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Forums - Nintendo - Ubi does what Epic don't: Unreal Engine on the 3DS

mantlepiecek said:
MaxwellGT2000 said:
mantlepiecek said:
MaxwellGT2000 said:
mantlepiecek said:
MaxwellGT2000 said:
mantlepiecek said:

You guys realise that it would be ridiculous for epic to use an older build of unreal engine? Which unreal engine is splinter cell running on? Cause Bioshock 1 and 2 both run on UE 2.5 and that's ancient, its the same engine that was used for splinter celll chaos theory.

Epic will always use their newest engine to show off its abilities.


Bioshock uses Unreal 3 and havok... but it probably is unreal 2.5 they have running on the 3DS right now, they suggest 3DS/Wii development in the article and Wii runs 2.5 already which would support the theory.

Its weird that they went to Unreal engine 2.5 for Bioshock 2 from Unreal engine 3 of Bioshock 1....why would anyone do that.


Cause they used Unreal 3 on both?  It's the same engine in both games, even reused a lot of the same assets man.

Haha no way:

"Thomas said the fact that Bioshock 2, which pushes the visuals that wowed critics and gamers alike in the first game, is still running on Unreal Engine 2.5 definitely speaks to the technology’s versatility. He said that while there has been a lot of formidable engineering work done by the Bioshock 1 and 2 teams, which he wouldn’t want to discount, but he believes it’s fairly impressive that Unreal Engine 2.5 is able to make a game like Bioshock 2 after being customized that much.”

http://www.unrealengine.com/showcase/bioshock_2/

Seems like both the games use UE 2.5, I have even seen the official forums, they say Bioshock 1 and 2 both use UE 2.5 modified.


Ahem

 

"Game engine

BioShock uses Unreal Engine 3 as base technology. [5] In previous titles (including SWAT 4 and SWAT 4: The Stetchkov Syndicate) Irrational Games used their own engine which had its base in the Unreal Engine 2.5. In an interview at E3 in May 2006, Levine announced that there will be enhanced water effects inside the game: "We've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this."[59] This graphical enhancement has been lauded by critics, with GameSpot saying, "Whether it's standing water on the floor or sea water rushing in after an explosion, it will blow you away every time you see it."[60] The Windows version of BioShock can utilize Direct3D 10 (DirectX 10) features and content, if the system meets the hardware and software requirements,[61] but it will also run on DirectX 9 without the added effects.[62] There are a few differences in image quality between the two APIs, such as additional water reflections and soft particle effects,[63][64] but they are subtle from the player's perspective.[65] BioShock also uses Havok Physics,[61] an engine that allows for an enhancement of in-game physics, and the integration of ragdoll physics, and allows for more lifelike movement by elements of the environment."

Is that wikipedia? I think wikipedia has got it wrong because the guys at 2K forums have made a thread about it as well.

http://forums.2kgames.com/showthread.php?68209-Common-Misconception-BioShock-Engine-Unreal-2.5&highlight=Bioshock engine

http://www.techspot.com/article/247-bioshock2-graphics-performance/


Guys, you do know that WIkipedia is just... a Wiki? Meaning anyone can write anything, until someone else changes what they wrote. So giving Wikipedia as proof is a no no when there is counter proof.. Given that, unless Maxwell can come up with another, more reliable source, I'd say mantlepiecek is right, Bioshock 1 and 2 use Unreal 2.5 .



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

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mantlepiecek said:
MaxwellGT2000 said:
mantlepiecek said:
MaxwellGT2000 said:
mantlepiecek said:
MaxwellGT2000 said:
mantlepiecek said:

You guys realise that it would be ridiculous for epic to use an older build of unreal engine? Which unreal engine is splinter cell running on? Cause Bioshock 1 and 2 both run on UE 2.5 and that's ancient, its the same engine that was used for splinter celll chaos theory.

Epic will always use their newest engine to show off its abilities.


Bioshock uses Unreal 3 and havok... but it probably is unreal 2.5 they have running on the 3DS right now, they suggest 3DS/Wii development in the article and Wii runs 2.5 already which would support the theory.

Its weird that they went to Unreal engine 2.5 for Bioshock 2 from Unreal engine 3 of Bioshock 1....why would anyone do that.


Cause they used Unreal 3 on both?  It's the same engine in both games, even reused a lot of the same assets man.

Haha no way:

"Thomas said the fact that Bioshock 2, which pushes the visuals that wowed critics and gamers alike in the first game, is still running on Unreal Engine 2.5 definitely speaks to the technology’s versatility. He said that while there has been a lot of formidable engineering work done by the Bioshock 1 and 2 teams, which he wouldn’t want to discount, but he believes it’s fairly impressive that Unreal Engine 2.5 is able to make a game like Bioshock 2 after being customized that much.”

http://www.unrealengine.com/showcase/bioshock_2/

Seems like both the games use UE 2.5, I have even seen the official forums, they say Bioshock 1 and 2 both use UE 2.5 modified.


Ahem

 

"Game engine

BioShock uses Unreal Engine 3 as base technology. [5] In previous titles (including SWAT 4 and SWAT 4: The Stetchkov Syndicate) Irrational Games used their own engine which had its base in the Unreal Engine 2.5. In an interview at E3 in May 2006, Levine announced that there will be enhanced water effects inside the game: "We've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this."[59] This graphical enhancement has been lauded by critics, with GameSpot saying, "Whether it's standing water on the floor or sea water rushing in after an explosion, it will blow you away every time you see it."[60] The Windows version of BioShock can utilize Direct3D 10 (DirectX 10) features and content, if the system meets the hardware and software requirements,[61] but it will also run on DirectX 9 without the added effects.[62] There are a few differences in image quality between the two APIs, such as additional water reflections and soft particle effects,[63][64] but they are subtle from the player's perspective.[65] BioShock also uses Havok Physics,[61] an engine that allows for an enhancement of in-game physics, and the integration of ragdoll physics, and allows for more lifelike movement by elements of the environment."

Is that wikipedia? I think wikipedia has got it wrong because the guys at 2K forums have made a thread about it as well.

http://forums.2kgames.com/showthread.php?68209-Common-Misconception-BioShock-Engine-Unreal-2.5&highlight=Bioshock engine

http://www.techspot.com/article/247-bioshock2-graphics-performance/

From what i could find Bioshock indeed was developed on a heavily modified 2.5 engine but they then iterated it to the 3.0 engine hope that helps



Research shows Video games  help make you smarter, so why am I an idiot

It does matter. Until someone ports UE3 to the 3ds his words are correct.



Narishma said:


It says so in the other articles that bother to check with Epic and/or Ubisoft. Like this one: http://www.destructoid.com/ubisoft-trumps-epic-gets-unreal-running-on-3ds-update--197134.phtml


That article is almost certainly wrong on that point. Epic isn't the one to contact in the first place, but more importantly the game was made on 2.5, not 2. I can't imagine a game port would go smoothly if you have to rework if for a worse engine while fighting new hardware.



Starcraft 2 ID: Gnizmo 229

RolStoppable said:
Narishma said:

I think you're still confused about this. What Ubisoft ported is the Unreal Engine 2, which supports last-gen consoles (PS2, Xbox, GC, Wii). Epic was obviously talking about is the Unreal Engine 3, which runs on current-gen consoles and smartphones.

It doesn't really matter what Ubisoft ported. The fact is that Epic modified the Unreal Engine 3 to work on iOS, something they can't be bothered with doing for a Nintendo system. Mark Rein dismissed the 3DS out of hand, he didn't even know the exact hardware specifications and simply said it couldn't be done. Epic should be man enough to say that the reason why UE3 isn't coming to Nintendo systems is because they don't like Nintendo. I mean, everyone knows about this already anyway.

The 3DS just doesn't have the features required by UE3 (programmable fragment shaders in this case), that's why Epic didn't port it to it. Smartphones do since at least the iPhone 3GS, maybe even before. Nothing to do with Epic not liking Nintendo. It's the same situation with the Wii, which has neither vertex nor fragment shader support, thus they can't port UE3 to it. UE2 doesn't have those requirements, so it's available on both 3DS and Wii.



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Gnizmo said:
Narishma said:


It says so in the other articles that bother to check with Epic and/or Ubisoft. Like this one: http://www.destructoid.com/ubisoft-trumps-epic-gets-unreal-running-on-3ds-update--197134.phtml


That article is almost certainly wrong on that point. Epic isn't the one to contact in the first place, but more importantly the game was made on 2.5, not 2. I can't imagine a game port would go smoothly if you have to rework if for a worse engine while fighting new hardware.


UE 2 and 2.5 are about the same, except 2.5 has some Xbox-specific optimizations.



Narishma said:
RolStoppable said:
Narishma said:

I think you're still confused about this. What Ubisoft ported is the Unreal Engine 2, which supports last-gen consoles (PS2, Xbox, GC, Wii). Epic was obviously talking about is the Unreal Engine 3, which runs on current-gen consoles and smartphones.

It doesn't really matter what Ubisoft ported. The fact is that Epic modified the Unreal Engine 3 to work on iOS, something they can't be bothered with doing for a Nintendo system. Mark Rein dismissed the 3DS out of hand, he didn't even know the exact hardware specifications and simply said it couldn't be done. Epic should be man enough to say that the reason why UE3 isn't coming to Nintendo systems is because they don't like Nintendo. I mean, everyone knows about this already anyway.

The 3DS just doesn't have the features required by UE3 (programmable fragment shaders in this case), that's why Epic didn't port it to it. Smartphones do since at least the iPhone 3GS, maybe even before. Nothing to do with Epic not liking Nintendo. It's the same situation with the Wii, which has neither vertex nor fragment shader support, thus they can't port UE3 to it. UE2 doesn't have those requirements, so it's available on both 3DS and Wii.

Care to explain the following then?

Treyarch ported the Call of Duty 4 engine to the Wii.
SquareEnix port their Crystal Tools engine to Wii.
Terminal Reality port their Infernal Engine to Wii.
Emergent port Gambryo 2.6 to the Wii.
Capcom port their MT Framework to Wii.

These engines were not designed with Wii, fixed function pipelines or the lack of programmable shaders in mind yet they were ported over in some fashion.  Why is it that Epic can't do the same with UE3?



The rEVOLution is not being televised

Viper1 said:
Narishma said:
RolStoppable said:
Narishma said:

I think you're still confused about this. What Ubisoft ported is the Unreal Engine 2, which supports last-gen consoles (PS2, Xbox, GC, Wii). Epic was obviously talking about is the Unreal Engine 3, which runs on current-gen consoles and smartphones.

It doesn't really matter what Ubisoft ported. The fact is that Epic modified the Unreal Engine 3 to work on iOS, something they can't be bothered with doing for a Nintendo system. Mark Rein dismissed the 3DS out of hand, he didn't even know the exact hardware specifications and simply said it couldn't be done. Epic should be man enough to say that the reason why UE3 isn't coming to Nintendo systems is because they don't like Nintendo. I mean, everyone knows about this already anyway.

The 3DS just doesn't have the features required by UE3 (programmable fragment shaders in this case), that's why Epic didn't port it to it. Smartphones do since at least the iPhone 3GS, maybe even before. Nothing to do with Epic not liking Nintendo. It's the same situation with the Wii, which has neither vertex nor fragment shader support, thus they can't port UE3 to it. UE2 doesn't have those requirements, so it's available on both 3DS and Wii.

Care to explain the following then?

Treyarch ported the Call of Duty 4 engine to the Wii.
SquareEnix port their Crystal Tools engine to Wii.
Terminal Reality port their Infernal Engine to Wii.
Emergent port Gambryo 2.6 to the Wii.
Capcom port their MT Framework to Wii.

These engines were not designed with Wii, fixed function pipelines or the lack of programmable shaders in mind yet they were ported over in some fashion.  Why is it that Epic can't do the same with UE3?


Because Mark Rein caught Reggie with his mom.