stewacide on 16 April 2007
I love that w/ the Wii there's no need for atrificially un-steady aim to seem realistic: since your aim is as steady or not as you are naturally. E.g. RE4-type wandering aim isn't needed to make your aim seem human / not robitic.
Also the Wii does away with some 'cheap' dual-analogue tricks like scopeing out your shot w/ scoped weapon, then changeing to say a rocket launcher and making that perfectly aimed shot maintained.







