By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Silicon Knights on Too Human: We Intend to Finish the Trilogy [Exclusive]

Joelcool7 said:
epicberserk said:
Joelcool7 said:
Barozi said:
epicberserk said:
Joelcool7 said:
NiKKoM said:

Better companies, with less bad games have gone under... Silicon Knights should have 3 years ago..


Which bad games are you talking about? Eternal Darkness was amazing and Twin Snakes in my opinion was alot more enjoyable to play then the origionals. Too Human is the only game of theirs I have heard alot of negativity about.

Honestly I never played Too Human, but I don't think they should be doing a sequal unless the title was profitable. Honestly since the studio has been struggling to stay afloat since its release I'd say it obviously wasn't profitable enough to justify a sequal.

Its like High Voltage with Conduit 2, sure Conduit had its fanbase and some people think the game was amazing. It was even profitable but the sales were still considered low for a shooter. However High Voltage decided to launch a sequal anyways, now here we have a flop so big it could mire High Voltage forever.

I think if Silicon makes a second Too Human that will be the end of them. I know Too Human is the founders baby they want to make it so badly. But sometimes you just have to let things go. Theirs no point in being suicidal Too Human 2 would not bring in enough cash to keep the studio afloat till Too Human 3.

Silicon needs to release some new IP or liscense some existing IP. When they are making a good profit and their titles are selling immensly that is the time to think about Too Human 2 or 3. Not while the studio is still struggling to stay afloat!

it might be the founers baby , but i thought too human is microsoft ip

I looked it up and it wasn't listed among their trademarks, so I guess it isn't.

http://www.microsoft.com/about/legal/en/us/IntellectualProperty/Trademarks/EN-US.aspx


If I'm correct Microsoft got the publishing rights for that game.  I don't believe Microsoft owns Silicon or has the rights to any of their properties. Silicon wanted to make Too Human back in their Nintendo days too. It is simply the studios founders baby, his dream was to make the Too Human Trilogy and he seems to be stubborn in its pursuit!

silicon knights sold the rights of too human to microsoft in 2005

http://en.wikipedia.org/wiki/Too_Human

Sucks for Microsoft unless Silicon actually makes a sequel with no other source of income which I think would be a fairly foolish move.

i think personally microsoft should give their too human ip to one of their internal studio but that might piss of silicon if they decide to work with microsoft again lol



Around the Network

two human is a cult classic it has many fans



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

All this Too Human talk makes me want to dust the game off and get the rest of the achievements. That game was a blast.



Im playing Mass Effect 3 now on PS3, Bioware is also a 3rd party and yet they manage to build such a breathtaking cross-platform game with Unreal Engine. Silicon Knights is simply a bunch of idiots blaming the tools when the games they build suck.



tingyu said:

Im playing Mass Effect 3 now on PS3, Bioware is also a 3rd party and yet they manage to build such a breathtaking cross-platform game with Unreal Engine. Silicon Knights is simply a bunch of idiots blaming the tools when the games they build suck.


Mass Effect 1 had frame rate issues, texture pop in, and long load times. Most 3rd party developers first game using UE3 had the some issues. It was not isolated to Silicon Knights. I'm not saying SK couldn't be exaggerating the situation but there were clearly problems with UE3, on 360 and PS3 in particular, at the start of this generation.



Around the Network
Darc Requiem said:
tingyu said:

Im playing Mass Effect 3 now on PS3, Bioware is also a 3rd party and yet they manage to build such a breathtaking cross-platform game with Unreal Engine. Silicon Knights is simply a bunch of idiots blaming the tools when the games they build suck.


Mass Effect 1 had frame rate issues, texture pop in, and long load times. Most 3rd party developers first game using UE3 had the some issues. It was not isolated to Silicon Knights. I'm not saying SK couldn't be exaggerating the situation but there were clearly problems with UE3, on 360 and PS3 in particular, at the start of this generation.

very bad texture pop ins in the cutscenese i hated it



epicberserk said:

i think personally microsoft should give their too human ip to one of their internal studio but that might piss of silicon if they decide to work with microsoft again lol

Or just let it die and never talk about it again.



Aiddon said:
epicberserk said:
 

i think personally microsoft should give their too human ip to one of their internal studio but that might piss of silicon if they decide to work with microsoft again lol

Or just let it die and never talk about it again.



their a fanbase for too human obviously u dont read



I picked it up for $10 new at BestBuy a while back, but I never spent more than 1 hour with it. I had too many games to play at the time, and this one just didn't hook me in.



funny thing I just beat too human lmao