When there is a game franchise, there are multiple ways it can go. Everyone would assume it got changed enough to be fresh, but also not deviate too much. So, while the mythical deviate enough to be fresh, but also remain true to the origins, and also be made accessible to an audience is the goal, it could miss the mark. So, in light of these, I would like to ask which of the following is the worst for a game franchise:
* Tiny upgrade: The developers play it safe and keep the core in the big way, tweak and refine things and add a feature or two and decide to release it as a new game. One can argue ODST and others went this route.
* Deviation: The developers end up deciding to take the franchise in a new direction that makes it feel that it is no longer the same type of game. Spliner Cell: Conviction was argued to have done this. I am sure others can think of others. Master of Orion 3 is particularly noted for deviating in the getting rid of core races, due to art direction. MOO3 less so for core play mechanics, but in alien races in the game.
* Dumb down: A game is made more accessible to newer players, and those who haven't played it before. The end result is a game that is less that the prior version. Mass Effect 2 got ire for doing this by some, and I am sure others titles can be named.
* "Inbreeding": This is arguably the opposite of dumb down, and put in quotes, because the word is not meant to be taken literally. What I mean here is this. The designers decided to take the franchise and increasingly pander more and more to the core audience, cutting out the less core player, and making an experience that is laser focused on a smaller and smaller audience. Back in the 1970s and 1980s, board wargames went though this. The entire industry decided it would make more and more products for a smaller and smaller niche, and go for "realism", and make the games more and more complicated. Along the way, the newer player was boxed out, as it was "Advanced" everything, included "Advanced Squad Leader" and "Advanced Third Reich". As far as a videogame franchise goes, Madden football stikes me as one that had done that. Due to limitations in space, they decided to end up making the product more and more focused on hardcore Madden players, so they dropped coach only mode (tried to spin if off as new title and failed) or the auto-run the plays. Hardcore Madden players didn't really rely on it, so they grabbed more and more resources to put elsewhere, like the passing arch eyebeam thing (whatever it was called) that was supposed to simulate the accuracy of a QB while playing. Made it go BLECH with me. It did finally return though, the autorun plays mode.
Anyhow, which of these is the worst in your opinion for a game franchise? Or, if I missed one, feel free to also miss it. I know, totally making it a failed bugfest and regressing is a universal, but the idea here is more with a design philosophy more than implementation incompetence.












