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Forums - Gaming - Loading times...

The loading times for me wasn't much of a problem since I almost always play only PS3 exclusives.....and they have minimal loading I don't know why that is. Infamous loads only once throughout a playthrough till you quit the game, pretty impressive.

The one game I had a problem with loading was Dragon Age Origins it was incredibly awful in terms of loading times.

ME 2 didn't bother me that much, I didn't really travel in the normandy much because it felt boring. I had to once for the loyalty missions though.



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Euphoria14 said:
yo_john117 said:

Fable was the worst game ever for loading IMO

Forza 3 and ME2 are pretty bad too though.


Original Fable from XB? Hmm, never bothered me.

 

ModNation Racers however is a completely different story. 

The game itself is phenominal, but the loading times killed the game for me.

It wasn't the length of the load times that were annoying it was the amount of them that killed me.



MNR, i still love that game to death but pre patch the load times were ridonculous 



I guess I will have to adjust to the loading times in Divinity II.  It is such a great game.  I will just play it for 1 or 2 hours at a time.  New Vegas is much easier on loading times.  That I can play for longer amounts of time.  I know their is a lot of stuff to process in these kind of games, but once installed, I would like to see or at least "imagine" a small difference in loading time.



Proud owner and supporter of the YAKUZA games!


Infamous is the perfect game when it comes to load times. I just put in the disk, it skips everything and just jumps straight to your last checkpoint in the game. The game then just runs seamlessly, not a single load time throughout the whole thing. I really hope they stick to that in Infamous 2.

Mass Effect 2 has annoying load times.

Yakuza 4 has horrible load times.

Skate 3 can grate.

Earlier in this generation, I was able to cope with load times, I ignored them and just enjoyed the experience. My patience as of recently has started to crack, when you've played games like God of War 3, Infamous, Nier, Uncharted 2, Black Ops and Dead Space 2, then your standards are raised and games are still falling under those standards on a constant basis.

This is why the N64 will always be one of the greatest consoles ever made, no load times at all. Playing the PS1 back then was like scraping a hammer claw against my arm.



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

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I did not buy modnation racers because of the rediculous loading times in the demo.

The original motorstorm was pretty bad too loading in the cars, I'm glad that got improved.

Most recently DA2 was driving me crazy, the loading times aren't too long by themselves but it's load, walk 10 feet, back to map, load, over and over again.

GT5 is just on the edge of tolerable, except in the early rally stages where races only last 40 seconds.

Startup times should be improved too next gen. Usually I turn on my console and start the game first then head back up to get a drink. I hate games that want you to press OK somewhere in between all the advertising and warning screens. Yes I want to connect to online, YES I KNOW IT AUTOSAVES OK. Just have it start my last save automatically so I can start playing when I come back.



I remember Commandos 2 for the PS2 was a pain in the ass. Each level took like 5 minutes to load and every time you dies it had to load again, or something like that. I just remember looking at the load screen a lot...

Recently, I find that FIFAs on the PS3 take incredibly long just to navigate the menus. What's that about? People complain about GT5, but FIFA is just ridiculous. I don't know if the 360 version is the same.



No troll is too much for me to handle. I rehabilitate trolls, I train people. I am the Troll Whisperer.

Yea, most PS3 exclusives have little to no load times.  Which is quite impressive since they are the ones that are more graphically impressive.  I think if Sony sticks with Blu-ray for another gen then we can kiss load times good bye almost completely.  And there will probably be less need for large 5-10 GB installs.  Here's a chart to illustrate my point:

Right now the PS3 has a 2x drive, which is just a little bit faster than a 12x DVD drive's minimum read speed.  But if Sony goes with a 6x drive for the PS4, they would be practically doubling the speed of a 12x DVD drive.  And really there is nothing that could stop them from going higher, including price.  Samsung already has a 12x Blu-ray drive that Newegg is offering for $70.  Prices will undoubted fall even farther in 1-2 years, a time when Sony will most likely be starting to manufacture the PS4.



Pjams said:
Munkeh111 said:
twesterm said:
Pjams said:
Tizona said:

It is odd that it seems like we haven't made much headway against the scurge that is loading times in the last couple generations. Obviously for those of us that grew up on cartridges, it's a hard pill to swollow when loading starts to actually interfere with the flow of a game, especially a good game. A few games have done a  good job masking load times as other actions in game (Metroid Prime always come to mind), but even then I hope developers and the Big 3 are actually working on ways to reduce or eliminate load times in the coming generation. Knowing our luck, they'll be longer or you'll have to be the "short load time" DLC or something equally as backward.


Most of the PS3 exclusives have little to no load times. 

It has nothing to do with the PS3, I promise you, it has to do with how the game is setup.

Take Uncharted for example, the reason it appears it has no loading screens is because when you die and reload a checkpoint, they smartly just store off the positions of all the persistent things in the world (ammo, bodies, etc), depsawn all the enemies, and warp the player to checkpoint.  It takes seconds because they unload nothing.  They really don't have to worry about physics objects states because there really just aren't many.

When the game is actually doing a load, it is being hidden by movies (pretty common thing).

Now, if you start Uncharted and then load a random chapter that isn't preceded by a movie, you'll notice a load time as bad as some of the worst games.

Like I said, nothing to do with the PS3 at all, it had to do with how they set the game up.


With Uncharted, you need one initial load and that is it. I am 90% sure that it doesn't load behind cut scenes, as I have skipped them quite frequently without needing to load, after that initial load up

Actually it has everything to do with the PS3. It's just that most multiplat developers don't take advantage of the SPUs. This additional processing architecture allows devs to load upcoming events in the backgorund. Thats why most Sony exclusives have little to no load times. 

And while they do use cutscenes to smooth the transition from scene to scene, almost all of these can be skipped with little to no load screen behind it.

And by most I guess I mean Uncharted, Killzone and God of War. But these games show what the PS3 is actually capable of. 


No, I promise, it has nothing to do with the PS3.  It simply has to do with how they built the game.  Uncharted did it very well, a game like Mod Nation Racers did not (and I don't really fault MNR for that and they weren't wrong, it's just how the game is built).

Something like Uncharted can just as easily be done on the 360 or Wii as long as it's built correctly ahead of time.  Naughty Dog was clever and knew what information needed to be kept around so you could have instant checkpoints.

As for loading between cut scenes in Uncharted, the ones that keep you in the same type of area aren't going to take long at all.  Try skipping the cut scenes where you travel to completely new areas.



twesterm said:
Pjams said:
Munkeh111 said:
twesterm said:
Pjams said:
Tizona said:

It is odd that it seems like we haven't made much headway against the scurge that is loading times in the last couple generations. Obviously for those of us that grew up on cartridges, it's a hard pill to swollow when loading starts to actually interfere with the flow of a game, especially a good game. A few games have done a  good job masking load times as other actions in game (Metroid Prime always come to mind), but even then I hope developers and the Big 3 are actually working on ways to reduce or eliminate load times in the coming generation. Knowing our luck, they'll be longer or you'll have to be the "short load time" DLC or something equally as backward.


Most of the PS3 exclusives have little to no load times. 

It has nothing to do with the PS3, I promise you, it has to do with how the game is setup.

Take Uncharted for example, the reason it appears it has no loading screens is because when you die and reload a checkpoint, they smartly just store off the positions of all the persistent things in the world (ammo, bodies, etc), depsawn all the enemies, and warp the player to checkpoint.  It takes seconds because they unload nothing.  They really don't have to worry about physics objects states because there really just aren't many.

When the game is actually doing a load, it is being hidden by movies (pretty common thing).

Now, if you start Uncharted and then load a random chapter that isn't preceded by a movie, you'll notice a load time as bad as some of the worst games.

Like I said, nothing to do with the PS3 at all, it had to do with how they set the game up.


With Uncharted, you need one initial load and that is it. I am 90% sure that it doesn't load behind cut scenes, as I have skipped them quite frequently without needing to load, after that initial load up

Actually it has everything to do with the PS3. It's just that most multiplat developers don't take advantage of the SPUs. This additional processing architecture allows devs to load upcoming events in the backgorund. Thats why most Sony exclusives have little to no load times. 

And while they do use cutscenes to smooth the transition from scene to scene, almost all of these can be skipped with little to no load screen behind it.

And by most I guess I mean Uncharted, Killzone and God of War. But these games show what the PS3 is actually capable of. 


No, I promise, it has nothing to do with the PS3.  It simply has to do with how they built the game.  Uncharted did it very well, a game like Mod Nation Racers did not (and I don't really fault MNR for that and they weren't wrong, it's just how the game is built).

Something like Uncharted can just as easily be done on the 360 or Wii as long as it's built correctly ahead of time.  Naughty Dog was clever and knew what information needed to be kept around so you could have instant checkpoints.

As for loading between cut scenes in Uncharted, the ones that keep you in the same type of area aren't going to take long at all.  Try skipping the cut scenes where you travel to completely new areas.

It's fine with me if that is your professional point of view. I'm not really into thinking that one console is better than the other. I was just speaking from personal experience. I'm more of a peace love guy; us gamers should be on the same side, together. It's MS, Sony and Nintendo that profit off of our nonsensical bickering, not us. Thats why people like Cliffy B make inflammatory comments, because they see a profit in it.