mantlepiecek said:
MaxwellGT2000 said:
mantlepiecek said:
MaxwellGT2000 said:
mantlepiecek said:
MaxwellGT2000 said:
mantlepiecek said:
You guys realise that it would be ridiculous for epic to use an older build of unreal engine? Which unreal engine is splinter cell running on? Cause Bioshock 1 and 2 both run on UE 2.5 and that's ancient, its the same engine that was used for splinter celll chaos theory.
Epic will always use their newest engine to show off its abilities.
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Bioshock uses Unreal 3 and havok... but it probably is unreal 2.5 they have running on the 3DS right now, they suggest 3DS/Wii development in the article and Wii runs 2.5 already which would support the theory.
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Its weird that they went to Unreal engine 2.5 for Bioshock 2 from Unreal engine 3 of Bioshock 1....why would anyone do that.
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Cause they used Unreal 3 on both? It's the same engine in both games, even reused a lot of the same assets man.
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Haha no way:
"Thomas said the fact that Bioshock 2, which pushes the visuals that wowed critics and gamers alike in the first game, is still running on Unreal Engine 2.5 definitely speaks to the technology’s versatility. He said that while there has been a lot of formidable engineering work done by the Bioshock 1 and 2 teams, which he wouldn’t want to discount, but he believes it’s fairly impressive that Unreal Engine 2.5 is able to make a game like Bioshock 2 after being customized that much.”
http://www.unrealengine.com/showcase/bioshock_2/
Seems like both the games use UE 2.5, I have even seen the official forums, they say Bioshock 1 and 2 both use UE 2.5 modified.
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Ahem
"Game engine
BioShock uses Unreal Engine 3 as base technology. [5] In previous titles (including SWAT 4 and SWAT 4: The Stetchkov Syndicate) Irrational Games used their own engine which had its base in the Unreal Engine 2.5. In an interview at E3 in May 2006, Levine announced that there will be enhanced water effects inside the game: "We've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this."[59] This graphical enhancement has been lauded by critics, with GameSpot saying, "Whether it's standing water on the floor or sea water rushing in after an explosion, it will blow you away every time you see it."[60] The Windows version of BioShock can utilize Direct3D 10 (DirectX 10) features and content, if the system meets the hardware and software requirements,[61] but it will also run on DirectX 9 without the added effects.[62] There are a few differences in image quality between the two APIs, such as additional water reflections and soft particle effects,[63][64] but they are subtle from the player's perspective.[65] BioShock also uses Havok Physics,[61] an engine that allows for an enhancement of in-game physics, and the integration of ragdoll physics, and allows for more lifelike movement by elements of the environment."
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Is that wikipedia? I think wikipedia has got it wrong because the guys at 2K forums have made a thread about it as well.
http://forums.2kgames.com/showthread.php?68209-Common-Misconception-BioShock-Engine-Unreal-2.5&highlight=Bioshock engine
http://www.techspot.com/article/247-bioshock2-graphics-performance/
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Guys, you do know that WIkipedia is just... a Wiki? Meaning anyone can write anything, until someone else changes what they wrote. So giving Wikipedia as proof is a no no when there is counter proof.. Given that, unless Maxwell can come up with another, more reliable source, I'd say mantlepiecek is right, Bioshock 1 and 2 use Unreal 2.5 .
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