubisoft seemed to expect the title to perform poorly when they cut expectations down to 500,000 before release.

-The Wii Call of Duty titles are obviously low budget compared to the HD versions, but I think it is debatable if they are AAA.

-The Guitar Heros and Rockbands probably count too, when those games were still performing well.

Overall I think the Wii had very few AAA 3rd party titles, and I would have really liked at least 1 or 2 3rd parties take a risk with a big budget game in 2007 or 2008. Release a game like Grand Theft Auto, Assassin's Creed, Bioshock, etc. and treat the platform just like they would the HD consoles. I do think it is too late now for a AAA 3rd party title (besides a just dance sequel) to really find success on the platform, but I'm not convinced they would not have succeeded earlier in the Wii's lifespan.

I do think there are a number of examples of AA 3rd party Wii titles that underperformed, but I don't think that necessarily meant that AAA titles would have performed the same way.

So to answer the original question, I don't think any AAA title bombed on Wii, but I think the few the platform had needed to be bigger successes to convince 3rd parties to release more AAA titles.



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AAA the equivalent of going platinum in the music industry. It justs means the game is assumed to sell a a large amount of copies. So yea Epic mickey went double AAA and NSMBW went 21xAAA its quite simple guys. see no more heroes went AA as it only sold 500,000 which is the equivalent of going gold. and little king story sold like 200k so it went A which is silver in the music industry. Anything under 50,000 copies sold is just sad no certifications.



Declan said:
Torillian said:

No I guess not, but tbh with so many requirements for something to be AAA I can't really think of any HD AAA games that have bombed either.  Maybe Rock Band 3, but that was a bomb for all consoles.

In some ways that's a key point, I think - AAA values don't guarantee success, but they tend to result in them with great regularity.  For me, far too few third parties went AAA on their Wii games - perhaps they were hoping that the large userbase would garner success regardless (as may have happened with the original Just Dance), especially as fewer copies (relative to on the HD machines) would have to be sold to cover costs.  Conversely, the higher relative costs of developing for HD consoles means that some AAA HD games probably did amount to a loss despite perhaps selling seemingly respectable numbers (Bayonetta might be such an example, but it's hard to really pinpoint such games).

It might be that there is a different perception of AAA on HD consoles to the Wii.  For example, Enslaved didn't do too well.  It's development and advertising costs were, I'm sure, far higher than the vast majority of pap that comes out on Wii, and maybe even higher than games touted as AAA on Wii (I bet Red Steel 2 cost nowhere near as much as Enslaved, though I personally wouldn't consider it AAA precisely because I never saw any TV adverts for it in the UK, though I saw many for Enslaved).  Wii owners would, I'm sure, have lapped up many of the games considered decent but not AAA on the HD machines, given the long spells without anything really good to buy.

 

Sorry, I started rambling a bit there.


Though what constitutes "AAA" on PS3 and 360 is very different I could list just so many games with a bigger budget and more ads, two examples off the top of my head Dark Void and Bionic Commando, both of which garnered heavy ads at game stores, had a rather large budget, and such they blew it when it came to sales and hurt Capcom.  

Since we're also looking at scores, Enslaved comes to mind, advertised, many sites rated it highly, the budget was larger than a lot of HD projects, didn't even reach 600k combined.  Same could be said about Lords of Shadow but it at least reached 800k combined.  Brutal Legend, has all of this, doesn't make it past the 1m mark on either console, and it was kinda obvious they were expecting more from that title though I personally love it.  Lost Planet 2 has all the makings of a "AAA" title just the scores could have been better, still it did much worse than the original.  

Unreal Tournament III would be an early gen example... you know it's just a lot of games so I'm stopping there, basically there's obviously more effort being put forth more often on PS3 and 360 by third parties and to be quite honest there hasn't been one title with the advertising budget like a lot of the holiday titles on PS3 and 360 on Wii, nothing that compares to Call of Duty, Medal of Honor (another title that didn't do as well as the company wanted), Homefront, Marvel vs Capcom 3, Portal 2, etc... it just doesn't happen, but some really good games do get a little publicity on Wii and often times they do well, like your Epic Mickey, Just Dance 2, or GoldenEye.  Not exactly how people think a game like Zack and Wiki or either No More Heores would fit "AAA" just because the game is exceptional doesn't mean it had an exceptional budget or any ads at all (which is the case for these games) and titles like TMNT Smash Up had better budgets and ads.

Also for your earlier question Medal of Honor Heroes 2 was not a Wii exclusive nor was it "AAA", it was a PSP series where the second one was ported over (obvious porting with those graphics looking the same) with extra content, showing off how FPS controls SHOULD be done, and actual competent online system, that's why it had some chatter about it, but as soon as games like World at War came out it was forgotten.



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forest-spirit said:

I don't understand the fourth rule. Why would only games of certain genres count as AAA?

Also, I'd add sales expectations as a factor. Personally I wouldn't call a game Triple-A unless it's expected to sell atleast 1.5-2 million.

To avoid people suggesting games that are actually of quite a niche genre.  Games from niche genres, however good they might be, shouldn't be expected to sell millions, and therefore wouldn't be classed as AAA titles.



So Just Dance 2 is AAA?

Hmm you guys need to change your definition of AAA because you're not in line with what the people of the industry think.



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Boutros said:

So Just Dance 2 is AAA?

Hmm you guys need to change your definition of AAA because you're not in line with what the people of the industry think.

I never agreed that it was, only that it was well advertised.  I can't imagine it cost a lot (in relative terms) to make.



@dsister  you cant suck at Just Dance, thats the problem. its a dancing game that doesnt have 1:1 you dont even have to do the moves right to progress, This is pretty much fact. Dance Central on Kinect??? thats the way to do it



oniyide said:

@doobie woop how do you know if it was polished if you've never played?? that makes no sense. i played Just Dance 1 adn the controls blew. and how do you get is cost more to make than Bayonetta? A dance game? Voice acting alone in Bayonetta... i mean the only thing that would cost in Just Dance is the music licenses

I've seen it being played and I've watched videos, from those experiences I can say that it looks clean, runs very well and seems to play very well (are you referring to Red Steel 2?)

Platinum games have been known to make low cost HD games, Vanquish was rumoured (mentioned by Scribblenauts dev, Jeremiah) to have only cost $5 million, so I imagine Bayonetta may have cost around the same amount or a little more. Voice acting is only expensive when you hire a lot of expensive voice actors, they didn't.

Music games have a history of being expensive to make, music licences aren't easy to get and they can be expensive, which is one of the main reasons why Guitar Hero discontinued the release of new content. It was also developed by Ubisoft Paris, a large team in a country that has higher wages per developer compared to a country like Japan. The marketing campaign behind Just Dance 2 was also enormous and continous, that alone probably covered a whole game budget.



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Torillian said:

No I guess not, but tbh with so many requirements for something to be AAA I can't really think of any HD AAA games that have bombed either.  Maybe Rock Band 3, but that was a bomb for all consoles.

That's the whole point of this thread.

To show that Wii games bomb only due to 3rd parties consiparacy or incompetence ;)



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@doobie woop seeing it played and actually playing it are not the same thing not even close. I'll give you the music license thing but thats it. Actually having PLAYED Just Dance IMHO it felt like they just scraped something together. THe interface is meh and the damn controls are not even responsive and Just Dance 1 didnt have that much advertising. It felt cheap as hell. Now 2 could be a whole different story from the reviews they have made vast improvements