tk1797 said:
I'm not really a tech person so I can't be sure but if the wii's shader abilities is on par with pixel shader 1.4 and the 360 has pixel shader 3.0, wouldn't that make porting difficult and not really worth it because it would be such downgrade. I haven't seen the xbox version of half-life 2 but i'd imagine it couldn't have been that great. |
Just because it's 3.0 vs 1.4 doesn't mean that 3.0 is twice as good as 1.4
Also, just because 360 HAS 3.0 doesn't mean that all of 3.0's capabilities are being used.
Also keep in mind is that 360 is not the only system that Valve has designed orange box to run on, as it's also a PC game and is scalable to run, even on older systems, most likely through various graphical options.
Besides, the important part is getting the gameplay and story ported over properly, the graphics only need to be powerful enough to support the story and gameplay.
Seppukuties is like LBP Lite, on crack. Play it already!Currently wrapped up in: Half Life, Portal, and User Created Source Mods
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