Viper1 said:
Narishma said:
RolStoppable said:
Narishma said:
I think you're still confused about this. What Ubisoft ported is the Unreal Engine 2, which supports last-gen consoles (PS2, Xbox, GC, Wii). Epic was obviously talking about is the Unreal Engine 3, which runs on current-gen consoles and smartphones.
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It doesn't really matter what Ubisoft ported. The fact is that Epic modified the Unreal Engine 3 to work on iOS, something they can't be bothered with doing for a Nintendo system. Mark Rein dismissed the 3DS out of hand, he didn't even know the exact hardware specifications and simply said it couldn't be done. Epic should be man enough to say that the reason why UE3 isn't coming to Nintendo systems is because they don't like Nintendo. I mean, everyone knows about this already anyway.
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The 3DS just doesn't have the features required by UE3 (programmable fragment shaders in this case), that's why Epic didn't port it to it. Smartphones do since at least the iPhone 3GS, maybe even before. Nothing to do with Epic not liking Nintendo. It's the same situation with the Wii, which has neither vertex nor fragment shader support, thus they can't port UE3 to it. UE2 doesn't have those requirements, so it's available on both 3DS and Wii.
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Care to explain the following then?
Treyarch ported the Call of Duty 4 engine to the Wii. SquareEnix port their Crystal Tools engine to Wii. Terminal Reality port their Infernal Engine to Wii. Emergent port Gambryo 2.6 to the Wii. Capcom port their MT Framework to Wii.
These engines were not designed with Wii, fixed function pipelines or the lack of programmable shaders in mind yet they were ported over in some fashion. Why is it that Epic can't do the same with UE3?
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Because Mark Rein caught Reggie with his mom.