Narishma said:
The 3DS just doesn't have the features required by UE3 (programmable fragment shaders in this case), that's why Epic didn't port it to it. Smartphones do since at least the iPhone 3GS, maybe even before. Nothing to do with Epic not liking Nintendo. It's the same situation with the Wii, which has neither vertex nor fragment shader support, thus they can't port UE3 to it. UE2 doesn't have those requirements, so it's available on both 3DS and Wii. |
Care to explain the following then?
Treyarch ported the Call of Duty 4 engine to the Wii.
SquareEnix port their Crystal Tools engine to Wii.
Terminal Reality port their Infernal Engine to Wii.
Emergent port Gambryo 2.6 to the Wii.
Capcom port their MT Framework to Wii.
These engines were not designed with Wii, fixed function pipelines or the lack of programmable shaders in mind yet they were ported over in some fashion. Why is it that Epic can't do the same with UE3?
The rEVOLution is not being televised







