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Forums - Sony - Rumor : Sony to acquire Quantic Dreams

CGI-Quality said:
ElGranCabeza said:
CGI-Quality said:
ElGranCabeza said:
CGI-Quality said:
ElGranCabeza said:

Sucker Punch or Insomniac Games would be a much better acquisition.

Insomniac Games ain't happening. But I'm curious, why would either of those be "better" than QD?


Do I really need to answer this question or are you joking right now?

Well since you rarely elaborate on anything (and when you do, it's usually accompanied by some sort of put down), I'm not expecting anything from you.

1st off, nothing is out of the question, every company has their price, it just depends on if someone is willing to pay that price, but yes, it's unlikely they would buy IG now that they're expanding and growing.

Either way, SP and IG have made multiple multimillion selling games and are way more talented than the folks at QD. It makes sense from both a business sense and quality sense to prioritize those two instead of QD. No offense to Cage and co, but they make one "Simon says" game that is not even close to the old school legendary LA adventure games and now people are suggesting they're more talented and more  profitable than SP or IG? GTFO.

First - I have no reason to "GTFO" because your speculations prove zilch. There's no telling what makes more "sense" from a business standpoint, and I'd imagine that acquisition chatter has come across Insomniac, Sucker Punch, & Quantic Dream. As for how things will go, exclude Insomniac, it's not happening. Sucker Punch & Quantic both like their independence, so neither of those may happen either.


This is all hypothetical based on the OP, so I can include any and every developer. From a business standpoint:

IG > SP > QD

From a quality standpoint

SP > IG > QD

I've stated my reasons, you haven't.



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CGI-Quality said:
ElGranCabeza said:

It's actually a great example. If you buy a company and they all leave to form another company, then all you have is some IPs and no talent left. That's what happened with Incog and that's what happened with Rareware, that's why acquisitions are not so black and white. If MS pays U$3 billion to buy Take 2 but the Houser brother, Levine, Sid Meyer, etc all leave, then they got all the IP, but the games are gonna suck and people are gonna slowly migrate to the new IPs those people eventually make on their new companies. That's what's gonna happen with Call of Duty and Respawn's new game over the next 3-5 years.

Incognito didn't disband because of any consequence of/with with Sony, and if you can prove otherwise, provide it. In reality, the team disbanded and out of that came TWO more studios. Like I said, bad example.


Bottom line, Sony spent money to buy them, the heads and talent left and Sony got stuck with nothing and havint to deal with 2 new 3rd party studios. Lost money with that acquisition.



ElGranCabeza said:
hehey said:
Darth Tigris said:]

By percentage, these types of purchases have not worked out well for development houses.  By just odds alone, this would lead to the end of Quantic Dreams as you know it.

Name a few examples of this happening with Sony, cause i sure as hell dont recall any.

Incognito.

The one and only example. 

Something wasnt working well at Incognito, scrapping single player in Warhawk mid way through development and shifting to an online only game.



 

kitler53 said:

limitations:  QD would only be able to develop on sony platforms.

New Freedoms: much greater economic security allowing them to take bigger risks then they otherwise would be able to afford, open honest and free communication of techniques and code to really push the hardware to the fullest (i.e. ND, GG, Santa Monica, ect.), a parent that is very supportive in greenlighting, developing, and marketing the "arty", "adult", "quirky" type of games QD creates (ICO, SotC, echochrome, jorney, heavy rain, demon souls).

Risks: a culture clash could go terribly wrong.

But QD already has those freedoms. Sony will support them for as long as they want to develop exclusive games, look at what they did with Insomniac. Insomniac now has so much talent and pull in the industry that they want to branch out from making Sony exclusives, which is why they're in the EA Partners thingy now. And they're working on two fully fledged Sony exclusives at the same time, Insomniac are greater than ever right now.



CGI-Quality said:
Rainbird said:
kitler53 said:

limitations:  QD would only be able to develop on sony platforms.

New Freedoms: much greater economic security allowing them to take bigger risks then they otherwise would be able to afford, open honest and free communication of techniques and code to really push the hardware to the fullest (i.e. ND, GG, Santa Monica, ect.), a parent that is very supportive in greenlighting, developing, and marketing the "arty", "adult", "quirky" type of games QD creates (ICO, SotC, echochrome, jorney, heavy rain, demon souls).

Risks: a culture clash could go terribly wrong.

But QD already has those freedoms. Sony will support them for as long as they want to develop exclusive games, look at what they did with Insomniac. Insomniac now has so much talent and pull in the industry that they want to branch out from making Sony exclusives, which is why they're in the EA Partners thingy now. And they're working on two fully fledged Sony exclusives at the same time, Insomniac are greater than ever right now.

Right, but the difference is Insomniac wanted to branch out, whereas Quantic feels comfortable just sticking with Sony. It just doesn't seem like being with Sony will  hold back Quantic Dream from making games the way they want. I'm sure you'll continue to disagree, so let's just leave it at agree to disagree.

http://gamerant.com/quantic-dream-future-multiplatform-tao-39951/

“The question is more for us now, with Heavy Rain it was right, but after Heavy Rain the question can be asked whether we should stick to one platform or open out to different platforms. Now that we’re established why are we limiting ourselves to one share of the market when we can reach more. There are pros and cons and it’s not an easy decision.”

Indeed, I do disagree.



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I haven't yet played any of the games by QD, but how can I not be happy when I here Sony might have acquired a new 1st party.




CGI-Quality said:
Rainbird said:

http://gamerant.com/quantic-dream-future-multiplatform-tao-39951/

“The question is more for us now, with Heavy Rain it was right, but after Heavy Rain the question can be asked whether we should stick to one platform or open out to different platforms. Now that we’re established why are we limiting ourselves to one share of the market when we can reach more. There are pros and cons and it’s not an easy decision.”

Indeed, I do disagree.

Errr...

http://gamerant.com/quantic-dream-sony-exclusive-tao-75203/

That's a 6 month old, 2010 article. Continue to disagree.

Why wouldn't he feel that way right from the beginning though? David Cage did say that it was a hard decision whether or not to target a bigger share of the market and get his message out to more gamers by doing so no doubt. Seems like he's very happy to praise Sony and the PS3 now that he's working on more games for them, so it seems to me like QD are very open to branching out at some point.

Continue to disagree.



CGI-Quality said:

At this point, Cage (Quantic Dream) is sticking with Sony. Fact. If they branch out later, that's fine as well, but that's just speculation (exactly like this rumor).

Indeed it is, it's just the speculation. And based on my speculation, I think being bought out by Sony would be the wrong move, just like you and others think it would be a good move based on your speculation.



Rainbird said:

I don't hope it's true, Quantic Dream needs to be a free studio, although Sony are definitely a great place for them to be. If they must be purchased, Sony is the right one to do so, but it's not ideal.

I wouldn't worry too much, any place that allow the creation of Shadow of the Collosus after the commercial failure of ICO will respect the artisitc vision of QD. They really have nothing to lose as their IP aren't franchisable properties to begin with. All they'll get is the financial safety net to let there creativity run wild.




I Dont get why sony till this day hasnt bought out sucker punch or go the insomiac route and go multi platform but make exclusives also ...... anyways goin off track QD havent play heavy rain but what i had played of indigo prophecy i thought personally it was an average game but that just my opinion