I have used all three.
It is hard to quantify but I will do it anyways.
Mouse 10
It is easier to look around and the aiming is precise and quick also programmers can actually slow teh mouse look and aim to change the feel.
Wii mote 7
For the time being aiming is a dream but turning can be hellish oops too far on the reticle now got to back. It is far more accurate than what I see people complain about but it is also sensitive to how far you sit from the sensor bar. It does eliminate the need for hitboxes. Personanly I hope tht if they ever do release the light gun attachment you will be able to use the nunchuck. Nintendo needs to place a calibration tool for the pointer so it can beter adjust for distance.
Dual Analog 3
It is slow it is sluggish. It takes too long to line up your shot and the games compensate heavily for that. I find my self depressing the zoom button way to much. Resistance felt like a chore to me to aim and while Halo and Goldeneye were both playable they never quite matched Half Life or counterstrike on the PC for feel. the Dual analogs do allow for better movement than the Wii mote but it scores much lower because of aiming. FPSs can still be good but the game design has to be set for it.