I realize he's banned, but I'll continue the discussion anyway:
On a side note, TEV is the older technology, Shaders is the newer technology expecially since it's the industry standard and is now at model 3 for PS3/360 and most PC's, while the model 4 shaders are with the DX10 graphic cards which are becoming more comon,
Now here, he's starting to approach something that makes sense. He's still missing what a "shader" is, but he's absolutely correct about Shader Model 3 being more advanced than the Gamecube's TEV. But consider that the TEV's programmability is roughly on par with pixel shader 1.4, and the Xbox (not the 360) GPU is on par with pixel shader 1.1 (in fact it supports the ps1.1 standard). No one would argue with me if I said the Xbox supported shaders.
You can say I'm picking nits by complaining about someone saying "doesn't support shaders" instead of "doesn't support shader model 3." And you'd be right, if that was my point. But my point is that people tend to use these things just to bash a platform without really knowing what they're talking about, and this is a clear example.
Regarding the possibility of 720p support on the Wii, yes, the embedded framebuffer is not large enough to render 720p. However, it is probably possible to draw the scene in multiple passes and end up with a final 720p image. Based on quotes from Bungie over the whole Halo 3 640p debacle, I believe Halo 3 uses a similar technique to achieve a higher color depth using the embedded framebuffer on the 360. Another question, though, regarding 720p support is whether the Wii's digital-to-analog converter can even output a 720p signal, which I don't think it can (but this is purely my speculation).










